Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Museum of DOOM

by howieV (binarygirl) - Compo Entry

Had about 3 hours to actually come up with something and code it.. but really wanted to get something in regardless of how rubbish is it..and it was nice to be programming again :)

DON'T LET THE PAINT RUN!!!

SPACE = reach
A+D or Left+Right to move

you get penalized for reaching without stopping the paint

oh the fun of it all ;p

Downloads and Links


Ratings

#320Humor2.86
#340Graphics3.42
#557Theme3.60
#654Mood2.83
#785Innovation2.80
#834Fun2.79
#1008Overall2.71
#1695Coolness40%

Comments

Aglavra says ...
Dec 8, 2014 @ 2:59pm

I like how it was painted, and it fits the theme. But it is difficult to catch drops.

roktom says ...
Dec 8, 2014 @ 3:00pm

Ended up with score:-2400, lol .

sirival says ...
Dec 8, 2014 @ 3:02pm

Nice atmosphere - good job

BtheDestroyer says ...
Dec 8, 2014 @ 7:16pm

You don't get enough warning to grab the paint... I could never get any of them.

davesoft says ...
Dec 8, 2014 @ 7:16pm

Hehehe, very nice considering your time limit. Damn difficult to!

swedishbacon says ...
Dec 9, 2014 @ 12:18pm

Nice graphics!

bofink says ...
Dec 9, 2014 @ 1:57pm

A warning where the paint will drop would be ideal, as for now it's really hard to catch any of them. love the graphics! :)

Techblogogy says ...
Dec 10, 2014 @ 8:26pm

Amazing job!

Marcellus says ...
Dec 11, 2014 @ 5:57pm

I stopped playing a -63 000 points. Never caught a single drop. But the game is nice regarding the time you had.

Dec 12, 2014 @ 5:35pm

That was pretty difficult, nice idea though!

pjimmy says ...
Dec 13, 2014 @ 7:28pm

this was annoyingly addictive, but in a funny way, well done

hbocao says ...
Dec 20, 2014 @ 12:42pm

It was fun idea, but very hard to CATCH THEM ALL. Some visual cue would help, or some different "reach height" too. You did a pretty good job for 3 hours.

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