Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The 31st Dealer

by Snowdrama - Compo Entry

Jake is a gambler, a big one, but he's always had tons of luck, one day his luck changed, and he won a Mansion in a game of high stakes poker. Upon visiting the Mansion he finds himself locked in by a mysterious force, sitting inside is a flashlight and a note "The only way out, is hidden within these walls" and on the back "You'll need this" with a picture of a flashlight.

After inspecting the flashlight, clearly a children's toy. He began wandering around the halls. He noticed 3 tables, a Blue, Red and Green table, similarly he noticed the Flashlight could change color to Green Red and Blue. He changed the color to blue and pointed the flashlight across the room. He was about to look somewhere else, when something sitting on the table caught his eye that he swore he hadn't seen before. Another note from the psychopath this one read: "Now you may be getting the hang of it, Find the pages and they will tell you how to find the Keys!" it finally donned on him, the only way to escape was to play his game. Flashlight in hand he headed deeper into the house.

WASD/ArrowKeys: Move Player
Mouse: Aim Flashlight
Mouse-Wheel: Change Color

Thanks for Playing! I apologize in advance for how short the game actually is. I got a lot of questions on my last LD so im going to answer some of them:

*There is no sounds... If you'd like play any kind of ambient haunted house sounds in the background Haha

*I know there is no context of the story in the game, I didn't have time to record the monologues or do the intro or anything.

*Most of the game was rushed in the last 2 hours, state transitions, the whole ending state, and a good chunk of gameplay.

Hints to how the game works:
*Try Using the Flashlight on things
*There are 3 Pages to get before you can find the keys.

Downloads and Links




olligobber says ...
Dec 8, 2014 @ 5:48am

Very nice. Found the navigation confusing at times. Didn't get any sounds on Linux, not sure if intentional.

maxyan says ...
Dec 8, 2014 @ 5:53am

Love the dynamic lighting. Nice trippy concept.

Snowdrama says ...
Dec 8, 2014 @ 6:33am

@olligobber there are no sounds, Sadly I didn't get time. they are being added for a post compo version which should be up tomorrow.

@maxyan Thanks! The lighting was something I wanted to really work on. In a fuller version the game would be much bigger and have much harder puzzles.

Bogden says ...
Dec 8, 2014 @ 7:55am

Nice lightning effects. Wish there was more!

Snuux says ...
Dec 8, 2014 @ 8:05am

I like lights in game! Movement have some bugs... But game is very well! Thanks!

Snowdrama says ...
Dec 8, 2014 @ 8:16am

@Bogden I wish there was too. I spent too long on the levels and lighting haha.

@Snuux What bugs? I'd love to fix them for the Post Compo version

Hellequin says ...
Dec 8, 2014 @ 9:58pm

I like it! Well done!

zakchaos says ...
Dec 9, 2014 @ 9:54pm

very atmospheric!

EquipeJAM says ...
Dec 10, 2014 @ 8:22pm

Good Work ^^

ynots says ...
Dec 11, 2014 @ 9:44am

Nice use of lights...

DarkEngineer says ...
Dec 12, 2014 @ 6:04pm

Nice job.

Slothmachine says ...
Dec 15, 2014 @ 9:29am

Oh! Game looks interesting! But I can't get it to work. Could you perhaps make a gameplay from it?

asobitech says ...
Dec 16, 2014 @ 9:48am

Wasn't quite sure what was going on to start with, but started working things out after a while.

jojocanard says ...
Dec 23, 2014 @ 1:34pm

Got Error (404) from clicking the link.

colludium says ...
Dec 23, 2014 @ 1:48pm

Error 404 on download link.

Dec 24, 2014 @ 5:42pm

As has been said before I love the lighting effects :D I also liked the transitioning between levels of the mansion.

Snowdrama says ...
Jan 29, 2015 @ 11:51pm

Hey Sorry everyone for the 404 I was cleaning out my dropbox.

@asobitech: yeah I didn't have enough time to do the in game narrative, which would have explained most of how to play.

@HoboMechanistic: Thanks! The transition was actually harder then I thought it was going to be, managing the state of the collision was difficult because of how Box2D works, removing a collision object from the level is... not easy. Technically I don't even remove them, I just make them sensors meaning the player can walk right through.

Final thoughts: Thanks everyone who played and voted, definitely not my best work according to the final score... I'll take it as a learning experience. My big thing is that I didn't take the easy way out and make like... a Tetris or Bejeweled clone with some gimmick, I tried to do something interesting and I just didn't have time for the level of polish I wanted.

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