Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Snowman Battles | Online Multiplayer Game

by tatelax - Compo Entry

So, I decided this LD that I would make a fully functional online multiplayer game, and so I did.

Object of the game is to collect 10 crates, and stop the other players from doing so with a giant hammer. Why a giant hammer? Because I felt like it. (Also cause easy animations). Use WASD to control, mouse to look around, and left-click to swing your hammer. First one to 10 wins! Good luck :D

Downloads and Links




jthistle says ...
Dec 8, 2014 @ 7:39am

Sorry, not enough people online :P

vortex says ...
Dec 10, 2014 @ 2:39pm

screenshots look nice, but oh well, no one online ever...

ruthiepee says ...
Dec 10, 2014 @ 2:43pm

I wasn't able to enter text in the text fields for some reason, and of course no one was online, so I never actually got into the game. But I love the blocky art style in the screenshot!

pjimmy says ...
Dec 10, 2014 @ 3:08pm

a single player option would be nice, the game looks good from the images

Nikteddy92 says ...
Dec 10, 2014 @ 3:13pm

There's the problem that people don't play it :/

paperweight says ...
Dec 10, 2014 @ 10:47pm

Please, no multiplayer games in jams! I'd love for it to work but you need a constant stream of players.

deyteris_team says ...
Dec 11, 2014 @ 12:19pm

It's apity I could't play it. Looks nice

ken says ...
Dec 12, 2014 @ 11:53pm

No one was online so I had to open up 2 instances of the game. It's cool that you were able to make a multiplayer game but I had to play it with myself so I didn't get the whole experience. The graphics where pretty good but the controls were a bit strange as moving in different directions went at different speeds and the WASD keys moved you at diagonals instead of straight up and down or left and right. The crates took awhile to spawn in so there would be a lot of waiting and there isn't much to do in between collecting the crates besides sending people back to their spawn by hitting them with a hammer. Also I didn't understand you had to hit the person 5 times with the hammer to make them respawn until I tried it a bunch of times. It's impressive technically but unfortunately because of the lack of people playing and the slow gameplay it wasn't too fun to play in it's current state.

Cliff Lee(CL) says ...
Dec 15, 2014 @ 12:00pm

Play the game with myself, the moving control is not intuitive.

darthballs says ...
Dec 15, 2014 @ 6:15pm

couldn't find anyone...

but nice credits

Mindcake says ...
Dec 18, 2014 @ 12:10am

Cool! %Pr

CoderDozer says ...
Dec 19, 2014 @ 6:17pm

Fun concept being multiplayer, unfortunately with lack of players at time had to resort to a second browser instance. But overall looks great. Maybe an AI option if you are going to continue with this post compo?

Dec 19, 2014 @ 6:43pm

Nice concept! Props for making the online multiplayer work

Dec 19, 2014 @ 6:59pm

Had to play Firefox vs Chrome (i.e. against myself), since unfortunately nobody joined for 10 minutes and I don't have that much time to spare. :P
First things first: Very nice, clean art style, even the menu looks really cool and tidy. The game itself might be a little underwhelming though - it's sure cool you managed to create a fully working multiplayer game in such a short time, so you certainly achieved your goal, but the mechanics are pretty simple and make the whole experience a little bland. Possibly a good start to something more exciting - with a few more weapons and vfx, as in more focus on action, I'd certainly have fun playing it again.

xaedes says ...
Dec 19, 2014 @ 8:06pm

Nice graphics. The big hammer is funny. But it didnt know the other player back. I expected it to do so. Had to play it with myself. Single-Player option would be nice =)

Mindcake says ...
Dec 21, 2014 @ 12:22am

Perhaps a single player vs. AI might be nice... But it's cool looking! (No pun intended)

SuperMsp10 says ...
Dec 24, 2014 @ 3:38pm

verycool but never enough player online, would suggest ai and sigleplayer

01rafael says ...
Dec 29, 2014 @ 5:37am

Waiting for more people xD

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]