Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Beautiful Yoga Explosion

by nosfer - Compo Entry

!!!UPDATE1!!! - I've completed post compo version of my game please check it out also!
Underground 2 player duel with guns and rocket launchers with one looped procedurally generated area.

Player 1 default controls:
Arrows + Right Ctrl (jetpack) and Right Shift (fire)

Player 2 default controls:
WSAD + 1 (jetpack) and 2 (fire)

ESC - restart, generate new level

You can change controls while starting game on Input Tab (joystick entries for Horizontal/Vertical movement are on the end of the Input list)

What's missing:
players avatars, sounds, more weapons etc., title screen

What's there:
Procedurally generated and destructable terrain that is also reconstructing itself from particles :)

Downloads and Links




OldPeculier says ...
Dec 8, 2014 @ 9:28pm

Destructible terrain! How awesome is that? Nice multiplayer game.

Dec 8, 2014 @ 9:30pm

I didn't have a secound player to try it out with but I could be a fun 2-player game. It was a little to hard to see the map walls but maybe its be course of my screen brightness. Does the jet-pack cool off? More area required but it have potential!

Dec 8, 2014 @ 9:32pm

wish i had another player :( would like online multiplayer. controls were a little hard. love the destructible terrain! not bad!

LabOne says ...
Dec 10, 2014 @ 2:38pm

There are lags if shooting.

ruthiepee says ...
Dec 10, 2014 @ 2:41pm

The destructible terrain was so cool! Excellent use of the theme, keeping everything on one screen but making the level alterable so it doesn't get boring. I found moving and aiming at the same time was really hard though.

Drtizzle says ...
Dec 10, 2014 @ 4:20pm

Technically a very well made game, but the controls are weird & you can't shoot rock that you're standing on/against.

Maurogik says ...
Dec 10, 2014 @ 7:11pm

It's actually quite an impressive game. Destructible terrain, explosions, Jetpack !! Great job.

Dec 10, 2014 @ 7:41pm

The terrain dynamic is really cool. Too bad it hurts performance so much.

ruthiepee says ...
Dec 10, 2014 @ 10:19pm

I just wanted to let you know I left the game running on accident when I went to work and it looked like this when I got back. CRATES EVERYWHERE!:

nosfer says ...
Dec 10, 2014 @ 11:08pm

Thank you all for your comments and playing my game, Please be patient and watch out because I'm making post compo version with optimizations, more weapons and avatars! :)

Hellequin says ...
Dec 17, 2014 @ 8:03pm

Awesome innovative game! I really like the concept! Well done

Dec 17, 2014 @ 9:17pm

That's some pretty neat terrain you got there! Controls aren't great which makes it a little frustrating, I never really took up speed as I always got stuck in some wall and was hardly able to move around efficiently.. apart from that however, it seems very solid and could surely be fun if I had somebody to play it with.

Dec 17, 2014 @ 9:38pm

Well done!

johnbrynte says ...
Dec 17, 2014 @ 9:46pm

I think that for a two player on one keyboard setup these controls worked quite well, but I would have wanted the aiming to be quicker. Perhaps you can be inspired by the 2D Metroid games and just have vertical, horizontal and diagonal aiming. I guess it's easy to start thinking about smaller things when the game looks so good otherwise. Great work! :)

apiotrw says ...
Dec 17, 2014 @ 10:55pm

nice idea for the graphics. sad that you couldn´t make more assets in this clay style

Dec 18, 2014 @ 7:42pm

Couldn't really play it properly due to not having a second player but the idea is really cool. The dynamic terrain is well done, if a bit heavy on the framerate at times. Seems to be quite fun to play, the jetpack and guns being quite satisfying to use.

schnerble says ...
Dec 21, 2014 @ 1:50am

Nice work! The destructible terrain is interesting, though easy to end up with giant gaps, and there were a few respawns into the ground. Graphics are nice though (even with sphere players!) and sound effects work well. Good job!

ceosol says ...
Dec 23, 2014 @ 6:46pm

I didn't play the post-comp, yet, but I think this has a nice open concept to develop further. It might be beneficial when distributing the game to write up some AI for a single player version. You already have a solid foundation of mechanics, but very few people can get two people on one keyboard to play. I know you wanted avatars, but I think the balls in the curved terrain kind of makes sense :)

Dec 24, 2014 @ 5:46pm

Whoa, nice to see another same-screen multiplayer game :D I love the movement, nice and smooth!

Valeour says ...
Dec 26, 2014 @ 5:09pm

Very nice terrain, plus destruction. Was laggy at times. Controls for WASD player was irritating. Wish I had someone else to play with!

Omiya Games says ...
Dec 26, 2014 @ 10:11pm

Facing bad performance here as well. Could be more fun, but the unwieldy compo version's controls makes it hard to enjoy.

Dec 28, 2014 @ 7:22pm

Interesting game. I Included it in part 21 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

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