Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by jwkim - Jam Entry

CHRONOKICKER 202K is a two-player versus/brawler game that will MELT YOUR FACE THROUGH THE FABRIC OF TIME.

The more you kick, slash, and aerial jump your opponent off the stage, the more you build Chrono. When both your characters are ready to CHRONO BURST!!, the next hit will launch you through TIME AND SPACE ITSELF into a completely different dimension and world. First to 20 K.O.s wins!


Downloads and Links




Ossi says ...
Dec 9, 2014 @ 3:43am

Really fun two player fighting game! The artwork is great and the music really fits the frantic nature of the combat. The characters move super fast and it's sometimes funny to accidentally jump out of bounds or walk off the screen only to die immediately. I like the arena changing mechanic and how it just drops you immediately into a potentially dangerous pitfall if you're not fast on the double jump to escape. Very cool stuff, well done!

SoulGame says ...
Dec 13, 2014 @ 1:47am

Impressive animations and overall realization. Kicking the opponent into the pit is really fun and the feeling of power is very well implemented! I'll save it for further matches with colleague :)

Dec 16, 2014 @ 2:32pm

Awesome visuals, and game concept. I liked the brawler theme however the combat was a bit dull, there wasn't any combo system nor any more moves apart from the lightsaber and kicking. However on the brightside this game has potential with a bit more polish on the mechanics, the visuals are stunning good entry!

rmc says ...
Dec 16, 2014 @ 7:14pm


Visuals and Animations are very good! Really Interesting, but I wish it had and AI I could play against!

Shimone says ...
Dec 17, 2014 @ 11:15am

Audio and graphics are really awesome. I like how the stage changes as you go on. The controls are a bit tough at the beginning because the characters move very fast, but it's just a matter of getting used to them I guess. I wish the game had a single player mode.

MrShoestore says ...
Dec 17, 2014 @ 4:20pm

the art is fantastic. the controls were a little rough at the beginning, like i felt the jump was stunted because the double jump sometimes didn't seem to work... i don't know, could be that the movement was so fast it took longer to get used to everything

Wertle says ...
Dec 17, 2014 @ 7:42pm

I like the concept of the joint progression meter a lot. The execution was a little rough but I think there are fun concepts worth exploring here. A minor note, it would be nice if you were using the controller if the other person could use the wasd controls instead of the cramped numpad controls. I appreciate that you didn't count self-deaths, as there were many. Many many. The feedback on the kick was my favorite, I think it was the most enjoyable to use because of the animations and nice impact sound. The sword attack was pretty hard to hit with, a wider hitbox might be worth trying so you get more actual combat instead of flailing and self-deaths. Nice work!

Rodaja says ...
Dec 27, 2014 @ 6:05pm

It is really hard to control yourself, mainly in the icy parts and small platforms.

The kick animation is really good, but the sword attack is a bit more stale, keep in mind the action line when animating.

It is a really nice mechanic kicking the other player off a platform. Good job!

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