Finally, Windows and OS X binaries are available.
WASD or Arrow keys move, and Space / X / . interact with the world. Yes, it's a short game.
This game was made in 72 hours, but using the stricter 48-hour rules. For tech, it includes novelties like a terrain generation tool and a 16-bit virtual machine. It wasn't the most efficient use of my time, but it was fun.
Downloads and Links
Ratings
![]() | Coolness | 79% |
#319 | Audio(Jam) | 3.18 |
#398 | Mood(Jam) | 3.18 |
#448 | Graphics(Jam) | 3.38 |
#492 | Humor(Jam) | 2.61 |
#654 | Innovation(Jam) | 2.80 |
#658 | Overall(Jam) | 3.03 |
#776 | Theme(Jam) | 3.21 |
#854 | Fun(Jam) | 2.55 |
Comments
Linux binaries would be welcome as well, the screenshot looks gorgeous... :)
Looks cool, would love to try it if you get a linux binary up!
"Stupid things in the dirt", haha. I tried to offer flowers 2nd time, and "You've already picked the good ones." I like how that stuff changed, and the things that were said were always clever and funny. I would never have imagined a mini RPG like this possible, but those reactions somehow make it feel a lot bigger and they had just as much wit and charm as the classic FF games. Music was pretty good, but I think there was one piano part later, in the background, that was off on its own in lala land, haha. The animation of the walking was also well done, despite simple sprites, and it was important to the overall feel and vibe.
I like how the game looks. The walking animations reminds me a lot of King Quest series games.
Nice work, but I'm stuck at second screen! (after first change)
Very short but well crafted. Music overlapped with other sound later. Shame because the music was great.
Nice graphics and interesting approach to the theme. However, you should stick with just one audio file or fix that transition. The two BGM files didn't mix well and the transition felt quite awkward.
Great feel, nice graphics and music, and cool to see dialogs change after you advance in the story :)
I had a problem trying to compile it for Linux: I didn't find the package libjpeg62-turbo-dev in my distro so installed libjpeg62-dev instead. While was compilling gave me this error:
sglib/src/pixbuf/libjpeg.c: In function ‘sg_image_jpeg’:
sglib/src/pixbuf/libjpeg.c:136:33: error: ‘JCS_EXT_RGBA’ undeclared (first use in this function)
im->cinfo.out_color_space = JCS_EXT_RGBA;
^
I don't know if I can do anything about it
Looks nice. For some reason, both audio tracks started playing simultaneously after I picked the flowers.
redoxkun: You should be able to configure with `--disable-jpeg`, since there are no JPEG files in the assets.
Thank you, that worked fine for compilation, but get a segmentation fault after 2 seconds when I'm running it :(
They should add a story part to the scoring. Nice little story with puzzles
I think I'd say Mood was my favorite category here. I'd love to play a version of this that was built out further. Cool stuff.
Very interesting game. I liked the art quite a bit! I think with some polishing this could make for a great experience.
Nice music! The end music started playing over the other music track, then I couldn't proceed, not sure if I won though.
Really cool; love the terrain. The interaction is fun too; would love to see this concept in a full game.
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What happened to the Binaries?