Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Legend of Feleria

by Dietrich Epp - Jam Entry

Finally, Windows and OS X binaries are available.

WASD or Arrow keys move, and Space / X / . interact with the world. Yes, it's a short game.

This game was made in 72 hours, but using the stricter 48-hour rules. For tech, it includes novelties like a terrain generation tool and a 16-bit virtual machine. It wasn't the most efficient use of my time, but it was fun.

Downloads and Links


Ratings

Coolness79%
#319Audio(Jam)3.18
#398Mood(Jam)3.18
#448Graphics(Jam)3.38
#492Humor(Jam)2.61
#654Innovation(Jam)2.80
#658Overall(Jam)3.03
#776Theme(Jam)3.21
#854Fun(Jam)2.55

Comments

asobitech says ...
Dec 9, 2014 @ 5:26pm

What happened to the Binaries?

Germanunkol says ...
Dec 10, 2014 @ 2:34pm

Linux binaries would be welcome as well, the screenshot looks gorgeous... :)

Germanunkol says ...
Dec 10, 2014 @ 2:34pm

... or build instructions, of course.

Pulsartronic says ...
Dec 10, 2014 @ 3:24pm

I Agree with Germanunkol :D

matthewdpace says ...
Dec 10, 2014 @ 6:02pm

Looks cool, would love to try it if you get a linux binary up!

gene-z says ...
Dec 10, 2014 @ 9:22pm

Can´t play

stevekratos says ...
Dec 11, 2014 @ 9:09am

Good work...

FergusonTV says ...
Dec 11, 2014 @ 9:17am

The game crashed at launch :( (Windows)

loopinlouie says ...
Dec 11, 2014 @ 10:37am

"Stupid things in the dirt", haha. I tried to offer flowers 2nd time, and "You've already picked the good ones." I like how that stuff changed, and the things that were said were always clever and funny. I would never have imagined a mini RPG like this possible, but those reactions somehow make it feel a lot bigger and they had just as much wit and charm as the classic FF games. Music was pretty good, but I think there was one piano part later, in the background, that was off on its own in lala land, haha. The animation of the walking was also well done, despite simple sprites, and it was important to the overall feel and vibe.

Sharky says ...
Dec 11, 2014 @ 3:58pm

Windows verison link says This webpage has a redirect loop

Wilou1428 says ...
Dec 11, 2014 @ 8:41pm

Somehow It won't even play at my end, but it looks pretty :)

goodbadokay says ...
Dec 11, 2014 @ 10:29pm

Awesome visual style!

headchant says ...
Dec 11, 2014 @ 10:43pm

sadly it crashes on osx shortly after start

naufr4g0 says ...
Dec 12, 2014 @ 5:48pm

I like how the game looks. The walking animations reminds me a lot of King Quest series games.
Nice work, but I'm stuck at second screen! (after first change)

Wampus says ...
Dec 13, 2014 @ 12:44am

Very short but well crafted. Music overlapped with other sound later. Shame because the music was great.

trenchgames says ...
Dec 13, 2014 @ 1:23am

Nice work! I like the art style.

Grindstorm says ...
Dec 13, 2014 @ 6:15pm

Nice graphics and interesting approach to the theme. However, you should stick with just one audio file or fix that transition. The two BGM files didn't mix well and the transition felt quite awkward.

OctoTeam says ...
Dec 13, 2014 @ 8:09pm

Great feel, nice graphics and music, and cool to see dialogs change after you advance in the story :)

redoxkun says ...
Dec 14, 2014 @ 10:51am

I had a problem trying to compile it for Linux: I didn't find the package libjpeg62-turbo-dev in my distro so installed libjpeg62-dev instead. While was compilling gave me this error:
sglib/src/pixbuf/libjpeg.c: In function ‘sg_image_jpeg’:
sglib/src/pixbuf/libjpeg.c:136:33: error: ‘JCS_EXT_RGBA’ undeclared (first use in this function)
im->cinfo.out_color_space = JCS_EXT_RGBA;
^
I don't know if I can do anything about it

kirbytails7 says ...
Dec 14, 2014 @ 7:08pm

Looks nice. For some reason, both audio tracks started playing simultaneously after I picked the flowers.

Dietrich Epp says ...
Dec 15, 2014 @ 1:03am

redoxkun: You should be able to configure with `--disable-jpeg`, since there are no JPEG files in the assets.

redoxkun says ...
Dec 15, 2014 @ 10:41am

Thank you, that worked fine for compilation, but get a segmentation fault after 2 seconds when I'm running it :(

strong99 says ...
Dec 15, 2014 @ 7:47pm

They should add a story part to the scoring. Nice little story with puzzles

Mechatodzilla says ...
Dec 18, 2014 @ 10:59pm

I think I'd say Mood was my favorite category here. I'd love to play a version of this that was built out further. Cool stuff.

lxd1 says ...
Dec 18, 2014 @ 11:51pm

Fun

CMWeissMedia says ...
Dec 19, 2014 @ 3:21am

Very interesting game. I liked the art quite a bit! I think with some polishing this could make for a great experience.

johnbrynte says ...
Dec 19, 2014 @ 10:44pm

Nice music! The end music started playing over the other music track, then I couldn't proceed, not sure if I won though.

sorlok says ...
Dec 20, 2014 @ 12:30am

Really cool; love the terrain. The interaction is fun too; would love to see this concept in a full game.

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