

Do you know what those people working on the sound board are really doing? Neither do I, but I'm pretty sure this game is a spot on accurate simulation. :)
Beat Bop Delicious! is a frantic little button pushing, knob spinning, switch switching game.
Watch for the blinking lights, and react accordingly. It may take a couple plays to get how each of the controls work.
Thanks for playing!
Programmed in Haxe, using HaxeFlixel.
Graphics via Photoshop
Sounds/Music via FL Studio.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#40 | Audio | 3.92 |
#130 | Fun | 3.66 |
#137 | Innovation | 3.84 |
#153 | Overall | 3.67 |
#248 | Humor | 3.00 |
#256 | Theme | 3.86 |
#364 | Mood | 3.15 |
#500 | Graphics | 3.17 |
Comments
lol, i've made almost the same gameplay! The yellow thing to indicate what to do is clever, i should have done that too :D
I will submit my game in the JAM
(French...)
@bugninja Yeah, it's not my best design. If you click on any of the red buttons it "cycles" It's based of an old analog control I ran across once. (Needs smaller yellow lights to be more clear, and I do have a couple hours left) Thanks!
@Germain Ha! Thanks! Seems to be a trend with me. Last LD I was in, two of us gave our games the same obscure name :) Cant wait to see your take on it!
This game is INCREDIBLE. I am BOPPING MY HEAD LIKE AN IDIOT
Best Time 02:30 and I dare you to even come close to that.
Great game! I love how each control makes a change to the track playing.
This was a lot of fun. I enjoyed the audio feedback from my actions. Felt like a DJ for 2 min 04 secs :)
Nice idea, but very difficult, and it was annoying to have to start again from the top every time. It also would have been nice had the switches turned off to the beat, rather than on off beats. Still, those are quibbles, and the actual game was pretty awesome, I have top admit.
I loved this. And I'm horrible at multitasking. I can't even get all the elements...
1:07!
Haha very nice! I was only making it into the 1:10 range. A lot of times I would get a double jump for only one click on the switches. So I'd overshoot the light that I wanted.
Great concept and execution. Really enjoyed it!
Yeah, I agree with @bugninja, at first I don't get what to do. But just for a second :)
By the way, cool game, I like it!
@Raptor85... It's pretty much the definition of pixel perfect for me in chrome, IE and Fireforx... curious about your setup.. let me know.. and I'll do my damndest.. Thanks!
Aaaah, too complicated)) Multitasking madness)) But I love the beat))
Nice addicting game, hard but not too much. The music is very cool.
Keyboard controls would have been easier but maybe it wasn't the goal.
Haha neat! Great work on your simulation. I wont give up my day job to be a sound designer just yet! =D
So hard, with a catchy beat, I guess a hardcore drop is to be expected XD
Yeah I never got beyond the 1:05-1:10 range... Nice entry!
Very nice music game! Loved it! Way better than my music game haha!
Very nice entry. It was really fun playing with all these controls but really hard for a sleepthursty mind. I should give it another try later to master all controlls. 01:08 is my record so far.
Pretty cool idea for the theme provided :P
Couldn't get past the third section :( Loved the little shake effect on the FlxTexts :P
That was fun! Thanks. You did something unique and enjoyable. Now i understand sound-controller-guys from concerts. Something's going on, we need to fix it!
Very nice. Good music. Simple and intuitive gameplay. Overall I like it. Well done.
My reaction is not quite good, so...
Your graphic design is very neat, and I also love pixel art! :D
Best time: 1:15 only. This game will be so much more fun on a touch screen. Hope you keep working on this and maybe some day release it on tablets. Good luck and great work!
Fan freaking tastic bro!
Really cool. Although I'd love to see another version with keyboard shortcuts so you can feel like your composing some kind of symphony haha.
More fun than it looked. I liked that the controls weren't obvious at first, so it was frantically clicking to make something work :)
First off, it's not too far off of the franticness of us soundboard people's jobs haha!
Secondly, great game! Simple yet so complex and the audio being effected by the toggles is a beautiful feedback element
(Also, thanks for the comment on my game! And yes, I will be making a post-Compo version really soon, but not just because you said so :P )
Reminding me almost of a single person game of Spaceteam. I liked it :-)
Really liked the slight audio feedback for when a toggle has to be switched! Cool music and sounds and a really interesting idea!
Guh. I don't think I've rated a game higher than this so far. It's got everything right. Wow!
Awesome ahaha, I love how the music sounds strange if the buttons are in their right position, I had a score of 1:08 ahaha. The game had a nice pace to it!Nice entry
OMG, I think it's too early for playing this kind of games!! Loved it! Great work!
Really awesome game. It reminds me a lot of Spaceteam. Really nice job. I really enjoyed it.
1:15, is that bad? :) Love this game, very polished, and it's great how bits of the music disappear every time a light starts flashing. I also enjoyed the random encouragements popping up.
I really like this game. It's perfect for those addicted to multi-tasking. Sometimes the hit (click?) boxes on some of these controls are unfair. The slider and flick-switch in particular were difficult to work with.
This is a lovely game. When you get all the musical parts playing together, it's incredibly satisfying. It sort of plays like multiple WarioWare minigames all happening at once, which is really smart given the single-screen theme of this LD. Great job!
Cool idea, and quite fun. Also great for training hand-eye coordination! Solid art and music too, very consistent. Job well done!
Definitely gave me the feeling of being a DJ and just sort of mixing on the fly. I made it to about 1:30 my second time in. Everything is laid out well and the difference between each section is nice.
Saw your note on Natquik, but was a little confused. Natquik is the name of the game and the towns are on the right. Hopefully you get a chance to try it again, but you should be able to get to Orangebrook before it's over. Thanks again for playing and for sharing this. :) Congrats!
This is fun. It's tough, but not too punishing. Nice take on a simon-esque game. Not as repetitive as simon. I like it.
It's very hard to pay attention to all of the queues at once. But overall it definitely kept you interacting with the game to stay alive.
I love this game. Really interesting project. May be improved by some features and another design, but it's good enough. One of my favorites. Thank you for this gift ++
I tried just hitting the first button to the music, got a perfect, then was able to figure it out from there. Got a 33 second, would like to see other players score, but for a game made in a couple of days, great game. I would play it again.
I lost because I lost attention because I laughed due to the message "Snowman!".
What a fantastic game! It was really fun, no polishing needed, sfx where nice, graphics are simple.
Great work!
Awesome game! Lots of replayability. The audio is spot on! Well done!
Well, that's a very different take on the theme, but it works well. I like it. It does get rather frantic, but that's part of its charm.
Pretty cool idea, and I love those pixels. I think it would be better perhaps to call out "round over" a bit more clearly. Also, perhaps randomize the controls that need help a little more. It felt sequential to me. Neat idea, good take on the theme. I like the variety of controls. Nice work.
Fun stuff! This is however exactly what should go on touch but not so much for a mouse :)
I love the charm it has, it's like a step back from SpaceTeam, but still great fun. The indicators are great, I just wished there were maybe one more level of imminence so you're not so clueless as to why you lost. Does it have "hit on the beat" detection? That would be a great thing to have, to make it feel more musical :)
Excellent game! Love the graphics, music, and mechanic! I'm not a big fan of the rotating text but I guess that's a matter of taste. It may be better if it only came as a response to my clicks.
This game is rigged! In the three times I played, I lost at 1:17.
In all seriousness, this is a great game. The pacing is good, the controls are each wonderfully unique, and the gameplay fits in well the theming of the game (music mastering).
Pretty good, but hard to play with a touchpad. That's my fault though.
A bit similar to our game, though yours has a nice sense of progression.
Nice entry, well done. :)
Fun little game! I would have liked a little more progression with the music though (maybe I'm just not good enough to get to that part!). Regardless, it was polished and funny and I enjoyed it :)
Very nice music game! But hard, yes - my best so far is 1:14 =)
Pretty fun, would be more enjoyable with some sort of indicator showing how much time left. Also, not so fun having to start from the beginning every death since it starts so slow.
Quite an inventive version of a plate-spinning game, with a great build-up of elements.
Fun addictive entry. Music worked so well and loved all the different buttons. Did get a bit confused with the third panel though, hadn't realised you needed to click on the actual lever to use it.
Cool idea! Fun to play and the encouraging lines made me smile. I like that the audio's different between playtroughs. It get's a bit too hard to fast IMO. I failed right after the bottom-center controls was introduced on all of my ~4-5 playtroughs.
Wow your idea is great!
I really like the way you make music change based on the status of the console!
Well done!
Very nice idea! Cool mechanic! I like how you control the music!
The intro (15" of button) is a little boring... But simple and fun game. With the old look, I wonder if keyboard controls might not be well...
(1'36")
Very cool little game about trying to keep everyone happy. Feeling like middle management was never so much fun! The different elements were each enjoyable in their own ways to deal with, and I like how each of the later elements built upon previous mechanics. The final element was a good way to keep the player busy in between managing other knobs. The way that the gameplay tied in with the music also added a lot to making this game enjoyable since you wanted to keep the song playing at full capacity as much as possible. I feel like you could have been a little more lax on the clickable areas of the switches and the text popping up to disrupt your concentration didn't seem to make the game any better. It just became extra noise, which is something you probably don't want in a music game (unless of course you do something incorrect). Overall, really cool game that tests your apm and accuracy! Thanks for letting me play it!
I've never seen such a great game concept and I think this can be an awesome game on mobile.
Very funny and original concept!
You have to be quick if you don't want to lose :-)
I like the idea of finding out by oneself how the different controls work.
Nice job!
I tried it quite a few times and only ever got to 1:15, which is basically just a little bit after the 6th console unlocks.
I like how it has the cook, serve, delicious vibe, however would prefer keyboard controls, simply because mouse accuracy is an issue.
Mouse controls prevent this game from being as good as it could be. You're struggling too much with the controls itself (moving the mouse pointer from point A to point B) that it eclipses the real challenge (noticing things need attention and responding to that). A more direct control scheme like keyboard controls could ease this somewhat. The other big control issue is that as everything's controlled by mouse clicks, manipulating sliders and other variable state controls takes unreasonably long; it would feel more logical if you could twist knobs and drag sliders instead of clicking often enough to get them all the way to the right position (often first going in the opposite direction).
I think this game would be amazing to play with touch controls, for example on a tablet. It would make all controls feel much more natural and remove the artificial delay caused by having to move the cursor from point A to point B.
Otherwise, very nice game. I would definitely play more if moving the mouse around all the time wasn't so tedious.
(High score: 1:53)
Fun game, not too easy neither too hard.
The sense of rythm seams optional, having more rythmic could be a plus for a music game.
Still a good job there, thanks for the game !
Its a simple but fun game. I like the progression of music, that was a nice detail. I merely made it to 1:14 on my first try though.
Wow, that was brilliant! I had some problems with controls (I didn't know how to press some of them or the sliders could be on drag not click) but it is a game that needs an external controller. DJ-hero? Pfff, please, this should be a game :D
It might be a good stuff for iPad, whoah... I really like this, good job :)
This is actually a very good game. That's when all the controls are enabled that it starts to be hard. I don't keep mode than 10 seconds with all widgets.
Instead of just game over, have a real consequence like a nuclear reactor explode, even if it's just in the text.
Well done, fun and a little bit addictive even.
Love the beat! I Included it in part 13 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/yuPvpTdD-O8
this is basically "space team" single player...
It's a shame the randomnes of the challenge makes this game so unfair: I feel it's litterally impossible to go through every control when everything start blinking at the same time...
Cool concept! Having the hitboxes move around is pretty annoying though, and I wish it let you revel in having the whole song work for a little longer :P Nice work.
lol kind of haphazardly annoying and fun at the same time. Frustrating and cool because the switches were cool. frustrating because i lose if i miss! xD
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This is a great idea. I wasn't exactly sure what I was supposed to do in the second section. Click the one that was bright red, or click the one under the yellow arrow?