Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by DDRKirby(ISQ) - Compo Entry

DDRKirby(ISQ) presents


A 2D puzzle platformer with a twist! There's only one screen in the entire game here, but the level is constantly rearranging itself to provide you with different challenges!

*** AWESOME "9-bit" chiptune soundtrack, with the trademark DDRKirby(ISQ) sound! ***

Download the soundtrack here:

- 10 different puzzles with multiple mechanics! Switches, spikes, fans!
- Epic transitions :)

I know it's a bit short and underdeveloped (that's what I get for only having ~24 hrs of actual dev time), but hopefully you have fun with it anyways. At the very least, enjoy the kickin music! :)

Difficulty is intentionally mild to allow everyone to get through the game (sorry, no Hard mode yet!).

v1.01 has been released. This version adds a switch on the right side of the second stage so that you can no longer get into an unwinnable state if you miss a jump and your respawn point is still set on the right.

Known issues:

- Respawn point logic is not the greatest, particularly with moving spikes. In rare cases it's possible to get stuck if you die at the wrong point and respawn somewhere where you needed colored blocks but passed the switch already.

Downloads and Links




Dec 8, 2014 @ 5:44am

This is fantastic! I love the small sprite aesthetic, I love the gameplay, the puzzles are fairly well designed, it was great. Most of all, the music was mind-blowing! I'd play the game for the music alone!

lambchop says ...
Dec 8, 2014 @ 6:06am

I thoroughly enjoyed your game, and also enjoy the fact that we had the same idea basically. Great Music, great game!

Dec 8, 2014 @ 6:12am

What a wonderful production you created! The wrap-around world mechanic is a nice touch, and the puzzles progress at the exact right pace. I love the details, like the spinners toggling switches as part of the puzzles, and the fan air animation. The rearranging labyrinth is a very good use of the theme.

*tips hat*

johnbrynte says ...
Dec 9, 2014 @ 12:06am

This is by far the best introduction to a game I have ever seen. After hearing those notes from Bach and then seeing that little guy dancing it out to the beat really gets you excited to play. And then the game doesn't let you down. Great level design and the automatic spawn point mechanics really kept me from giving up too early. Such an amazing piece of work, awesomely done!

andrewkennedy says ...
Dec 9, 2014 @ 4:35am

Your music is always great :) The game was pretty simple, but fun nonetheless. The graphics remind me a lot of DOS games. Jetpack specifically!

hypnoticbytes says ...
Dec 9, 2014 @ 3:43pm

Nice game, nice mechanics, love the music and the art. Superb!

Bernhard says ...
Dec 9, 2014 @ 4:22pm

@ andrewkennedy, wow Jetpack reference.
Really amazing game. The soundtrack, wow! So jealous :D
Thanks for making it

6DownStudios says ...
Dec 9, 2014 @ 6:25pm

Brilliant! The level design was genius, every mechanic was introduced at the right time for a smooth difficulty ramp. And I'm with Somfun, music is absolutely top notch.
This is how you handle a theme like LD31s.
Looking forward to more from you!

jelly says ...
Dec 9, 2014 @ 8:11pm

I really want to play this because I loved your last LD entry (and you're a really talented musician). However, the link appears to be broken! ;_______;

DDRKirby(ISQ) says ...
Dec 9, 2014 @ 8:57pm

@jelly, it's working for me here. It should be redirecting you to

jelly says ...
Dec 9, 2014 @ 9:41pm

I got it :) tyvm.

This game is amazing! I wish there were an award for level design. You definitely have my vote in that category. The music is epic and inspiring. I guess my only criticism (though I fully understand why you did this) is that the puzzles are a tad easy, but in the end I don't mind because the way that you introduced each new element was so well done. It just felt really good to play.

Also the respawn feature is key. Thank you!

rnlf says ...
Dec 9, 2014 @ 9:45pm

I was looking for your entry because I remembered the music of Ripple Runner. Then I saw the screenshots and thought "well, doesn't look like much", but BOY WAS I WRONG.

The graphics are working great with that game and HOLY CRAP THE MUSIC! You did not disappoint me!

Really good game and very clever use of the simple game elements!

DDRKirby(ISQ) says ...
Dec 9, 2014 @ 9:55pm

@jelly: Thanks! Glad it worked for you in the end. I agree that the puzzles are too easy--I would have loved to think up some harder ones, but alas...thinking up good puzzles is always even trickier than solving them and I was running up against the time limit ;P

lexi says ...
Dec 10, 2014 @ 2:14am

This is great game, I've played it all the way through, I've especially liked the music and the button mechanics.

OttersDen says ...
Dec 10, 2014 @ 2:14am

THAT INTRO BLEW MY MIND. The soundtrack was superb! It really makes the game even better.

ben_pxlplz says ...
Dec 10, 2014 @ 2:18am

I can't believe you had time to make so many puzzles! This was amazing! And the music! Freaking awesome!

el-pepi says ...
Dec 10, 2014 @ 2:22am

Animations and music are just AWESOME!
I love the level transitions!
Nice and solid gameplay.

Acuity says ...
Dec 10, 2014 @ 3:51am

The screen swap effect and sound is still awesome every time. Music is amazing, as expected. :)

ruerob says ...
Dec 10, 2014 @ 10:42pm

I really like that map changing mechanics, and love the music. Another great LD entry of you. Thank you!

Mopz says ...
Dec 11, 2014 @ 6:10pm

I'm a sucker for platformers, and this one is freakin' awesome! I hope this one ones wins it all!

rabbit says ...
Dec 12, 2014 @ 6:19am

I missed a jump and died on the second level after hitting the button, and was unable to continue the level or restart it. I had to close the game entirely and start over. May want to add a restart button!

The jump is really fast and feels too heavy, so consider some lower gravity.

The way the stage builds itself is really cool!

Gaspard_ says ...
Dec 12, 2014 @ 1:07pm

Got the same problem than above, otherwise I've got to admire the level design.
Even with simple graphics, the game creates an amazing experience! And the music was just top notch.

rabbit says ...
Dec 12, 2014 @ 5:40pm

Hey I just wanted to say thanks for this input.

"My primary suggestion to you would be to decrease the respawn timer so that there's less dead time"

What I did was if you hit a player after they have died, they are instantly destroyed and respawn faster. This allows the players to control the pace of the game in real time.

DDRKirby(ISQ) says ...
Dec 12, 2014 @ 7:25pm

Thanks for the feedback, all. I'll be adding a switch to the right hand side of the second level since it's a simple fix for what seems to be a recurring, game-breaking issue.

DDRKirby(ISQ) says ...
Dec 13, 2014 @ 3:51am

v1.01 has been released! As mentioned above, this version adds a switch on the second level so that it is no longer possible to respawn into an unwinnable state.

NPException says ...
Dec 13, 2014 @ 12:57pm

My favourite entry so far! Wonderful! Oh how I love the music! I don't know what to do, except ending each sentence with an exclamation mark!

radmars says ...
Dec 13, 2014 @ 8:49pm

Awesome music as usual, clever level design, great use of the theme. Probably one of my favorite LD platformers ever. Great work!! :D

rxi says ...
Dec 15, 2014 @ 11:39pm

I wasn't expecting too much from the screenshots but after playing I realized how absolutely wrong my expectations were; in fact, the game felt like it was strongest in the places which you can't portray through a screenshot.

The music was excellent and the fact that you managed to write three songs seemed quite impressive, I still have the end-game song looping in my headphones as I write this. The gameplay was also excellent, I really enjoyed how the different game mechanics slowly emerged as the levels progressed. The difficulty felt perfect, the levels felt like an example of good design.

Overall really nice work, I look forward to playing (and hearing) more of your games.

Dec 16, 2014 @ 10:40am

Transitions are well done and everything else is neat !

NicePenguins says ...
Dec 16, 2014 @ 6:26pm

A nice game, not very innovative but the music was totally entertaining and the level design was clever. Those smooth transitions between level was delightful, nice job :) !

hoqjed says ...
Dec 25, 2014 @ 4:12am

Really superb job on this, there are a number of things that really stood out to me while playing.

I don't normally mind 8-bit/9-bit music but it does wear on me after a while depending on how it's arranged. While the first track was running I was thinking to myself, gee, this music is starting to get a bit abrasive on my ears. Just a few moments later I completed a level and the second track kicked in. I started to smile because it felt like you perfectly anticipated when it'd be appropriate to change the audio.

The level transitions are pretty stellar also, and just really helped make everything chug along at a smooth pace. I get what you were going for with them, and it would have been an incredible match for the theme if the level pieces were being rearranged without needing to pull in/push out extra parts. But yeah, that would have made the level design a pretty ridiculous task for the timeline. Good job nonetheless on coming up with that interpretation of the theme and implementing it visually.

The level design itself was pretty solid. Even though there were a couple of different mechanics being introduced all along you did a good job introducing each one so that there wasn't any confusion about how things worked. I'd imagine there are a lot of potential ways to arrange all those mechanics together to create some devilish puzzles. I liked the interaction between a couple of them specifically. There was stuff I didn't expect like seeing a spinning blade trigger a switch, or having platforms block the wind fans from pushing you upwards. Some good interplay between the mechanics there.

In the beginning I did die in a spike pit and it spawned me a couple of times back in the pit... which creates this pretty overwhelming audio/visual strobe feeling from the repetition. But it's more than forgivable, and as I played I generally found the spawn decisions to be fair. If there were limited lives or something it would have been a bigger issue but luckily that's not the case.

Also, nice touch at the end displaying everything in-game. Another one of those things that made me smile to myself because it was just a nice sort of way to end it. It provides a small amount of really loose and carefree interaction at the end, and tapers things off nicely rather than an abrupt cut to black credits approach.

Dec 28, 2014 @ 10:50pm

Amazing! Definitely among the best games I've played, pretty much perfect. Graphics could need a bit of work, it looks rather bland with the plain gray background, but other than that there really is nothing I could complain about in any way. Beautiful soundtrack, very well working gameplay, good level of difficulty, great level design and just a very fun experience. Thanks man!

PapyPilgrim says ...
Dec 29, 2014 @ 4:34pm

"Ok next game..."
*game starts, awesomeness ensues*
"ah! I am pretty sure this one is from ddrkirby... Yup, it is :)"

rabbit says ...
Dec 30, 2014 @ 4:00am

Congrats on the audio win!

feiss says ...
Dec 30, 2014 @ 11:33am

Incredible work! not only you had time to craft such great soundtrack, but also great mechanics, lots of interesting levels, and a dancing main character! good job!

Oye Beto says ...
Dec 31, 2014 @ 9:03pm

Loved the music. It was fun :)

GAFBlizzard says ...
Jan 6, 2015 @ 7:35pm

May I ask what software you used to create the music?

GAFBlizzard says ...
Jan 6, 2015 @ 7:38pm

Answering my own question, you apparently use FL Studio. Thanks! :D

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