Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Jed T. - Compo Entry

You are a professional hacker and you stumbled upon
Cyberia Cafe 2.0 a remote controlled cafeteria system of
an abandoned space station.

You broke onto the system and you found out that there are life forms aboard the station these are probably from the survivors of a passenger ship headed for Mars you heard two weeks ago.

They are starving to death and you are their only hope!


- Click on the clipboard icon to order supplies
- Click on the package icon to unpack the ingredients, this will make supplies available for cooking
- if there are enough supplies available click on the fry pan icon to cook food.

[Press space to start the game]

Downloads and Links




Fede3751 says ...
Dec 8, 2014 @ 11:37am

Cool idea, even if I had hard time figuring what to do the first time! :)

Dec 8, 2014 @ 12:45pm

The score seemed to cover the status text so I couldn't read what was going on. The Supplies and cooking icon weren't in the same place as they are in the screenshot, and clicking on the icons didn't seem to do anything. The guy just seemed to do things automatically and wouldn't go where I wanted him to.

Is the linked version the correct and final one?

iostream says ...
Dec 8, 2014 @ 6:48pm

A hacker game! I was expecting some password cracking and typing into terminals, but instead you somehow remotely control what looks like one of the survivors?

The mechanic of order-collect-cook was easy to grasp, but got repetitive and boring after the second cycle.
The feedback of the different actions don't make it particularly clear what is happening. Do I click on the icon and then wait for the guy to go over there and do the thing, and then click again for each time I want to do the action? Or is clicking only for moving the guy around, while he is automatically doing the things while he stands on top of them?

After a score of a few thousands one of the survivors couldn't survive any longer. A message popped up "A guy is dying", but then it game over'd a few seconds later, so I couldn't do very much about the situation.

The basic idea could be neat with some more polish and gameplay, to not be repetitive and have replayability value.

The music however was very cozy!

Gins says ...
Dec 8, 2014 @ 10:18pm

Very confusing. I didn't really know what I was supposed to do and clicking on things often didn't seem like it affected anything :o

panda says ...
Dec 9, 2014 @ 6:57am

Fun concept, a bit confusing to play though.

Elendow says ...
Dec 10, 2014 @ 2:29pm

Nice idea, but its very confusing. Maybe a simple tutorial at first, showing what to do, makes the game even better.

Dec 10, 2014 @ 3:39pm

i liked the concept I had no idea what i was doing though.
I just felt like i was clicking on things with no idea why i was doing so.

01rafael says ...
Dec 11, 2014 @ 12:17pm

Looks wierd!)
About gameplay, I wasn't got it. But anyway, this game is awesome )))

Verz says ...
Dec 11, 2014 @ 9:14pm

Good idea, a bit confusing for me at first, but fun even though :)

Dec 29, 2014 @ 5:35am

Good prototype. Play develop as you have indicated. It could work perfectly for mobile and casual environments.

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