Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Canyon - Jam Entry

A Space Combat game based on Paper Scissors Rock. Hope you enjoy. Lots of features planned. :)

Note: I actually made this game in < 48 hours, but entered the Jam because I misunderstood the rules for using freely available sounds and fonts. But aside from that, I worked solo, started with a blank project, created the ships etc.

I considered just using bfxr, but I think the current sounds are pivotal.

Post Compo Changes:

- iPad performance fixes
- IE Font Support
- All sound files are mp3 to reduce load time
- Fixed buttons not showing up in Firefox
- Automatically resize on screen rotate, browser resize.

Downloads and Links




pjimmy says ...
Dec 8, 2014 @ 5:45pm

nice artwork, but didn't quite get what I should do, some instructions and button feedback would be useful.

Kevin_twenty7 says ...
Dec 8, 2014 @ 6:42pm

I like the strategy rock paper scissor esc but with more strategie :)

GSG says ...
Dec 8, 2014 @ 11:05pm

Love the twist on RPS!! Great visuals and sound. Played a lot of games haha

Canyon says ...
Dec 10, 2014 @ 12:52am

@pjimmy Thanks for the feedback. I'm planning to add a description of the battle as it happens. Which should tutorialize the game without boring anyone (hopefully).

Canyon says ...
Dec 10, 2014 @ 12:54am

@Kevin_twenty7 Thanks, I was suprised how well RPS mapped to this sort of genre.

> Great visuals and sound!
Thank you! I actually finished the game in 48 hours, but had to join the Jam because I couldn't bring myself to cut the sounds.

AsixJin says ...
Dec 10, 2014 @ 7:35am

I didnt rate because I encountered a bug where I couldn't click the charge button

Canyon says ...
Dec 10, 2014 @ 10:06am

@AsixJin Thanks for the heads up! Could you per chance tell me what browser you were running and the screen resolution. I had that issue during the jam but thought I fixed it.

I've also just posted an update to the Post Compo version to speed up performance on tablets. So maybe that will work?

SoulGame says ...
Dec 10, 2014 @ 10:19am

I'm not sure how to loose this battle but it was kinda fun playing pokemon with space ship :)

Dec 10, 2014 @ 2:01pm

Awesome models, nice idea :)

Mikel says ...
Dec 10, 2014 @ 4:56pm

The art looks nice ... but I don't know what to do! Looking other comments I understand, but some instructions would be a good idea.

alvarop says ...
Dec 11, 2014 @ 12:59am

It was like a Pokémon battle!

TMKCodes says ...
Dec 11, 2014 @ 2:36am

The buttons does not show up in Firefox 34.0.5 in GNU/Linux, but the game worked in Google Chrome.

Canyon says ...
Dec 11, 2014 @ 10:33pm

Thanks TMKCodes! Just fixed that bug. :)

Dissiden7 says ...
Dec 16, 2014 @ 11:50pm

Interesting concept. Very JRPG combat like.

Would like to see it expanded.

killthealias says ...
Dec 17, 2014 @ 12:12am

I liked it, but I felt a little confused at first over who I was controlling. The graphics are simplistic, but lend the game a nice charm. Overall, I liked it but I feel that more work could have come out of 72 hours of work.

Canyon says ...
Dec 18, 2014 @ 11:22pm

@Dissiden thanks a lot! Interestingly I've never played an JPRG and don't really play RPG's at all, so that was a coincidence. I'm definitely going to expand on it.

Thanks! I should add an indicator for who is the player and who is the AI. I did actually make the game in less than 48hours, but submitted to the Jam because I used sounds from

CMWeissMedia says ...
Dec 19, 2014 @ 4:20am

Fun idea. I'd like to see what else you could do if you expand out these mechanics.

kavic says ...
Dec 19, 2014 @ 6:11am

It was a little tough to grasp the gameplay at first, but once I understood the basic concept, it was pretty fun. Good job!

01rafael says ...
Dec 19, 2014 @ 8:29am

Nice concept! Not really easy to achieve gameplay, but looks interestong in low pole!

The Evil Cult says ...
Dec 19, 2014 @ 8:46am

Great idea for expanding on a traditional game. Against a computer player this feels a bit like blind luck so not really my sort of thing, but I think this would be awesome played two player. Kind of reminded me of a pokemon battle for some reason :P Great work for 48 hours!

hoqjed says ...
Dec 19, 2014 @ 8:57am

Awesome usage of the rock paper scissors concept, it's nice planning what you'll do according to the ai's last move... so it feels somewhat more strategic than dumb luck.

Canyon says ...
Dec 19, 2014 @ 11:15pm

@The Evil Cult
Yeah my intention was always to add Multiplayer but I ran out of time. It is however not blind luck, the AI has no knowledge of your moves, he can only see your stats, just like you can only see his. Unfortunately, once you figure out the AI's strategy, it is no longer a challenge.

Benjamin says ...
Dec 21, 2014 @ 2:13pm

This is good. I would love to encounter differents ship with changing abilities and stats.
Making them float at different height would have been better I think.

kaa says ...
Dec 26, 2014 @ 9:47am

Interesting idea, it reminds me boardgame mechanic. Beautiful graphics.

lasagnegames says ...
Dec 28, 2014 @ 10:36am

Simple, but polished and well done! Nice one

voxel says ...
Dec 28, 2014 @ 10:39am

Interesting idea. I don't think anyone really comparing this to RPS actually understood what was going on. This is possibly even more simple than RPS, but has such a compelling, polished look that it's definitely worth spending a little time with.

Personally I'd like to see the game more a little more towards RPS by having a consequence for shooting someone's shields, like perhaps losing a portion of your stored energy. Otherwise there's no real incentive to use your shield, you're better off charging and blasting. It might also be nice to desynchronise the bobbing of the ships. Perhaps you've already made lots of improvements though, I haven't looked at the post compo version yet :).

Dec 28, 2014 @ 11:19am

Very simple, very nice. You could work on the audio though.

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