Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Screencap'd

by Avant-Marde - Jam Entry

Oh, no! Captured in a screen! Find your way out of this prison by completing the levels in this puzzle platformer where you can turn the level in all directions.

Keyboard controllers:
• Arrows for movement and jumping
• Numkeys 1/2 or Q/W to manipulate levels.

Gamepad controllers*:
• Left stick for movement.
• Main action button* for jumping.
• Lower shoulder buttons to manipulate levels.

* We've only tried it out the DualShock 3, on which the action button is X. No guarantees for other gamepads.

Made by Ava Skoog and Marte Kvamme Strømmen.

Web requires Unity player.

Downloads and Links


Ratings

#38Innovation(Jam)4.06
#49Theme(Jam)4.22
#59Audio(Jam)3.89
#76Fun(Jam)3.78
#108Overall(Jam)3.78
#164Graphics(Jam)4.00
#363Mood(Jam)3.24
#460Humor(Jam)2.65
#2152Coolness22%

Comments

zanenga says ...
Dec 9, 2014 @ 4:02am

One of the best uses of the theme I've seen so far! Love the main mechanic! It's brilliant!

Avant-Marde says ...
Dec 9, 2014 @ 9:48am

Thank you! ♥

GarethIW says ...
Dec 9, 2014 @ 11:48am

Love it! Great theme use, cute graphics and music.

Drtizzle says ...
Dec 9, 2014 @ 12:01pm

Very nice use of the theme, slick presentation and nice graphics and audio! Nothing bad to say about this one.

I like it! :D

christopf says ...
Dec 9, 2014 @ 1:19pm

cool game, the jumping physic was a bit annyoing and that if you were in contact with a brick to the left or right of you jumping acted weird to. But i like the setup a lot, the music were matching too.

/xbox controller didn't work for me just as info.

BubbleChien says ...
Dec 9, 2014 @ 5:31pm

The concept works really well and makes an interesting game, I would totally see a full game based on this.

Only issue I'd have is that the character is moving a bit too slow.

bitserum says ...
Dec 10, 2014 @ 12:06am

This was really entertaining and left me wanting more levels. I loved the puzzles, though they were pretty easy.
The music is great and relaxing, I might just let it run for a while longer in the background :)

The physics are a bit off (the character is moving/jumping too slow for my liking, and sometimes, rarely I would get stuck for a second when colliding with walls mid-jump. But those are really minor details.)

Avant-Marde says ...
Dec 10, 2014 @ 6:10am

Thank you all!

I was aware that you could get stuck sometimes, but I was running out of time and you could always get out again by flipping the level, so it wasn't entirely game-breaking and I had to leave it aside to finish the game up. I would've fixed it if it were a full, proper game, of course! c:

Too bad I never tried it out with the 360 controller – I do have one. Maybe I can check that out and post an update if I fix it. That's not actually adding to or modifying the game, after all.

A lot of you found the character slow, eh? That's worth thinking about.

Krisjet says ...
Dec 10, 2014 @ 9:24am

Great entry! Both the game mechanics and the puzzles are a lot of fun, and the difficulty curve and the pacing is well done! One of the best entries I've played so far.

Only criticisms I have: Would have loved to have a little higher walk speed, it felt a bit sluggish.

Avant-Marde says ...
Dec 10, 2014 @ 9:27am

Doesn't the entire character feel literally sluggish, tho, what with the walking animation + sounds? c; But yes, this seems to be the universal criticism among few others – thank you too!

drnick says ...
Dec 11, 2014 @ 5:04am

The game is creative, though we can't call it original, as that kind of gimmick has been already used in games such as Super Paper Mario and Fez. Your execution suffers from having the player move ridiculously slow for no reason. Also, those flashing blocks are a detraction from the otherwise puzzle focused nature of your game.

Avant-Marde says ...
Dec 11, 2014 @ 8:07am

It's really interesting how many feel the character is so slow, since the levels are all really small and moving anywhere should be quick anyhow. But a tip is to let the character fall by tilting the level when that's possible – faster than walking and I always do it on the third level! dem speedrun prostrats

Haven't played SPM, but I did realise that people would compare it to Fez in retrospect, altho I didn't really think of that while making the game either. :p True. But it doesn't have to be original. Just fun. I'm sad there won't be a Fez 2!

Well, can't really say the game had an established nature from just three concepts (flipping, flashing blocks, cage). The idea was to keep introducing new concepts, and I had I had the time to make more levels, there would have been even more mixed concepts for sure.

Dec 11, 2014 @ 2:25pm

Like the way you used the theme and the opening with the player getting stuck in the tv was a nice touch. Music was one of the best I've heard this LD and really helps in setting the slow, puzzle mood of the game. Can understand why the character moves slowly and think the slowness issue could be solved if the character fell a little faster. Would be easier when you miss a jump to know you'll fall quickly down so you can try again. Fun puzzle game and the flipping numerous ways great.

regisRquoi says ...
Dec 11, 2014 @ 3:24pm

Wow! Why is this not havinng more votes!
Really like it!

There's some good level and game design here. Really liked how the mechanics are coming one by one really slowly. The cage idea is awesome!

Graphics and sounds are great too!

Maybe rotating the scene could have visually rotated the tv screen too? Did you try and it wasn't loonking good maybe? Would have been a tiny bit more coherent eventually. But that's game jam, polishing is often not there!

Good job on this!

sebasRez says ...
Dec 11, 2014 @ 5:27pm

Saw this on tigsource! This is a really clever design and brain stumper! Damn those oranges have no idea what disasters are going on, living idly by.

rabbit says ...
Dec 11, 2014 @ 7:48pm

I like this idea a lot!

Controls are a little slow and floaty, which made me wonder if I was going to make any of the jumps I was about to attempt.

Avant-Marde says ...
Dec 11, 2014 @ 11:57pm

More consistent criticism about the speed. I'm sorry. c';

Nice to hear such great feedback other than that, tho! And I can't wait until Marte comes here tomorrow and I can show her the immensely positive comment about her music! The cage mechanic was her idea too, as were the shifting blocks, altho actually putting the character in a cage to represent the immobility without saying a word was of my design~

I did absolutely consider rotating the screen the other way too, but it felt like it would look really weird and require a much slower animation, so I don't know. I do get better ideas now just because of that. But it's too late now!

They're mandarins, actually! c; Well, clementines, probably.

Thank you all for the great feedback and constructive criticism! <3

Shackhal says ...
Dec 12, 2014 @ 11:25pm

Lovely entry! Why? Because it have a lovely creature, lovely graphics, lovely music and sounds and cool (and lovely) mechanics.

Overall, I love this game :D

Avant-Marde says ...
Dec 15, 2014 @ 9:08am

Thank you! <3

Dec 19, 2014 @ 8:06pm

Pretty good. The music is nice. I like the animation and sound when you can't flip. However, you should have synced the timed blocks to the music, it's just annoying when it's way off beat and it made me stop playing. I shouldn't have to mute it. Another solution would have been having no sound but instead have different colors on when they switch.

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