Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Fastest RPG Ever

by stigmawall - Jam Entry

Fastest RPG Ever is a minimalistic-fast-endless-exploration RPG, where you control a tiny piece, and have to go in the bigger piece before the time runs out.

Control with mouse, you can't hit anything, just the piece exactly equal to you. You can hit the dragon if you catch a sword.

Downloads and Links


Ratings

#221Fun(Jam)3.43
#227Innovation(Jam)3.53
#393Overall(Jam)3.33
#460Humor(Jam)2.65
#733Mood(Jam)2.71
#776Graphics(Jam)2.67
#804Theme(Jam)3.17
#2025Coolness28%

Comments

Kuupu says ...
Dec 9, 2014 @ 2:18am

Bem legal, rápido mesmo! hehehe
Só as vezes o inimigo já nasce em cima de mim, e eu morro sem ter reação D=

Dec 9, 2014 @ 4:28am

I like the transition style and minimalist design. Nice work!

SinistraGames says ...
Dec 9, 2014 @ 4:57am

You did the minimalist style pretty well. I admire that there's some PCG involved (or RNG?). Quirky title that made me have to play it. Neatly designed!

Shivur says ...
Dec 9, 2014 @ 5:41am

Funny and fast

MrBadIvan says ...
Dec 9, 2014 @ 9:21am

Nice, simple intuitive rules. I recommend to tune difficulty and remove situations, when the dragon spawns right after you at the start of level.

Dec 9, 2014 @ 9:39am

i like it :)

Dec 9, 2014 @ 12:33pm

a little adjustment on the starting position of the dragon would be nice. Great title, forced me to play the game. the game feels good to play.

pht59x says ...
Dec 9, 2014 @ 2:05pm

Nice concept for a future great serious game to contribute to the teaching of geometry.

hogtrick says ...
Dec 9, 2014 @ 3:00pm

Pretty nice idea. Super easy to know how to play simply by looking at it. Awesome work guys =D

Sora says ...
Dec 9, 2014 @ 3:44pm

Simple design and generally fun, though a few things I wasn't too fond on, like the way things where randomly generated, for example that the fish thing could spawn 2 pixels away and kill you before you can click.

I find that the object you play as slows down too soon when getting close to its target and it gives movement a very odd feel.

Other than that, great job

xexeo says ...
Dec 9, 2014 @ 4:26pm

Nice ideia. Liked it, but missed more swords ;-).
Show importance of visual hints.
I will use as class example!

Dec 9, 2014 @ 6:14pm

Very interesting idea, simple yet fun. I had trouble with the dragon insta-killing me at the beginning of some levels.

psydack says ...
Dec 9, 2014 @ 6:26pm

Interesting idea.

NeithR says ...
Dec 9, 2014 @ 8:23pm

Nice simple game ;).
Sometimes the player and the enemy spawned too near :).

Dec 9, 2014 @ 8:24pm

Neat idea. Add some more depth and replay value and it would be awesome!

AMS says ...
Dec 9, 2014 @ 9:10pm

This is awesome! Addictive gameplay, and I personally love minimalistic graphics in games, well done!

Pestel Crew says ...
Dec 9, 2014 @ 9:17pm

Good idea and good work. Minimalist feed is very suitable for this game

redoxkun says ...
Dec 9, 2014 @ 9:40pm

I love it! Is really addictive! A very nice game!

FerraWare says ...
Dec 9, 2014 @ 9:42pm

Didn't get why it's an RPG, but it surely has a never-used mechanic, and I found it quite fun to play. It lacks some depth, but I can really see it fitting into a smartphone. Nice job!

TZeroth says ...
Dec 10, 2014 @ 4:33pm

Parabéns amigo! Muito bom, e muito interessante o progresso. Gostaria de ter um equilíbrio maior entre níveis e possibilidade de combater o "inimigo". Acho que o fator tempo precisava de um equilíbrio maior. Mas ficam meus parabéns.

Webravenz says ...
Dec 10, 2014 @ 8:29pm

Very simple but funny :)

zanenga says ...
Dec 21, 2014 @ 7:15pm

Very clean design and concept. I like it.

FrederickK says ...
Dec 29, 2014 @ 11:31pm

At the beginning I was very confused of what to do, but after I got it, it was a nice experience!
Clever, good job!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]