Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Fastest RPG Ever

by stigmawall - Jam Entry

Fastest RPG Ever is a minimalistic-fast-endless-exploration RPG, where you control a tiny piece, and have to go in the bigger piece before the time runs out.

Control with mouse, you can't hit anything, just the piece exactly equal to you. You can hit the dragon if you catch a sword.

Downloads and Links




Kuupu says ...
Dec 9, 2014 @ 2:18am

Bem legal, rápido mesmo! hehehe
Só as vezes o inimigo já nasce em cima de mim, e eu morro sem ter reação D=

Dec 9, 2014 @ 4:28am

I like the transition style and minimalist design. Nice work!

SinistraGames says ...
Dec 9, 2014 @ 4:57am

You did the minimalist style pretty well. I admire that there's some PCG involved (or RNG?). Quirky title that made me have to play it. Neatly designed!

Shivur says ...
Dec 9, 2014 @ 5:41am

Funny and fast

MrBadIvan says ...
Dec 9, 2014 @ 9:21am

Nice, simple intuitive rules. I recommend to tune difficulty and remove situations, when the dragon spawns right after you at the start of level.

Dec 9, 2014 @ 9:39am

i like it :)

Dec 9, 2014 @ 12:33pm

a little adjustment on the starting position of the dragon would be nice. Great title, forced me to play the game. the game feels good to play.

pht59x says ...
Dec 9, 2014 @ 2:05pm

Nice concept for a future great serious game to contribute to the teaching of geometry.

hogtrick says ...
Dec 9, 2014 @ 3:00pm

Pretty nice idea. Super easy to know how to play simply by looking at it. Awesome work guys =D

Sora says ...
Dec 9, 2014 @ 3:44pm

Simple design and generally fun, though a few things I wasn't too fond on, like the way things where randomly generated, for example that the fish thing could spawn 2 pixels away and kill you before you can click.

I find that the object you play as slows down too soon when getting close to its target and it gives movement a very odd feel.

Other than that, great job

xexeo says ...
Dec 9, 2014 @ 4:26pm

Nice ideia. Liked it, but missed more swords ;-).
Show importance of visual hints.
I will use as class example!

Dec 9, 2014 @ 6:14pm

Very interesting idea, simple yet fun. I had trouble with the dragon insta-killing me at the beginning of some levels.

psydack says ...
Dec 9, 2014 @ 6:26pm

Interesting idea.

NeithR says ...
Dec 9, 2014 @ 8:23pm

Nice simple game ;).
Sometimes the player and the enemy spawned too near :).

Dec 9, 2014 @ 8:24pm

Neat idea. Add some more depth and replay value and it would be awesome!

AMS says ...
Dec 9, 2014 @ 9:10pm

This is awesome! Addictive gameplay, and I personally love minimalistic graphics in games, well done!

Pestel Crew says ...
Dec 9, 2014 @ 9:17pm

Good idea and good work. Minimalist feed is very suitable for this game

redoxkun says ...
Dec 9, 2014 @ 9:40pm

I love it! Is really addictive! A very nice game!

FerraWare says ...
Dec 9, 2014 @ 9:42pm

Didn't get why it's an RPG, but it surely has a never-used mechanic, and I found it quite fun to play. It lacks some depth, but I can really see it fitting into a smartphone. Nice job!

TZeroth says ...
Dec 10, 2014 @ 4:33pm

Parabéns amigo! Muito bom, e muito interessante o progresso. Gostaria de ter um equilíbrio maior entre níveis e possibilidade de combater o "inimigo". Acho que o fator tempo precisava de um equilíbrio maior. Mas ficam meus parabéns.

Webravenz says ...
Dec 10, 2014 @ 8:29pm

Very simple but funny :)

zanenga says ...
Dec 21, 2014 @ 7:15pm

Very clean design and concept. I like it.

FrederickK says ...
Dec 29, 2014 @ 11:31pm

At the beginning I was very confused of what to do, but after I got it, it was a nice experience!
Clever, good job!

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