Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Narwhal with a Gun

by LonelyTimeLord - Compo Entry

You're a Narwhal.
You have a gun.
What more do you want?

Go shoot things :)

AD - Movement Left/Right
Space - Jump/WallJump
Mouse - Aim and Shoot

Downloads and Links


Ratings

Coolness64%
#81Humor3.56
#271Audio3.18
#397Graphics3.34
#458Fun3.18
#549Mood2.94
#733Overall3.03
#982Theme3.19
#994Innovation2.43

Comments

Gamepopper says ...
Dec 8, 2014 @ 10:09pm

That was really fun! The sound effects were adorable. :)

cinderous says ...
Dec 8, 2014 @ 11:51pm

I really liked the art style/animations! The crabs were funny, as someone else mentioned the sound effects were quite amusing as well!

panda says ...
Dec 9, 2014 @ 12:09am

Funny and nice graphics - I like how you have many levels! It's kind of weird though that I'm a fish and I can't swim back up to the platform.

Ellian says ...
Dec 9, 2014 @ 12:11am

God if only you could jump higher. x__x
Good graphics, and I love the magic bacon. :)

zulubo says ...
Dec 9, 2014 @ 12:13am

Sound effects were great, and despite simply drawn characters the animations were superb! I could see the time spent on those.

berkano says ...
Dec 9, 2014 @ 12:13am

Completely bonkers! Good fun!

flyingbear says ...
Dec 9, 2014 @ 12:17am

Narwhal with a Gun?? Awesome theme! I wish there was more depth to the gameplay though. Did you think about letting 'W' jump the character? I prefer that with games that require my right hand to use the mouse. I also wasn't sure what the bacon did at first, but I soon figured it out.

ramonparaiba says ...
Dec 9, 2014 @ 12:42am

It took me a while to remember the controls. But I really liked!

FerraWare says ...
Dec 9, 2014 @ 12:52am

1. Start a game
2. Add narwhals
3. Add bacon
4. ?????
5. Profit

Really cool concept, keep it up :P

andrewkennedy says ...
Dec 9, 2014 @ 2:29am

Great idea to have themed levels! The music and art were both really cute. The game felt like a variation of Mario Bros (the old arcade one) but with a gun twist!

Random question - do you happen to use the 2D Platform Controller by jnamobile?

Dec 9, 2014 @ 9:23am

@andrewkennedy Nope, I created my own character controller. And thanks, now you mention it I can see the "old arcade mario" feel :P

Luke Molnar says ...
Dec 9, 2014 @ 9:48am

Soild! Just Soild! FUN as.

Murchurl says ...
Dec 9, 2014 @ 1:48pm

HaHa how did i even get to this! love the title, art is nice and simple. Gameplay is solid, nice job!

gquibao says ...
Dec 9, 2014 @ 10:11pm

Very funny!! Played a lot. The on the second level, I found a place where no crab reached there, stayed 170 seconds there, i thought it was a bug or something, but I found out it was just luck as one killed me from behind hahahah good game, really!

rabbit says ...
Dec 10, 2014 @ 10:34pm

Needs better sound.

The gun is really soft and unresponsive. Theres no punch to it.

Bullets are too small and hard to see.

Bacon spawns in places that are entirely out of reach.

Nice song and good animations on the jellyfish.

jachepe says ...
Dec 10, 2014 @ 10:35pm

Great graphics and sound!

Dec 10, 2014 @ 10:35pm

2014 game of the year

Dec 11, 2014 @ 1:09am

@rabbit Thanks for the feedback. I agree that the sound is not the best. I haven't got much experience with sound, but hopefully I will get better as I keep practising :) The bacon spawning is an issue I would have corrected if I had the time, but I really wanted to get this in for the compo so I just left it knowing it would probably be highlighted in at least a couple of the comments xD

danidre14 says ...
Dec 11, 2014 @ 12:10pm

Love the feel of your game! The graphics are cool, the music still rings in my ear, and I liekd the different exploration of physics on each level!
Good job!

badlydrawnrod says ...
Dec 13, 2014 @ 11:16pm

The graphics and music were really well matched, and the music itself was quite catchy. I thought the game itself was a little on the easy side, but it was still enjoyable. The crabs were particularly well animated.

And any game with bacon in it is going to get my vote.

Dec 15, 2014 @ 2:14am

Liked:
- Controls. Felt good and responsive. Adding the ability to wall jump was a nice touch
- Music. Nice music. Good job
- Graphics. You picked style and stuck with it, so the game looks unified. Some of the sprite animations were extremely adorable
- The weapon. I liked how the shots were ever so slightly affected by gravity

Disliked:
- The shooting sound effect. It was far too loud
- The static difficulty of each level. It meant that if a level was easy enough it became boring quickly
- The game play. In every level I was able to find a place where I could stand still and easily shoot any dangerous enemies. (1rst level is easy enough to stand anywhere, 2nd in the bottom left corner, 3rd on the uppermost single-block cloud). Because the levels never seemed to get harder, this made me feel as though I'd beaten the game (no sense in trying to get a high score, because I know I could get an arbitrarily high score by playing in a robotic fashion)

Overall: Great start, but I think it would be much better if the levels got became more difficult with time!

Conk says ...
Dec 15, 2014 @ 11:50pm

Fun, nice audio and cool graphics, love the animations! Got like, 50 on each level, lots of rapid fire.

Crosstales says ...
Dec 24, 2014 @ 12:35pm

Nice concept and interesting game idea - I like :-)
The graphics and sound is also great.

Very well done and happy x-mas!

Canyon says ...
Dec 28, 2014 @ 7:19am

I think this game needed more peril.

Perhaps a mechanic that meant you lost if you missed more than N bad guys. A score on it's own is not motivational enough.

When time counts up, the game should be difficult to survive, but that isn't the case here. I feel like for this game, the timer should have counted down, and it was more of, how many can get, with in the time constraint.

Otherwise, you just play until you get tire of it.

It would have been great to change the level after a set time/goal was reached.

The controls also feel a bit airy. I like a lot of the little touches, like being invulnerable after spawning, and wall jumping, having a menu with instructions etc.

I think with a few tweaks the game would give one more reason to continue playing.

Kuality Games says ...
Dec 29, 2014 @ 8:55pm

Such an adorable game! Really cute audio and artstyle. It just got a bit bored too fast. Wish there was more gameplay.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]