Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Spirit of Nakagawa

by sorceress - Compo Entry

A straight forward karate game.

Controls
--------
Arrow keys to move, and a choice of Z/X/Control as your fire button.
All 16 key combos (8 directions x 2 fire) perform some action.
Escape to return to the menu at any time.
Space to skip through any screen.

Notes
-----
- Beautiful backdrop with animated sun/sky/water.
- Ragdoll physics, giving smooth physics based animations.
- AI opponents.
- AI gets more aggressive as the game progresses.
- Cutscenes between rounds.
- Screen shake and particle effects.
- Sounds effects when performing actions or taking damage.
- Theme music, composed with modplug tracker.


Downloads and Links


Ratings

#15Humor4.00
#22Audio4.00
#36Mood3.92
#47Fun3.85
#55Overall3.88
#83Graphics4.00
#396Theme3.72
#592Innovation3.08
#1783Coolness37%

Comments

gana0 says ...
Dec 9, 2014 @ 4:52pm

Your Dropbox link doesn't seem to be working.

asobitech says ...
Dec 9, 2014 @ 5:22pm

Can't download.

ratking says ...
Dec 9, 2014 @ 10:49pm

Best entry I played so far! What it lacks in coherent AI it adds double in awesome physics!

Grindstorm says ...
Dec 10, 2014 @ 12:13am

Kung Pow with ragdoll physics? Much better than the movie!

prymidion says ...
Dec 10, 2014 @ 12:15am

Pretty fun! Enjoyed the wacky physics. Bizarre dialog was a plus.

jhice says ...
Dec 10, 2014 @ 12:00pm

Wink to IK/IK+ :) ? Graphics and audio are cool, controls are a bit "hard" but perhaps becoz it is karate (kung-fu is more flexible ;))

BitOfGold says ...
Dec 10, 2014 @ 12:14pm

Whoa I quite enjoyed this one, the music, the ragdoll physics, the mood! LOL thoose dialogs :D Fun! (Was that really made in 48 hours? If yes your are fast as hell!)

SinistraGames says ...
Dec 10, 2014 @ 2:39pm

I don't really need to say more than: "OH GOD YES". It's like playing IK+, but with physics. Didn't you hear me the first time? IK+ WITH PHYSICS. Awesome work :)

TZeroth says ...
Dec 10, 2014 @ 2:40pm

I had a great time with the game! I like the ragdoll, and found a debug control (click with the mouse). I just kept pressing buttons, and kicking ass. But I missed some progression in the game. All in all, a funny and great entry. Congrats.

joppiesaus says ...
Dec 10, 2014 @ 3:01pm

How could a person make such an awesome game in 48 hours?
The cutscenes are scary, which is fun. The controls are fun, the AI is fun(but dumb, it's a little to easy I think), the ragdoll is fun, the game is fun! It's all very polished, I don't know what to say! Awesome work!

aidinviper says ...
Dec 10, 2014 @ 6:24pm

good game

onilink_ says ...
Dec 10, 2014 @ 7:23pm

Where is the source code?

whizzter says ...
Dec 10, 2014 @ 11:24pm

Awesome!

psychopsam says ...
Dec 11, 2014 @ 12:53am

Great game. Very polished. Loved the story sequences. Combat was awesome. Great ragdolls. Well done! Very much an 90s style fighting game.

hissssssssss says ...
Dec 12, 2014 @ 2:09pm

This is silly, fun, and well put-together for 48 hours! I definitely enjoyed it. It would be cool to be able to play with friends, but it's not a knock against the game that you can't--48 hours isn't a long time.

LegacyCrono says ...
Dec 15, 2014 @ 2:42am

The combo system is a bit confusing, but it's crazy fun! The dialogues are hilarious, and the graphics are wonderful. Great game!

Bernhard says ...
Dec 20, 2014 @ 1:49pm

Wow, just wow.
Especially without the source code though it's kinda unbelievable that this was a 48h solo production. I'm actually quite impressed at this 104kb executable packing so much punch (quite literally HAHAH). Would love to see it :-)

Dec 26, 2014 @ 7:33pm

Fun little game. Like others said, the combo system is a bit confusing but that's how these games work: learning by doing. Therefore, a little, playable tutorial would be nice or unlocking new combos while playing and getting them showed.

Dec 27, 2014 @ 10:04am

Hahaha that was really fun ! The fighting mechanics and controls are great. I love the dialog sequences and the whole 80's kung-fu movie vibe.

voxel says ...
Dec 28, 2014 @ 9:55pm

Hah! Excellent IK game. Cutscenes are fantastic, ragdolls are hilarious and sound effects are a little bit intimidating. Such polish! At first I was annoyed when my sidekick was defeated by the back leg of baldie's low kick in the opposite direction, but I am just a grasshopper and soon learnt the error of my ways.

Great music too, this game is the real deal. 999 ludumpoints to you. I'm holding back one point because there's no backflip included.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]