Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Daybloom

by fleegle2000 - Compo Entry

Daybloom is a game about balance.

I decided to go the minimalist route. It actually fits several of the themes that were proposed. I interpreted the theme literally and made a game that fits on one screen - no panning, scrolling etc.
As with my previous LD entry, the game is a short experience. Enjoy!

Linux users: Please note that the zip file contains both the Windows executables/dlls and the .love file that you can run in Linux. I thought it would be easier to distribute if there was just a single download - sorry for the confusion.

Downloads and Links


Ratings

Coolness82%
#78Audio3.68
#96Graphics3.98
#96Mood3.62
#99Theme4.12
#240Innovation3.60
#305Overall3.45
#318Humor2.87
#598Fun3.05

Comments

Andynonomous says ...
Dec 8, 2014 @ 2:55am

Great game, love the graphics, clever mechanic!

eforen says ...
Dec 8, 2014 @ 7:05am

I can not run this as Chrome claims it is Malicious I tried to download several times not even an option to open anyway...

fleegle2000 says ...
Dec 8, 2014 @ 7:35am

I'm sorry to hear that you're having difficulties - I am a Chrome user myself and I didn't get those warnings. You could try changing your security settings but other than that I'm not sure what to suggest.

Snuux says ...
Dec 8, 2014 @ 8:08am

Nice, very nice game! Idea and graphics are cool! Thanks!

Maurogik says ...
Dec 8, 2014 @ 8:12am

Very nice game, nice graphics, it helped that there were a story and dialogues to walk me through.

rzuf says ...
Dec 8, 2014 @ 8:29am

Love the graphics, sound and story! Mechanics seemed a bit random, so game is winnable mainly by trial end error, but as an experience it's great.

vicious_br says ...
Dec 8, 2014 @ 3:40pm

Yesss! I win!

Bernhard says ...
Dec 8, 2014 @ 3:43pm

I won! And then lost! Pretty shapes, and sometimes the shape gets weird but that's cool. Then I wondered if it's supposed to be a two player versus game. hmm

ChronusZ says ...
Dec 8, 2014 @ 4:11pm

I really like the idea of this game. I wish the argument-dialogues were a bit further developed, but still a very interesting concept with some light real-world messages tied in :-)

fleegle2000 says ...
Dec 8, 2014 @ 4:33pm

rzuf: Yes, the mechanic is a little random and for the post-compo version I plan on tightening it up a bit more.

fleegle2000 says ...
Dec 8, 2014 @ 4:36pm

Bernhard: You could very easily play it with two players on the same keyboard :) That wasn't my intention but it's a really good idea. Multiplayer could be added in the post-compo version.

fleegle2000 says ...
Dec 8, 2014 @ 4:38pm

ChronusZ: Thanks for the feedback - I've been meaning to implement a dialogue system for one of my other games and decided that this would be a good opportunity to develop one. I will definitely be adding more dialogue possibilities in the post-compo version.

bnmkt says ...
Dec 8, 2014 @ 5:08pm

I love the graphics and mecanism :3

Neonian says ...
Dec 8, 2014 @ 5:11pm

Very nice, very clever!

The Jahn says ...
Dec 8, 2014 @ 6:02pm

Pretty colors

☯ ₒ ☯

dook says ...
Dec 8, 2014 @ 7:39pm

Very nice! I like the concept, and the simple controls. And adding the little story to it made it more engaging :)

ponk says ...
Dec 8, 2014 @ 9:48pm

Cool !! I really like the procedural circles animation !

TimtheBo says ...
Dec 9, 2014 @ 4:14pm

Really loved the artstyle and dialoge! Other than that it is a quite simple game

fleegle2000 says ...
Dec 9, 2014 @ 4:39pm

@TimtheBo: Thanks! I appreciate the feedback. I plan on adding more levels and features in the post-compo version, while maintaining the current aesthetic.

Dec 9, 2014 @ 7:55pm

Looks and plays really nice (: Too bad it was a tad short! D: But cool minimalstic graphics, sound was nice too!

okkolobr says ...
Dec 9, 2014 @ 7:55pm

Not sure to have understood everything that happend, but I kind of enjoyed it anyway.

Dec 9, 2014 @ 8:00pm

Strange game :) But I like it.

semdog says ...
Dec 9, 2014 @ 9:11pm

LÖVE this game ;) awesome graphics and very innovative mechanic. Also the sun is super cool

Mokosha says ...
Dec 9, 2014 @ 9:23pm

Your linux .zip seems to contain .exes and .dlls =(

fleegle2000 says ...
Dec 10, 2014 @ 2:31am

@Mokosha - I provided a single zip file with both the Windows and Linux files inside. There should be a Daybloom.love file in the zip - you need to have Love installed in order to run it.

Justin Mullin says ...
Dec 11, 2014 @ 2:52am

Very pretty, but I';m not sure how it works, even though I (think) I beat the game. Is the object just to keep the sun from going all spikey?

fleegle2000 says ...
Dec 11, 2014 @ 3:28pm

@Justin Mullin: The goal is to strike a balance between the sun growing too large and becoming too erratic - I'll try to make it a bit clearer in the post-compo version.

Divitos says ...
Dec 11, 2014 @ 5:12pm

Error
resources.lua:70: Cannot create canvas

5k0d says ...
Dec 11, 2014 @ 5:20pm

soundtrack is really awesome but i dont like the error trial gameplay

fleegle2000 says ...
Dec 11, 2014 @ 6:09pm

@Divitos: not sure why you're getting that error - I know that some systems don't support the canvas system Love uses. It sounds like the error is happening on load so I suspect that is the case for you. Unfortunately there's not much I can do about it - sorry.

fleegle2000 says ...
Dec 11, 2014 @ 6:10pm

@5k0d: Yes, I need to provide a bit more feedback/less randomness. I plan on tweaking that in the post-competition version.

Omiya Games says ...
Dec 11, 2014 @ 8:06pm

That was interesting to say the least. Also felt really short. It was hard to tell if the being is agitated, but at least its size was obvious.

Dec 11, 2014 @ 10:46pm

I'm not really sure what I was supposed to be doing in this game, but its a cool audio/visual experience at least. Nice presentation and a good sense of atmosphere. Maybe a bit more explanation on things would be nice? Good stuff though.

pjimmy says ...
Dec 13, 2014 @ 3:38pm

intriguing game, it's a nice visual experience, great surreal mood. It would be nice to have some clear instructions, and sometimes the dialog boxes got stuck on screen, a very beautiful game anyways.

Vladik Plays says ...
Dec 16, 2014 @ 7:41pm

Nice simple game there..
I don't get the point:can you win this game??? Or is it impossible??

Code White says ...
Dec 19, 2014 @ 10:13am

Funny and original. It's very well made for a compo game - well done!

GarethIW says ...
Dec 24, 2014 @ 1:08pm

Nice, The in game dialog works well.

-C

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]