Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Sword Arena

by Kyatric - Compo Entry

Sword Arena is an HTML5 sword fight game made with Construct 2.

Some inspiration comes from the old-school title "Barbarian" (amiga/amstrad/more).

You are a sword fighter who will have to fight opponents, one by one as they arrive to you. How many can you decimate before being taken down ?
Let me know your score on Twitter using the hashtag #SwordArena.

Make sure to use an up to date browser and up to date graphic card drivers.
Prefer Chrome of FireFox to IE.

The game was tested entirely in FireFox through creation. Chrome might have jitter bugs due to a Chrome bug in recent versions.


Left or Right arrows to move the character sideway.
X to attack.
C to guard.
Up or down arrow to give a direction to the attack or guard.

Be sure to leave some feedback, I hope you'll enjoy the game.

Downloads and Links


Ratings

#166Audio3.41
#248Humor3.00
#252Theme3.87
#402Mood3.10
#505Fun3.13
#673Overall3.09
#679Innovation2.96
#809Graphics2.70
#1896Coolness33%

Comments

spacedoubt says ...
Dec 8, 2014 @ 3:38am

Pretty cool! Controls feel a bit clunky/slow but I found the kills to be really satisfying!

plauk says ...
Dec 8, 2014 @ 9:43am

Tense! I imagine I'd be about as successful in a real sword fight. ie... I'd be dead pretty quick.

There was this old game I had on my Macintosh S.E. called MacNinja. Very similar.

dekart says ...
Dec 8, 2014 @ 11:10am

Really like it! It's kind of psychedelic experience, the music is very good and creates perfect mood. Awesome work!

ainokaisa says ...
Dec 8, 2014 @ 11:25am

Nice sound effects :) I'm not sure if it showed my health correctly.

colludium says ...
Dec 8, 2014 @ 4:22pm

I enjoyed the sword play, although I felt my player was a bit slow to respond to the attack controls.

Dec 9, 2014 @ 3:17am

Super simple, but well made. I Included it in part 1 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/v6qOf-i7cO4

sP0CkEr2 says ...
Dec 10, 2014 @ 4:30am

Not too bad. I had to play this because I made an arena fighter too. Nice job.

ramonparaiba says ...
Dec 10, 2014 @ 11:54am

I could kill 6! Liked, I think to improve the controls and put more blows is legal.

Eduardo says ...
Dec 10, 2014 @ 1:41pm

Nice music and sound effects! I think needs some feedback to know when the character will attack!

Erkberg says ...
Dec 10, 2014 @ 3:39pm

Nice sword fighting game. It felt a little slow, but thereby also tactical. Wait for the opponent to strike, block, then strike yourself. I really enjoyed the music, pretty epic stuff.
Suggestion: Add a mode for two players, that's be really fun.
And thanks a lot for using x and c for controls as opposed to the often seen x and z. My fingers are very happy about that. :)

Good game overall!

ramyaanudeep says ...
Dec 10, 2014 @ 3:53pm

good job guys

deyteris_team says ...
Dec 11, 2014 @ 12:35pm

I had a lot of fun with your game, thanks guys)

Slothmachine says ...
Dec 11, 2014 @ 2:47pm

Sword arena. Lot of stabbing. I love the cartoony feel in motion, sounds and graphics :)

Dec 11, 2014 @ 5:31pm

I really liked this, the slow attacks were quite enjoyable and it gives you time to think about what you're doing.
I think a bit more feedback from the opponents would be good, to help you plan your moves a bit.
One thing I though you did really well was create tension, and that helped me use my imagination - each new opponent somehow felt different and threatening

zatyka says ...
Dec 14, 2014 @ 11:51pm

This game genre was a great choice for the theme, but is especially tough for 48 hours, so hats off for taking it on, and making it work. The controls were easy to pick up, but felt a bit clunky. You really needed to commit to attacking or defending, which could easily leave your vulnerable. Ultimately, I gave up trying to block (was there a particular reason the up-block lagged longer than the others?), and found the best strategy was to hit and run. Multiple times, I felt frustrated when trading blows with an opponent, especially if I was only my last heart I'd suggest either giving the player a way to cancel an attack, or automatically cancel out attacks happening at the same type.

I did encounter a bug when playing. An opponent and I killed each other at almost the exact same time, the next round began, but I had disappeared. Not a big deal, I just thought I'd let you know.

The sounds/music felt a bit repetitive, but fit the gameplay well. The character's graphics were very crude, especially compared to the polished logo, and other on-screen elements. I imagine you planned on changing the character sprites, but ran out of time.

My highest score was 8 opponents.

Dec 22, 2014 @ 7:02am

If the controls were more responsive and the movements were less jerky, I'd rate this higher.

panda says ...
Dec 29, 2014 @ 4:46am

Good game, it's fun to win those fights! However it seems I got stuck a few times - I couldn't move at all anymore and had to reload the game! Making the movements more responsive would probably increase the fun.

Dec 29, 2014 @ 3:16pm

Blocking was not very practical in my experience, since there is no way to anticipate the opponent's movement. As zatika said, hit and run (or just hit) seems to work best. I liked the different appearances of the opponents, but you should really give them eyes. Here, on Firefox, the game froze eventually, both times I played it.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]