Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Boing!

by daredevildave - Compo Entry

BOING!

Take control of a rubber ball. Avoid the pitfalls and spike traps to reach the switch and the exit.

Use A-S-D to move and bounce. (You can effect your bounce in the air)

The idea was to create a platform game which is only one screen. Made up of the same set of pieces which are shown in the palette at the top of the screen. Each level is a re-arrangement of the same components.

Made using PlayCanvas WebGL engine. You can find me on twitter: @daredevildave

Downloads and Links


Ratings

#2296Coolness10%

Comments

sirival says ...
Dec 8, 2014 @ 2:21am

Nice! I love the style and bounciness! Levels get trickier over time which is cool :D

oh_cripes says ...
Dec 8, 2014 @ 3:01am

Good fun, quite a nice little concept.

Dec 10, 2014 @ 1:35am

Cute, simple and fun. :D

Felladrin says ...
Dec 10, 2014 @ 2:34am

Nice game! Very challenging! Good mechanics.
Also, very interesting way to change the levels.
A relaxing background music would make it yet more pleasurable!

liamtwose says ...
Dec 11, 2014 @ 10:21am

Nifty little puzzle game, work needed fine-tuning the bounce control (which is neat by the way) but would be perfect for mobile play.

Dec 12, 2014 @ 12:45pm

I love how you kept with the theme by having the room change. Game feels nice and smooth, is fun to play and very challenging. Good work.
-Steffen

Maurogik says ...
Dec 13, 2014 @ 9:30am

Awesome concept ! I love the animation when the block move around !

zatyka says ...
Dec 19, 2014 @ 5:12am

I think your idea is one that really makes use of the theme instead of shoehorning it in. You made an impressive number of levels. I just wish there were additional gameplay mechanics to add some variety to the levels.

xaedes says ...
Dec 21, 2014 @ 10:17pm

Excellent idea and execution. It was very fun to play this. The way the level transforms fits very well with theme. Great Game!

Chaoseed says ...
Dec 21, 2014 @ 10:45pm

Pretty fun. I like the graphics, the idea is sound. The bouncing mechanic is one I haven't seen much. The physics is a little odd, though; you can bounce forever at the same level. If you get to a level with spikes on the ceiling, it's basically impossible.

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