Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Shooting Things in Space

by oatsbarley - Compo Entry

A small competitive strategy game in space. Build your resources up and destroy the enemy planet, all while harassing their ships.

I haven't been able to test the Linux version so it might not work or there may be issues with it.

NOTES
-----
08.12 - fixed some minor bugs: https://github.com/craigmjohnston/ld31/commit/a1f15a21aadedc231d9268155fe8e950e8231cbc

Downloads and Links


Ratings

#305Graphics3.50
#436Theme3.69
#468Innovation3.24
#587Overall3.17
#694Mood2.78
#706Fun2.93
#1631Coolness42%

Comments

wandersenus says ...
Dec 7, 2014 @ 11:26pm

simple, but nice!!!

Blockers says ...
Dec 7, 2014 @ 11:48pm

the controls are very satisfying :D, the way you can swing and curve while firing at resources/enemies.

MegaMasterX says ...
Dec 8, 2014 @ 1:35pm

Oh man, the controls are silky-smooth. The explosion effect is probably my favorite part. Very well done!

Geti says ...
Dec 9, 2014 @ 10:10am

Was pretty opaque about a lot of the stuff that was going on (I initially had no idea I already had a fighter in-game, was looking for a way to produce them), and seemed that the harvesters didn't work in the second game.
Other than that, pretty nice, appealing visual look.

folmerkelly says ...
Dec 9, 2014 @ 1:13pm

I shot things in space. I felt good about shooting things in space. Feels / handles really well!

Luke Molnar says ...
Dec 9, 2014 @ 1:14pm

controls are nice, but direction is are to comprehend.

hexagore says ...
Dec 9, 2014 @ 1:15pm

Teeny tiny little player character works well for me. Trying to shoot the little harvester things is quite addictive. :)

Kovalsky says ...
Dec 9, 2014 @ 1:19pm

Очень интересный жанр, если доработотать будет просто супер круто

Hammers says ...
Dec 9, 2014 @ 1:23pm

I like the combination of quick action dogfighting and strategy elements. The controls of your little ship were really nice and really felt like you're in a space style dog-fight. Couple of points:
-Probably need a bit of a penalty on your ship being destroyed. Currently you just respwned instantly so in the end I stopped caring about being shot down.
-Need to stop the player form being able to fly off the screen because as soon as you do your ship gets completely lost!
Nice game though :)

whilefun says ...
Dec 10, 2014 @ 4:06am

I loved the low-poly graphics. I found the controls hard to use a bit, and I didn't really understand what was going on with my resources. This did satisfy a certain "pew pew" need though. :)

TriSquare says ...
Dec 10, 2014 @ 8:12pm

This game handles like a proper space shooter. . .nice game :)

Dec 14, 2014 @ 7:26pm

Loved the art style. Controls were really smooth, though I found it quite challenging to hit anything! I love the concept of combining a strategy and a shooter, definitely an idea worth developing.

SoulGame says ...
Dec 15, 2014 @ 1:29am

The concept is just amazing. This is a simple yet such great idea:setting up the elements of a standard space strategic game but actually give player the control of a fighter ship. That immediately feels like my actions matter more than usual. I'm not just shooting up stuff in space, I'm doing it as part of a larger plan... Brilant! The gameplay himself is not perfect yet (I find a bit hard to aim and steer by example) but you did a overall nice job on realization. I would love a game like that, with both action and strategic options. Very inspiring thanks!

Krisjet says ...
Dec 17, 2014 @ 6:28am

I had problems understanding how the resources connected to the rest of the game, and what the objective was. Liked the look and feel of the ship you were controlling!

Dec 20, 2014 @ 11:18pm

Really neat game! I Included it in part 12 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Wy_mvMH2L7Q

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]