Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Window Rogue

by Scrapworks - Jam Entry

Roguelite, items that combo, slicing action.

The game's difficulty scales with how far you have progressed in it. Can you beat our highscores?

Artist: Level 20
Coder: Level 15

Because of the experimental way the game was designed, it's is absolutely NOT recommended to be played on a resolution lower than about 1000 pixel screen height.

Audio credits:
Robert del Naja - G (RAW)
bits and boops of sound fx taken from

WASD - to move
Arrow keys - to attack

Downloads and Links




Spacemyname says ...
Dec 8, 2014 @ 9:15pm

Game is absolutely beautiful.

mauris says ...
Dec 8, 2014 @ 9:31pm

It's absolutely awesome! Mechanics, art, sound...everything!

lionroot says ...
Dec 8, 2014 @ 9:34pm

I liked that beginning animation where he picks up the sword. Also, the expanding window thing was really neat.

onilink_ says ...
Dec 8, 2014 @ 9:34pm

Wow, very good use of the theme, clever idea :D

Natura-Time says ...
Dec 8, 2014 @ 9:35pm

A little bit hard to play since i don't have the english keybord x)
But the game is really cool ! Nice job !

rogberth says ...
Dec 8, 2014 @ 9:51pm

Fun game and concept, but the game window crashed after the second ice block...

pk says ...
Dec 8, 2014 @ 10:34pm

(++++)Theme interpretation is great. Graphics are great. Gameplay is fluid and fun.

(-)Gameplay turns a bit repetitive perhaps a bit too soon, When item drops cease it just becomes a race against the scaling.

Great game, good job.

mons657 says ...
Dec 8, 2014 @ 10:44pm

Very fun.

ManuSaiz says ...
Dec 8, 2014 @ 11:47pm

Really cool game,nice use of the theme by the way.

Krisjet says ...
Dec 9, 2014 @ 8:44am

Cool game, but it seems like it's kind of poorly balanced, and issue I've struggled with too when I try to do procedural upgrade-based gameplay in such a short time frame. Right now it feels like you max out your powers way too fast, and it makes it trivial to kill the enemies by just spamming the attack button. I also question giving the player back all his health at the beginning of each level, resource management is a big part of most roguelikes, and be regaining all health on each floor you're kind of removing it from the equation.

Jexel says ...
Dec 9, 2014 @ 4:16pm

Would it be possible to provide a version that doesn't require you to install it?

Ozeotropo says ...
Dec 9, 2014 @ 5:36pm

This is my #1 for theme AND innovation.
Congratulations! Awesome concept :)

davient says ...
Dec 10, 2014 @ 3:09am

Hey! Loved your use of the theme. I'd love to see this fleshed out: the first time I saw an empty chest I cried! Maybe slow down power progressions and add stat upgrades? Expanding window is awesome.

louis.denizet says ...
Dec 10, 2014 @ 11:24am

Wow best use of the game i've seen!
Really good gameplay and everythings is great =)

Binary Gambit says ...
Dec 10, 2014 @ 11:27am

Loved it! The gibs were awesome. Any tips for peeps just starting out with particles?

aare says ...
Dec 10, 2014 @ 11:31am

I reached only level 4 but had a blast doing so :D The best use of the theme I have seen so far

piotrevic says ...
Dec 10, 2014 @ 11:32am

Awesome use of jam theme

xaedes says ...
Dec 24, 2014 @ 12:08pm

Awesome! Very nice interpretation of the theme! I like the short tutorial with the WASD around you. And oh yea! it was so bloody. Great graphics, sound and atmosphere

Dec 24, 2014 @ 12:47pm

By far the most fun I've had this LD. I really enjoyed this. I made it to level 12. I would definitely play an expanded(see what I did there) version of this. I could play this for hours if it had a loot system more weapons and "Deflecto Sword" was changed to "Deflecto Sword™". I loved the graphics, music, and theme interpretation. A really solid little game.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]