Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by Team Myopia - Jam Entry

Myopia is a platforming game where your entire world is only what you see on the screen.

If you try and move outside of the screen, you will die! Jump across platforms, dodge and shoot enemies, and avoid falling off the edge of the world.

MOVE: a/d or arrow keys
JUMP: space bar
SHOOT: left mouse click
AIM: mouse pointer
ESC: Back to title screen / quit
F: fullscreen toggle

The industrial tileset was created by surt over at opengameart:


Brandon (programming, graphics, levels)
Dillon (programming, animation, levels)
Drake (sound effects)
Zak (music, sound programming)

Downloads and Links




Neil says ...
Dec 9, 2014 @ 6:35pm

Was fun to play. Overall look is great but struggled with the aiming until I realized I shouldnt play it in fullscreen.

harley77 says ...
Dec 10, 2014 @ 3:48am

Great game all around. The graphics have an interesting noir feel

Ekilibr says ...
Dec 10, 2014 @ 3:52am

Pretty cool :) Graphics & effects are great ! Why did you choose not to be rated on it ?

p1x3lruckus says ...
Dec 10, 2014 @ 3:55am

Fun with good controls and a pleasing aesthetic. The only improvement I could think of would be to allow a little more leniency with the player and the edge of the screen. Also the theme wasn't really present, sure the player was always on the screen but the game itself was across many, but I guess fun and game mechanics go first. A good entry.

el-pepi says ...
Dec 10, 2014 @ 3:55am

Looks and plays really nice. I liked the idea of the white tiles. Nice music.
But it doesn't fit the LD theme imo :/

Mixer says ...
Dec 10, 2014 @ 3:57am

Oh my gosh, that was one of the best games I have played! I -Loved- the idea of the camera only moving on white and the whole stay in the camera thing. That was actully awesome, and the sound was absolutely incredible! Visuals were incredible too! One of my favourite games.

phaze112 says ...
Dec 10, 2014 @ 3:58am

Did not know I could shoot until the final level, which made it much easier.
Interesting use of the theme. Way better than the generic use.

Dec 10, 2014 @ 4:20am

Great visuals, but I struggled with a few things, and as a result, couldn't get past the first scrolling level.
I had to run it in fullscreen, which isn't a problem, but in windowed mode, the camera was locked onto the goal point.
I also don't know if this was intended, because the screenshots show a white box, but I have nothing to indicate where the PC is on screen, other than a pink haze.

mahalis says ...
Dec 10, 2014 @ 5:36am

Clever take on the theme. Really liked the glowy visuals. The edge-of-the-screen triggers felt a little too harsh, but not insurmountably so. Nice music too.

TriSquare says ...
Dec 10, 2014 @ 1:56pm

Very cool game concept, This was the only game that i have played so far that had a creative take on the theme, nice work :)

Code Medicine says ...
Dec 11, 2014 @ 4:59am

The screen bounds are almost too unforgiving. I had a lot of fun with this overall, however. I love the style of the environment, its almost a shame the main character is a cube. The shooting mechanic was a little difficult to aim with, but was a nice addition as I didnt notice it at first. One thing I may add is an in-game instructions screen. Great entry.

hexagore says ...
Dec 11, 2014 @ 9:39am

I appreciated the look of this. Not sure I'd introduce enemies at the same time as the scrolling screen mechanic though, felt like a lot to get your head round at once for me but it all seems pretty solid!

ZeronSix says ...
Dec 12, 2014 @ 6:41am

A very interesting idea. I played a few levels and I liked it. The game still needs some work. For example, I hate the fact that you can die from bees even after you get to the level end.

DDRKirby(ISQ) says ...
Dec 12, 2014 @ 7:00am

Nice concept! You could have fleshed it out more and the bees and shooting were completely unnecessary and detracted from your main mechanic, but nice job anyways!

andreaswitzen says ...
Dec 12, 2014 @ 7:08am

Fullscreen kept toggling automatically for me and aiming seems to be broken while in fullscreen (at least for me in 16:10). Petty, seemed nice! I like the audio and mood of the game.

aidinviper says ...
Dec 12, 2014 @ 7:19am

nice game . good job .

Warpgames says ...
Dec 12, 2014 @ 7:30am

The game overall is nice, graphics are okay, gameplay though is pretty interesting and fun. Though you could make a player a bit more interesting visually. Nicely done though.

ricklesauceur says ...
Dec 12, 2014 @ 8:33am

The game is nice and all, but I do not understand the link with the theme. Otherwise it is really well done.

Dec 12, 2014 @ 5:02pm

Nice audio and visuals. Unsure why I died at times as I thought I was well within the screen.

barryrowe says ...
Dec 12, 2014 @ 11:02pm

This is a fun game. It's very difficult with the "don't touch the edge of the screen" mechanic. Also the shooting doesn't seem to register the mouse cursor exactly (maybe just full screen mode). The movement is satisfying, and challenging. The visuals are simple and stylish. The audio is pretty solid. It might break the theme just a tad, but I think I see how it's tied in with how often I died.

Riocide says ...
Dec 17, 2014 @ 3:03pm

Awesome game! Brilliant audio work! I dont like the bees though :( You chose a very futuristic/modern style and the best enemies you could think of were bees? Still really good job :D

Dietrich Epp says ...
Dec 19, 2014 @ 1:41am

I loved the visuals and the concept is solid. However, it would be really nice to have a "click to shoot" notice somewhere in the game... I only learned that after I quit the game and came back here. When you beat a stage, it is still possible to lose if you get attacked by the bees before you press a button to go to the next level. Finally, the cube is a bit slippery to control with enough finesse for some of the levels.

That said, it IS really cool.

01rafael says ...
Dec 29, 2014 @ 4:15am

Colors are so great!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]