Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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She's watching you...

by HUMANICS - Jam Entry

walk using WASD, mouse/arrow keys
interact with F


We used our own custom graphics engine.
Sorry for the character animation :) Some models are grabbed from the web, as are some textures.
Requires OpenGL 4.0 (DirectX 11 capable hardware should be fine).

Linux version is up (tested on Ubuntu 14.04).

Benedikt Walser, Kim Werner

Nora Werner, Hetzel

Downloads and Links




Dec 9, 2014 @ 12:52pm


Madball says ...
Dec 9, 2014 @ 1:00pm

It seems like I can't play it. When I launch the game, I hear "buzz buzz" and see a blue rectangle in the bottom-left part of my screen.

Rothens says ...
Dec 9, 2014 @ 1:05pm

The screen is empty.. :( I'm afraid I have too old videocard

HUMANICS says ...
Dec 9, 2014 @ 1:07pm

That's sad. Probably you don't have OpenGL 4.0 capable Hardware. Could you please send the first line of the ld31.log file?

naufr4g0 says ...
Dec 9, 2014 @ 1:07pm

Can't play the game! All I see is a big blue rectangle on the bottom-left side of the screen. :(

Techblogogy says ...
Dec 9, 2014 @ 1:12pm

It's a bit spooky.

dieblume86 says ...
Dec 9, 2014 @ 1:14pm

This oint of view can be a nice survival-horror style like the olders resident evil.

myachin says ...
Dec 9, 2014 @ 1:18pm

cant start this...
crashes with blue square on black screen

Luke Molnar says ...
Dec 9, 2014 @ 1:29pm

Bravo for creating your own graphics engine, I guess I can't be too upset that there isn't a mac friendly version available :(

cardanai says ...
Dec 9, 2014 @ 1:46pm

A bit confusing and the animation is kind of hilarious but cool that you've made your own engine and ambitious going 3d!

Skills641 says ...
Dec 9, 2014 @ 1:46pm

controls are difficult to use

Dec 9, 2014 @ 2:31pm

Very eerie! Props to you for using a custom graphics engine. While it made for some rough edges, I think you managed to convey the mood of your game really well! Gives off an old-school survival horror vibe, while being a twist on the classical 'fixed point of view'. I did end up being a tad disappointed by the actual ending, bug mad props nonetheless!

KeeperofBee says ...
Dec 9, 2014 @ 2:52pm

It's cool that you made your own engine thingy and it fits the theme however it isn't anything for me.

Kwask says ...
Dec 9, 2014 @ 5:20pm

I liked the idea of it, but I think there needed to be more detail in the scenes. Otherwise, since everything is nearly homogenous, it's very difficult to navigate around. I'm impressed that you both made the engine, however!

OneMuppet says ...
Dec 9, 2014 @ 7:34pm

Good job with the surveillance camera thing. The character, removes some of the spooky feeling, because of the stiffness. Also I walk around for ages but found nothing... A bit more continuous "feedback" is always good to keep the gamer happy! :)

Good job on the game!

EthanWebster says ...
Dec 9, 2014 @ 7:35pm

Very spooky game indeed. For the time-span this is excellent, great work!

OrangeeZ says ...
Dec 9, 2014 @ 7:55pm

The dead body that lying at the bed, the strange sounds — all of this give a good prologue to the creepy story. But the camera position made me suffer. :c

5k0d says ...
Dec 9, 2014 @ 9:32pm

Awesome work...was kinda scary...

Louisload says ...
Dec 9, 2014 @ 9:36pm

scary game. kudos for the graphic engine you made!
the controls are a bit hard, not because of the camera changing positions i think, but because the character is always facing the same direction

Cem says ...
Dec 10, 2014 @ 2:54am


HUMANICS says ...
Dec 10, 2014 @ 9:40am

Louisload: You can turn the character with the arrow keys and the mouse ;)

hypnoticbytes says ...
Dec 10, 2014 @ 2:19pm

Great use of the Theme! Liked it :)

Dokthar says ...
Dec 10, 2014 @ 2:46pm

Was scared by the caracter XD
Very good game ^^

magnontobi says ...
Dec 10, 2014 @ 5:41pm

It seems like I have... A higher than supported GLSL version?
10/12/2014 18:38:55.327 INFO /var/lib/jenkins/jobs/gcc - LD31 CI/workspace/src/Humangine/src/Humangine.cpp:131: OpenGL Version 3.0 Mesa 10.5.0-devel initialized
10/12/2014 18:38:55.345 ERROR /var/lib/jenkins/jobs/gcc - LD31 CI/workspace/src/Humangine/src/ShaderManager.cpp:58: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

Would be happy to play if you could tell me how this can be fixed (or if you could fix it). <3

HUMANICS says ...
Dec 10, 2014 @ 6:32pm

@magnontobi: You are using the free OpenGL implementation Mesa (version 10.5), which implements OpenGL 3.0 (with 4.0 being required).
Installing a proprietary graphics driver would probably solve the problem, provided your graphics card is capable.

Dec 10, 2014 @ 9:56pm

I liked the creepy feel the game had, too bad nothing interesting actually happened for the majority of it. The creepy feel made me kind of expect more xP

hwinwuzhere says ...
Dec 10, 2014 @ 9:56pm

Really cool

Pulsartronic says ...
Dec 11, 2014 @ 7:24am

I have OpenGL 3.0 ... add a youtube video :)

SivGoose says ...
Dec 14, 2014 @ 8:14pm

Haha, couldn't download but saw the youtube one. Its like the old text games with no screen, but you put a screen on it. haha, looks fantastic

DonovanWu says ...
Dec 15, 2014 @ 1:16am

This game has a very good feel of environment. But the control is kind of disorienting and rooms kind of look the same everywhere... Also, maybe locked doors can have a locked sound when you try to open them. But overall it is still good and the ending is surprising. I think the camera (looking at the television) is also tilting subtly which makes you feel dizzy, which is a good game mechanics. Nice take on the theme, too.

asobitech says ...
Dec 22, 2014 @ 2:51am

Great atmosphere to this game. Well done.

nosfer says ...
Dec 26, 2014 @ 3:01pm

props for own engine, original use of theme. It could be turned into a bigger game :)

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