Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Walled

by KawiTeam - Jam Entry

Hi everyone !

In this psychedelic game, you'll want to press Space as fast as possible to score a lot. But Walled isn't just your average button-mashing game : as the walls around you shrink progressively, you'll have to use items to stop them and buy more room (and time).
Also, the zones in the four corners are more risky, but they're worth twice the center one !

This is our first entry as a team, but for some of us this is like the 3rd or 4th LD, and we still enjoyed it like the first time. That was really cool to make a game with you guys :D

Also, do not hesitate to give feedbacks on the game, or talk to us on Twitter. And don't forget to have fun !

Downloads and Links


Ratings

#83Innovation(Jam)3.86
#112Audio(Jam)3.69
#133Theme(Jam)4.00
#164Graphics(Jam)4.00
#184Mood(Jam)3.52
#192Fun(Jam)3.48
#245Overall(Jam)3.52
#604Humor(Jam)2.38
#1987Coolness30%

Comments

RonnyEGT says ...
Dec 9, 2014 @ 3:35pm

It was surprisingly fun! I was confused at first, because in the tutorials, I think it meant to show you the "WASD" at the empty keys, because I was only using the arrow keys doing something that seemed pointless at first, and then I found out I could move when I was almost squashed already, but gave it a go again and it was fun and challenging! :D

KawiTeam says ...
Dec 9, 2014 @ 4:19pm

oh yes! Exactly, that not super comprehensive at the first time! Thank you for your feedback :D

Geckoo1337 says ...
Dec 9, 2014 @ 5:33pm

I have ruined my keyboard :)

KawiTeam says ...
Dec 9, 2014 @ 6:21pm

Sorry about that ahah

Krz says ...
Dec 9, 2014 @ 6:50pm

I like the idea a lot and I think some tweaking will make it really enjoyable overall.
Nice game.

Rocketship says ...
Dec 9, 2014 @ 6:54pm

Oo. Trippy. Awesome music!

Code Medicine says ...
Dec 10, 2014 @ 3:18am

The art and audio are beautifully done. Really a great job on this guys. The only critique I have is I was wanting more than just a grind to get the highest score. So some more depth and reason to play. It is a jam game though and I feel like you guys rocked it. Great submission!

zillix says ...
Dec 10, 2014 @ 4:35am

I loved the art and sound direction! I'm not very good with mashing using my left thumb, so I found myself moving my hands around a bit whenever I wanted to score points. Great work!

lisac says ...
Dec 10, 2014 @ 10:17am

Great game! I like the idea, and think it would make a great touchscreen game (for those who didn't mind killing their phone or tablet lol). I really like the contrast between the monochrome and color too, nicely done.

Groydis says ...
Dec 10, 2014 @ 10:36am

Wow, this s a great game, Had a lot of fun playing it. I like the art, I like the music. I was a bit confused at first, but really I was more distracted by the colour, once I got into it, it all came together. Very Enjoyable.

KawiTeam says ...
Dec 10, 2014 @ 10:55am

Oh guys seriously, thx a lot for your feedbacks! Yes Code Medicine, we need to put more gameplay layer in the game!

Simon says ...
Dec 10, 2014 @ 11:41am

Interesting mechanic. Good job!

Alendro says ...
Dec 11, 2014 @ 11:44pm

Nice art and music. Felt a little slow, but it is very clean. Goo job.

local minimum says ...
Dec 12, 2014 @ 12:08am

I really enjoyed the combination of being in one place and pushing walls apart. I'm not a fan of having to spam buttons though, and whould have wished for an option of just staying in the zone to get points rather than hitting space.

In the beginning I found the wall pushing placement kind of counter intuitive as up meant horizontal push. I get why you opted for that solution but maybe if it was possible to hint before placement so one could regret the decision. Say give it a 2 second delay before it starts to fold out, during which you may redirect it. Maybe also using IJKL rather than arrow keys to let hands rest symmetrically on keyboard.

The target positions for gaining points could also move around during later phase of game. Could be fun.

Great game though, tried it until I got more than 1k score, even though the space hitting.

SoulGame says ...
Dec 12, 2014 @ 3:15pm

Art is really good, impressivly neat and clear. I like this kind of work. Concept of the game is cool, and i want to try more but controls frustrate me.
Smashing spacebar is exhausting and hard to master with over controls. I recommand to let player long push space bar to collect points or better, just being on center spot to collect points.
Also, i got confuse with the rainbow blocking line, i wanted to put it horizontally by pushing left or right because i felt like i was tracing a line with a ruler but this made me trace vertically. It's confusing.

If this major issues are corrected, i really want to replay this game.

tmpxyz says ...
Dec 14, 2014 @ 3:38pm

stylish graphics and BGM!

Andynonomous says ...
Dec 14, 2014 @ 4:08pm

Pretty interesting, took me a while to figure out what I was doing, but it's oddly addictive!

KawiTeam says ...
Dec 14, 2014 @ 4:10pm

TY! :D all your feedback are taken into account!

OFF says ...
Dec 14, 2014 @ 8:11pm

Un petit commentaire en français pour changer! ;)

Le jeu fonctionne bien, et on est tenté d'y revenir, mais je lui trouve quelques défauts :
- sur l'aspect graphique, l'idée de base est excellente et les murs sont vraiment géniaux, mais ça tranche un peu trop avec les autre motifs. Les barres de résistances sont ratés à mon sens.
- la progression de la difficulté est un peu trop déséquilibré : on attend beaucoup au début et à un moment, on ne peut plus rien retourner surtout si on a gaspillé des barres au début. Il aurait été peut-être plus intéressant d'avoir des murs arrivant plus vite dès le début mais aps tous en même temps, et surtout du coup des barres qui les renvoie au début.
On pourrait aussi envisager un moyen de gagner des "barres de resistances" pour ajouter de la stratégie que ce soit de les acheter ou de devoir atteindre un élement pour en obtenir une.
- les controles sont un peu trop variés, même si c'était un pur plaisir de voir un jeu conçu pour un clavier AZERTY! ;)

Dans tous les cas l'idée est original et mérite juste un coup de fouet pour rendre le jeu plus nerveux et addictif.

KawiTeam says ...
Dec 14, 2014 @ 11:25pm

Merci pour ton retour très constructif! On espère vraiment avoir le temps pour retoucher tout ça, car au moins ce qui est bien, c'est que les problèmes sont bien ciblés :D
YAPLUKA! :D

Riocide says ...
Dec 15, 2014 @ 2:48pm

Really awesome game!

Dec 16, 2014 @ 6:11pm

Good game. The only thing stopping me from playing it another time is finger exhaustion!

garygreen says ...
Dec 22, 2014 @ 10:02pm

Really liked the graphic style and audio. A great funky idea. :-)

NicePenguins says ...
Dec 26, 2014 @ 6:35pm

Cool idea, maybe i think it would be more fun if you only had to place the items and the score grow only when you are on the spot (and no button smashing) And then the walls are moving faster and you have more items.

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