WARNING
///// flashing visuals /////
INFORMATION
throw away your books, dissolve into the void
give in to the fractal and let the vibrations soothe your indignation
CONCEPT
hold jump longer for higher jump
press roll while on ground to roll
you don't need to be moving to activate roll
roll is cancelled when hitting block, using leaf, or letting go of roll
press jump while rolling to snake (roll jump)
press jump while in the air to leaf
faster fall is higher leaf
was that so hard
DETAIL
created in seventy-two hours for ludum dare thirty-one
CREDIT
christian calhoun // art, music, programming, sfx
david vandal // lead programmer, sfx, funk
TOOL
code // as3, flashdevelop, flashpunk
music // renoise, audacity, guitar feedback, no-input mixing
sfx // nintendo dmg, lsdj, audacity, sfxr
art // paint.net, irfanview, wordpad
CONTROL
z/up/space // jump / leaf
x/shift // roll
left/right // move
r // reset
m // mute
Downloads and Links
Ratings
#149 | Overall(Jam) | 3.69 |
#152 | Fun(Jam) | 3.56 |
#178 | Mood(Jam) | 3.53 |
#180 | Theme(Jam) | 3.92 |
#199 | Audio(Jam) | 3.42 |
#358 | Innovation(Jam) | 3.26 |
#377 | Graphics(Jam) | 3.54 |
#1934 | Coolness | 32% |
Comments
I'm not big on vaporwave stuff, so I rated this harsher than other people will. But I think this was a very clever way to get around the one screen rule.
Love the sound and the gameplay. It's challenging but thanks to the checkpoints not unfair. I think, I will return to play this game from time to time.
Wow, this is a great entry! I loved how you used the checkpoint/level end system to create more levels in the same space, and the ambience was great. I really struggled trying to get to that second checkpoint, though. I'm not sure what it was, but I died something like 45 times trying to make the jump from the first pedestal to the next. Did I need to dash and THEN jump? Not sure... but in any case, it's a brilliantly done little platformer.
Thank you for the game!
YEAH YOU NEED TO DASH AND THEN JUMP / IT'S OKAY THOUGH I FORGIVE YOU
Good job. I got stuck before getting to the second checkpoint as well, just needed to know the dash-jump trick to continue having fun.
It's nice to see something like this. The audio was great, really enjoyed it. The difficulty ramps up a bit too fast though. Looking forward to getting to the last level.
I finished it! OH MY GOD MY EYES!! After 358 deaths I picked the leaf? And actually thought my eyes were really failing me. It took me 510 deaths to finish. Nice!
Dash jump should be explained more, and got pretty frustrating with the scarcity of checkpoints.
I love it! The main character reminds me a lot of Juni from Knytt Stories.
that was fun to play :) instant respawns make games like this so much more enjoyable ;)
I like your style. Everything is nice in this game, well done.
Damn too hard,but still nice game and nice concept, loved how you did the "levels" :D. For me this game is too exigent on the jump "combo" (if I press an arrow the long jump stop in mid air ...) and that hitbox AAAaarg!
Chroma Kuroma 2, huh? Great work guys, played this game for a while! 4 stars.
What's the player supposed to be?
Super! There are always some games in Ludum Dare that I play through to the end even though they are frustrating me, and this was one: I finished with 502s and 375 deaths. I thought the level/game design was the shining quality; the game was really good at showing you that things were possible without too much hand-holding; the checkpoints were in generous enough, and there was some opportunity to "do it the wrong way", which is my favorite. I thought that the controls could be improved: The "dash" key should probably just be a "dash jump" key, since that's what I did 99% of the time, and some of my deaths were just from not successfully timing those two buttons together. Jumping off edges could have used a little help. Otherwise the controls were extremely tight. Visuals and sound were cool, but I really found myself squinting at the board on my screen and I can only imagine on a high-res monitor what it would be like. I also was pretty lost until I saw that 'x' was a key I could use; if this had been introduced in the game like LEAF I think it would have been helpful. I never quite figured out what the rules were for LEAF, like, why do I jump higher when I've been falling longer? But it was still a very satisfying game. Nice work.
IT IS A SEQUEL TO A GAME WE MADE IN GAME MAKER A FEW YEARS AGO. THE PLAYER IS A MYTHICAL CREATURE WHO BOUNCES AROUND. THANKS FOR PLAYING.
Awesome game. Cool and trippy audio/visuals, tight controls, and neat concept. However, the difficulty increased way too quickly for me personally. Congrats!
Awesome game, had lots of fun. Finally beat it after 500+ deaths
Sometimes the goal is hard to see, and it kind of breaks up the flow of the game scanning the level to figure out where to go. Because of the "one-screeness" of the game, the level design sometimes doesn't make it obvious where I'm supposed to look first, because some level elements are just leftovers from previous levels.
Tip for people playing: Sometimes there is another path...
THERE IS USUALLY ONE INTENDED PATH, AND ONE HARDER BUT DOABLE PATH. AND ABOUT THE SCANNING THE LEVEL THING, I FOUND IT BEST TO TURN THE BRIGHTNESS UP ON THE MONITOR.
It's very hard... 205 death and I have only made it to the stage of your first screenshot... The double jump is a challenge to really master.
Overall the game is really good. Things look a bit simple at first, but soon you will find that the graphical effect is amazing! Also, I'm amazed that you can make and test out so many levels in just 72 hours.
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beautiful!