Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Light in the Dark

by Olive - Jam Entry

This is my first game and my first Ludum Dare. I had an idea that would be on one screen that my boyfriend was going to help me make. But he didn't get around to it and I don't know how to code so I made it in Twine instead. ;P

Downloads and Links




Tipyx says ...
Dec 8, 2014 @ 10:19pm

Good idea and story :)

pfitzner says ...
Dec 8, 2014 @ 10:20pm

You know, I didn't expect you to be [REDACTED] at first, so that was a nice surprise.

Other than that, it felt like all the choices were essentially random; I was not really a fan.

arzi says ...
Dec 8, 2014 @ 10:22pm

I guess Twine games are technically on one screen :) Nice one.

xWarZonex says ...
Dec 8, 2014 @ 10:27pm

I wish you had more freedom to chose your own story.

March says ...
Dec 8, 2014 @ 11:26pm

Very well crafted story :)

ChronusZ says ...
Dec 8, 2014 @ 11:48pm

An interesting presentation of characterization, but, like others have said, some more branching would have been nice.

hissssssssss says ...
Dec 9, 2014 @ 11:43am

This didn't really grab me at first, but then it got better with a few replays, where you can see yourself in other branches of the story.

Teesquared says ...
Dec 10, 2014 @ 1:48pm

Very engaging and fun interactive story. Who needs programmers anyways :)

CrefossusJam says ...
Dec 10, 2014 @ 1:50pm

A good amount of text on each page makes it easier to follow but it's a bit too linear for me. I'm not really sure how you tried to fit the theme in either other than it's on one page.

I think the mood is the strongest and unfortunately there is no writing category which is fairly good.

Hempuli says ...
Dec 10, 2014 @ 2:50pm

Interesting story! I liked that it wasn't immediately apparent exactly what the player was :)

torcado194 says ...
Dec 12, 2014 @ 2:24am

very neat! i love all the different paths you can take. good job!

snickersnacks says ...
Dec 12, 2014 @ 3:07am

Linear and short, but this was a good first attempt. Nice job :)

rjhelms says ...
Dec 12, 2014 @ 3:09am

Cool story - I like the way that the different branches tie back to each other, it's a nice nod to players who want to see as much of the decision tree as they can.

Felladrin says ...
Dec 12, 2014 @ 3:11am

Very nice entry! Good workaround for not being able to code.

Dec 12, 2014 @ 4:34am

Nice to see another interactive fiction. We did a game in Twine too.
Felt just a little too linear for me, but the choices suited the story well, so it was okay.
I think a lot of readers will only play through once, so you may want to make the hook a little more obvious in all of your branches. That would probably help people come back to make different choices as well.

Dec 15, 2014 @ 12:34am

Bah, we need a writing category for situations like these... you did a good job of breaking up your story into bites, but feeling like the beginning--before I understand what I am and what I'm doing--is non-linear, and after I understand my character, it's linear, is a bit frustrating. Choices are great but an informed choice is even better. You don't have to give the whole reveal, but before we know anything our choices become effectively random.

This is a nice little slice of story. I got the dandelion ending--cute :] Thank you for the game!

Dec 16, 2014 @ 6:08am

I like text adventure games, well made story, Good job! :)

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]