Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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On One String

by miko - Jam Entry

Requires a keyboard (arrow keys or WASD)

This game uses a well-loved game mechanic to tell a story about its creation. And it does it all on one screen.

Made in Construct 2.

Design and Implementation by Miko Charbonneau and Dale Lemieux.

Music by Kevin MacLeod.
Font by !Exclamachine.

Downloads and Links




Dec 9, 2014 @ 2:49pm

The UI looks cool, but with the story progressing (especially when you allow the snake to go through its body), the story becomes difficult to read. And I personally don't find many choice or constraint in this game... It could be more interesting if the user did not only "find the letter".

Nice sound and theme!

seraphki says ...
Dec 9, 2014 @ 2:58pm

I really like the concept of a snake game telling a story =D My only suggestion would be to implement consequence, and made multiple levels with shorter sentences. For the first few words I was really excited and worried that I might run into myself, and knew that if I did I'd have to play it again so I'd know what it said. The concept is awesome, so I hope you continue working on it!

paperweight says ...
Dec 10, 2014 @ 10:25pm

Interesting idea but it's too hard to read unless you crash and at that point I'm not sure it's a game. Music is lifted from somewhere else but I can't quite put my finger on it!

Chaoseed says ...
Dec 22, 2014 @ 2:20am

Very clever! It goes on for quite a while, though, heh. By the end it got difficult to read...I started wondering when it would be over. I did enjoy the ride, though!

OttersDen says ...
Dec 22, 2014 @ 9:09am

I like how it makes a sentence. I got really far before finding out that there's no way to die, but still, nice job!

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