Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Squidcor - Jam Entry

Hyperdodge is a score-attack arcade game where the player must dodge, duck, dip, dive and dodge between coloured balls.

Downloads and Links




Reyn says ...
Dec 9, 2014 @ 6:09am

Hi. The game reminds me of xonix! I seem to not be able to get more than +-7800, the red ball is vicious :) I like the near miss slowdown, sometimes it felt it would trigger but did not, it will probably be annoying if it happened too often. The level art colors are very retro but the ball colors for me don't mix with it well. You hint at a global high score on mgsa but there doesn't seem to be one? Nice game thanks!

Dec 10, 2014 @ 11:50pm

The collision effect is awesome! But the collision judgment seems to work not properly some times. My ball crush to a red ball then it stick to me till death, which is a bit weird (it should bounce back)

The idea is very clear and the game is addictive. Good job.

asobitech says ...
Dec 11, 2014 @ 12:02am

If you can dodge a spanner you can dodge a ball.

Dec 11, 2014 @ 12:17am

I liked the presentation of this, the graphics are minimalistic but neat, the chromatic abberation effect on the screen looks cool, and I enjoyed the slow motion effects when getting near a ball. Gameplay was ok, though pretty much as soon as the red ball appears it just got stuck on me and killed me. Maybe the player could move faster, but spawn more balls more quickly to balance it out? Good job though.

lightsoda says ...
Dec 11, 2014 @ 12:21am

Overall the player speed was way too slow for my taste, you can't really get away even if you notice something moving your way, especially the red ball which was hammering me without me being able to do anything.

I really enjoyed the graphics, the flair when something bumps into you and the slow motion when you get close to a ball was really cool.

Tuism says ...
Dec 12, 2014 @ 8:17am

Really good!

I love the effects, the bullet time is very cool, but inconsistent. I wanted to rely on them but I couldn't, sometimes they'd trigger sometimes they won't, so I ended up running away instead of engaging in cool manoeuvres.

It was very twitchy and got a proper rise out of me, so emotionally engaging, that's good.

There's a limit to how much of this one can take though. It feels utterly random and uncontrollable at some stage. Think it's too fast for any meaningful decisions. Which would be alleviated by the bullet time if it were consistent.

Riocide says ...
Dec 12, 2014 @ 3:00pm

Cool look, feel and nice work on the Audio!

pkenney says ...
Dec 15, 2014 @ 12:31am

WOW the timeslow is such a cool feature! Many very nice small touches of polish here. The red ball ruined my day though, he's right on me so badly, I felt like he messed up the whole dodge feel of the game. Maybe I'm just being a wimp tho!

Very slick game that gave me a thrill.

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