Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by jangler - Compo Entry

Six hours to go, but I can't think of anything to add, so here it is!
Made entirely from scratch in C/SDL2 using the GNU toolchain and a slightly modified version of the vis text editor. Graphics made in Aseprite. Music and sound effects made in Schism Tracker using Roland CR-78 samples (found online) and Casio VL-1 samples (recorded myself).

The Windows executable is 32-bit and should run on either i686 or x86-64 architectures.

The Linux executable is 64-bit and does not include shared libraries. You'll need to have your distribution's packages for SDL2, SDL2_image, and SDL2_mixer installed to run it.

The README.txt is reproduced below.


An arcade-style game of collecting silverware and throwing it at large
blue scorpions. As you collect more utensils, more blocks and enemies
fall in. Can you attain the rank of CHAMPION?

This game was made from scratch in 48 hours for the Ludum Dare 31 compo.


- Arrow keys: move
- F: jump
- D: throw utensil
- S: shift utensils

- F11: toggle fullscreen
- Esc: toggle pause

Downloads and Links




Znurre says ...
Dec 8, 2014 @ 4:51pm

Very polished! Fun gameplay, good audio, good graphics.
You also get an extra score from me for having coded it from scratch with C and SDL2 :)

uberscientist says ...
Dec 10, 2014 @ 4:31am

I liked the main character :O

BitOfGold says ...
Dec 10, 2014 @ 11:54am

Nice! It was fun to play, nice simple graphics, you have even camera shake. :) I liked this one!

Wampus says ...
Dec 10, 2014 @ 8:32pm

Power ups, enemies disguised as walls, increasing difficulty, this game has it all!

ChrisMingay says ...
Dec 10, 2014 @ 8:32pm

Adore the music :) very smooth and fun engine as well, nice one!

Waterman7 says ...
Dec 10, 2014 @ 8:35pm

Lovely little game, well done! Great choice of weapons, too :)

floorman says ...
Dec 10, 2014 @ 8:36pm

Obstacles falling from the sky, an obscure purple (at least I think it's purple, I'm colorblind) guy being chased by purple scorpions (again, I think It's purple).

Awesome job on the graphics and audio, for 48 hours work this is awesome.

Really awesome game. =)

Wilson says ...
Dec 10, 2014 @ 8:41pm

Very nice!

ViliX64 says ...
Dec 10, 2014 @ 9:25pm

Nice entry :

wademcgillis says ...
Dec 10, 2014 @ 9:35pm

Fun little game! The movement is a bit slow though. I also couldn't figure out how to use the bombs, S D and F never did anything.

squeaky-clean says ...
Dec 11, 2014 @ 4:34am

I can only get to Fork Fighter, the controls feel a bit awkward, but I love it. The art is great, the music is cute.

Bernhard says ...
Dec 11, 2014 @ 3:32pm

Feels very complete and polished, really liked this entry a lot. I became a Knife Knight wooo

ripatti says ...
Dec 12, 2014 @ 12:14am

Very nice entry, one of the best one i've tried so far. It's simple and looks finished from all sides: design, gameplay, graphics and audio. Good stuff!

cyrixd says ...
Dec 12, 2014 @ 12:19am

Excellent feel to the game, really well done. Could see it being a great foundation for a local-multiplayer arena or the like. Dug the sound track.
Very curious theme too... throwing silverware at scorpions! :D

loopinlouie says ...
Dec 12, 2014 @ 12:32am

This game feels very finished. Awesome that it was done for 48 hour compo too! I don't think I have ever played a game where I had to get a single use weapon every time I wanted to fight back. Pretty cool mechanic. This really made me have to work to destroy the enemies instead of just blast them or jump on them or something. Instead I was navigating around the enemies trying to grab the fork and then making sure not to waste it by missing. The multiplier and throwing multiple utensils was pretty cool, but I wish it was based on number of uses instead of on a timer, like I get one or two good uses of it when I want, rather than have a time limit on using it, mostly because it still consumes your utensils and it was hard to get it where I had enough utensils, enough time, and enough monsters around to make it worth it. I was also a little bit confused why some guys didn't die in one hit. I think it had to do with the different types of utensils, which is what the shifting them was for, but I couldn't figure out the difference between which badguys required spoons and which ones needed knives (I thought they were all just purple scorpions). Fullscreen mode redrew the screen without the floor tiles for some reason. Great music and art too btw!

jangler says ...
Dec 12, 2014 @ 2:44am

Thanks for the in-depth feedback! I had wondered if people would figure out the utensils. I intentionally left them unexplained. Forks and knives are deadly, and knives can pass through and hit multiple enemies, but spoons are inert (unless you have a certain power-up).

Dexyne says ...
Dec 12, 2014 @ 9:19pm

Interesting game, good audio, graphics and the engine run well.
Moving blocks to make the level is interesting and respect the theme.

So, well done!

Mr.Greenhat says ...
Dec 13, 2014 @ 12:41am

Gameplay feels solid! I love how the map changes with each level.

L0N3 W0LF says ...
Dec 13, 2014 @ 4:08pm

I like it :D The gameplay is very fun! and i love the graphics <3 Excelent work :D

pjimmy says ...
Dec 13, 2014 @ 4:35pm

nice, simple mechanic but very fun game, audio and graphics are top, well done

dieblume86 says ...
Dec 16, 2014 @ 4:12pm

nice game, i like how the blocs fall

JayCee23 says ...
Dec 28, 2014 @ 8:56pm

Got to level 13 and those jerks cornered me. Wow that was a fun game.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]