Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Andres Soto

by AndresGames - Compo Entry

Leap into darkness to collect coins. There are platforms that are randomly placed at the beginning of each try. The Lights in the room go out randomly and you must remember the layout to be able to collect coins.

As you collect more coins it gives you less time to get the next coins.

Oh and please post highest amount of coins you achieved. Some friendly competition never hurt. The highest I have gotten is 37.

About AndresGames:
I am a 21 year old named Andres (if you couldn't guess) that loves coding for fun. This is my first entry so it was new to me. I make mobile games though with this I will be releasing all my games on web as well. First game is called Time Attack.

Downloads and Links


Ratings

Coolness68%
#668Audio2.51
#685Innovation2.95
#784Theme3.42
#838Overall2.92
#964Fun2.58
#970Mood2.40
#1105Graphics2.13

Comments

JNyknn says ...
Dec 8, 2014 @ 7:33pm

Interesting concept, although I wasn't completely sure what was happening on the screen.

AndresGames says ...
Dec 8, 2014 @ 7:40pm

It's supposed to be lights going out randomly. Hence the yellow glowing things.

jarry says ...
Dec 9, 2014 @ 12:45am

Good concept.

Nobuyoshi says ...
Dec 9, 2014 @ 12:51am

Interesting. But, a little bit confusing.

rantt says ...
Dec 9, 2014 @ 12:52am

Cool concept, the lights switching off made grabbing the coins tricky. I liked it, nicely done.

srakowski says ...
Dec 9, 2014 @ 4:13am

Hard to find things in the dark! :) Like the idea though.

AndresGames says ...
Dec 9, 2014 @ 4:43am

@srakowski, thats kind of the point :D and the coin has a beacon on it to make it easier!

JFern says ...
Dec 9, 2014 @ 7:27am

42 coins later, a pretty interesting game. Seems easier with certain random layouts and I wish that jumping was a little less "floaty" coming down, but I had a lot of fun trying to grab the coins before time ran out!

Dec 9, 2014 @ 7:28am

I like the idea. The problem was with the random platforms you can't always get to the coin. Also the intro banner telling you it's about to start sometimes hides platforms that you need to memorize before the lights go out.

AlSweigart says ...
Dec 9, 2014 @ 7:35am

Good concept, though the gameplay was kind of confusing.

AndresGames says ...
Dec 9, 2014 @ 8:01am

@JFern, nice job on the 42! Yeah I'm going to work on the layout generation a little, maybe making some always be a certain height to address the problem of not being able to reach certain coins.
@Bolt - You are right about the banner, will consider making it see through or smaller.

@AlSweigart or anyone who thinks gameplay is confusing more info on why would help me address this issue later on! thanks for the feedback guys!

rzuf says ...
Dec 9, 2014 @ 11:32am

Awesome concept. I don't really like random placement of the platforms. Wouldn't it be better, if there was some predefined patterns to randomly choose level's layout?

bobismijnnaam says ...
Dec 9, 2014 @ 6:08pm

I got to 25 coins! Pretty fun game, it's mostly pretty balanced unless the field changes when everything is black, and when you finally get to see what the map looks like it's already impossible to get to the target with the time left. The jumping mechanic is *very* weird in the beginning but once you get used to it it becomes useful.

AndresGames says ...
Dec 9, 2014 @ 7:20pm

@rzuf, thanks for the input. I think I will end up doing what you said and saving ~ 50 different layouts.

@bobismijnnaam, The field doesn't change when it goes black. Only time it changes is on retry. It's partially a memorizing game.

zompi says ...
Dec 9, 2014 @ 8:44pm

Cool, but remembering the platforms position isn't that necessary. I got 31 just by randomly jumping ;)
Anyway, concept is cool, and that groovy music!

nine baobabs says ...
Dec 9, 2014 @ 10:37pm

Very neat concept. I got a pretty nice/lucky platform layout and managed 57. It was probably my third or fourth attempt, the first few tries I wasn't sure what was going on. Oh, liked the music as well, very chill.

My ideas for making it a little less confusing would be:

-wait a little more before turning off the first lights (my thinking here is to let the player get a coin or two and get used to the controls / room layout)

-maybe try turning off just one to start with, then two, etc. this might help communicate to players that the lights are going out

-fading out the lights just a little over time as they go out might also help with this

-a little dithering affect on the edges might give the player another clue that the black represents darkness (i'm thinking warcraft 2 fog of war here for some reason).

-maybe when hitting something in the darkness, you see an edge appear or a little effect to let you know you hit something (a simple way might be to just show like a shadow of the whole platform for a split second).

-one frustration point for me was waiting for my guy to land (either floating down onto a coin or onto a platform so I could jump again), I seemed to spend most of the few seconds available on each coin just waiting to land..

Just some ideas!

I like the premise of having to remember the layout and navigate it in the dark. Also the idea of encouraging a little friendly competition was ingenious :) Hope you iterate on this one a few times. Good luck!

AndresGames says ...
Dec 10, 2014 @ 10:13am

I have worked on it quite a bit. Thanks for all the feedback guys! The more I hear back the better I can make it. Didn't think the floating thing was a big deal until I changed it. I got into the 100's because of that (also the powerups I implemented). Since this will be releasing on mobile I thought the eye was a bit small to keep track of so I have the area around the player is always visible. Kind of like a fog of war.

I also changed it to not turn lights off until a few seconds after the start of the round.

Ice power-ups and Light power ups. Really excited to see where this can go. Thanks for the input and keep em coming!

sorlok says ...
Dec 11, 2014 @ 6:48am

Enjoyable, and pretty clever! Good use of theme, interesting spin on memory puzzles. I think a gradient-based light source (or even a full 3d-rendered light) would have made the "lights going off" idea clearer. Great job!

jpmit says ...
Dec 12, 2014 @ 7:21pm

Great game, well done.

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