Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Filthy And Guilty

by Pajama-Llama - Jam Entry

Use your cop team to interrogate the crooks and find the location of the bomb.
Your cops are better with different crooks.
You can switch between the cops with 'w' and 'x', question the crooks with 'space' and interact with objects with 'return'.

Have fun!

Downloads and Links




TravisChen says ...
Dec 9, 2014 @ 2:55am

Very pretty

FatKarate says ...
Dec 9, 2014 @ 2:58am

I could not figure out how to play. It looks real nice.

Gigawicket says ...
Dec 9, 2014 @ 2:59am

Very good concept. I won but I'm not entirely sure why. It was just guesswork. Graphics look excellent.

cdwaddell says ...
Dec 9, 2014 @ 3:01am

Gorgeous game. The art assets are very nice. I have no clue what I am doing in the game and had a hard time accomplishing anything. Moving around also took ages, and I didn't see a reason for it to take so long to get around. I feel as though you should be able to access and interact with more stuff, but it isn't obvious how to do so. Gorgeous and fun, would like it to be a bit more welcoming play wise.

nicotuason says ...
Dec 9, 2014 @ 3:03am

Some of the best pixel art I've seen! The music really helps sell the atmosphere too. The characters have a lot of personality. Once you find out which cop matches which crook, it ends a bit quickly, but still a great game!

psychonull says ...
Dec 9, 2014 @ 3:04am

awesome graphics and mood, the music kind of repetitive but I loved how it looks. didn't got far though. I'm gonna play it later

DavidVisscher says ...
Dec 9, 2014 @ 3:11am

Interesting idea! The art is absolutely amazing!

MrMordem says ...
Dec 9, 2014 @ 3:21am

Really good, the graphics are well done

sorlok says ...
Dec 9, 2014 @ 3:23am

I really love the mood for this game! The random character talk is just beautiful, too. My only problem is, surprisingly, the gameplay; all you do is mash buttons (slowly) to win; it'd be great if there was some "inference" or "deduction". Also, I was kind of expecting that having two cops in one room changes things (like good cop/bad cop). All in all, the first game I rated that really drew me into the world.

cxsquared says ...
Dec 9, 2014 @ 3:30am

Super graphics, really well written, and good music. The story was a little confusing but good work.

jrap says ...
Dec 9, 2014 @ 6:34am

oh my god this is incredible. unbelievable.
prettiest game and best mood yet.

Anikki says ...
Dec 9, 2014 @ 10:45am

Great art and concept. I like how the idea makes something of the theme and doesn't just use it as constraint. I had a bit of an hard time figuring out how to move the game along.

Pajama-Llama says ...
Dec 9, 2014 @ 1:45pm

Wow guys, it's great to wake up after this long weekend and see all these comments. Thank you guys!

It's a game of firsts for us, first wholly coded game for me(Dave), first pixel art game(Stan) and first Ludum Dare(Juda) so these comments help a lot.

Thanks for the feedback! We wanted the player to have more interactions (like shine a lamp in the crook's face or throw water in their face) but unfortunately that didn't make it in. The talking and walking speed is also something that we do wanna tweak.
We do get the problems with the gameplay and are sorry to hear that, but it's a fine learning experience that we'll think about improving!

Thanks guys!
Now I'm off to play some other jam-games. ;)

dunin says ...
Dec 10, 2014 @ 6:34pm

Nice looking.
I win but... why? I don't make anything (I mean really...)
I spent a lot of time trying to turn off the fan (to, after, give some water...)...

Wertle says ...
Dec 10, 2014 @ 9:00pm

Loved the amount of character that went into the art, it was really nice. I thought you were trying to do some ambitious stuff with figuring out who to use to interrogate whom, and the revelation of different information over time, though some of it felt a little flat (maybe just time constraints to iterate on that style of interaction). There wasn't much build-up between figuring out what was going on and solving the case - when I won it was sort of a surprise. Also, even though everyone had a ton of character, I found myself spamming through the options to figure out the match because of the time pressure, instead of losing myself in the fantasy of the world. I'd say this idea is worth exploring further! Nice work.

hoqjed says ...
Dec 14, 2014 @ 10:25pm

As some others have said already, it's a bit confusing why exactly certain actions work and lead to winning the game. I played and won twice, but I'm not entirely certain why I won on each occasion.

I knew it had something to do with using specific characters (perhaps in a sequence) to soften up specific people so that you could get the middle guy to give in. It just seemed really vulnerable to guesswork, and players can do things by brute forcing their way through the game rather than thinking about why certain things work/don't work.

It's a nice concept, very nice graphical style, intense mood... but the gameplay itself isn't terribly intuitive to figure out. I think that if there were a focus on less player controlled characters then some of the mechanics may have been more obvious for this size of game. 4 characters all at once is a bit... much to throw at someone at once while figuring everything else out. The same could actually go for how many people to interrogate... since having three people but only seemingly needing to interrogate two to win... seems like there's definitely some stuff that could have been cut to make things clearer.

Try to focus on introducing mechanics to the player in a way that builds up rather than tries to do it all at once. But overall, good job!

- Dylan

ChuiGum says ...
Dec 16, 2014 @ 10:10pm

5 Star Graphics! Loved the art style, and fun game and nice music!

ilokimo says ...
Dec 16, 2014 @ 11:30pm

Wow on every aspect except the game mechanics, I expected more from the settings and you were going in the right direction but maybe focused to much on polishing the look and feel. Anyway very impressive!

PapyPilgrim says ...
Dec 23, 2014 @ 6:16pm

There isn't much gameplay to it... You just press space and hope for a win :/

Graphics are excpetionnal though and the music is nice (a bit repetitive maybe), but that doesn't make a game

gameattack says ...
Dec 23, 2014 @ 7:17pm

Well Done! Graphics are amazing. I like the suspense due to the music and the countdown. I mean the whole atmosphere is really cool. But I have to agree with other comments. I have won but I still don't know where the bomb is or who are the suspects.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]