Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Manic Depressive

by isaque.picao.sanches - Compo Entry

Here’s my submission for the COMPO:

Theme: Entire Game on One Screen.

My starting point was centering the whole game on a single thing, and zooming in and out of it. It’s a conceptual interpretation of the theme, instead of a more literal/mechanical approach.

This is an experimental game about Bipolar disorder. It’s meant to represent the illness through its mechanics and systems.

tips for stuck players:
• You can't cimb the rock if you're "feeling" blue or pink (or black, later in the game). To climb the rock, you have to "feel" red.
• The game has two endings (a win state/a fail state); after the game title, press 'Down Arrow'.

Current version: 1.0

Downloads and Links




Spacemyname says ...
Dec 8, 2014 @ 3:54am

Very well made game! I really liked the idea behind it, perhaps could you make a "sequel" to it? I would totally play it!

Frenchie says ...
Dec 11, 2014 @ 11:17am

Nice concept! I was stuck until I read the spoiler. Maybe with some modification you could let the player know what they need to do to help them figure it out? I think it's the multiple views that really confused me

Dec 11, 2014 @ 12:12pm

Thanks. I'm planning change the game in a future update, but right now (during the judging process) it wouldn't be fair.
A bit more text giving more context to the mechanics, a warning to go back at the title screen and maybe a few more levels.

Team Myopia says ...
Dec 12, 2014 @ 7:37am

nice chill vibe to the game overall, good job.

Maurogik says ...
Dec 13, 2014 @ 9:20am

Very interesting concept ! It's pretty well made too. Great job !

Mincemeat says ...
Dec 20, 2014 @ 2:07am

I myself Have Bi-Polar disorder. This is not something I would consider to be a game, but my opinion is not empirical fact. If I DO judge it as a game the fun is nowhere to be found at all. I don't mean to bash you or anything but you seem to have lost the 'game' part of your game and it just ends up being something that bashes you over the head with feeling bad, which I already do on a regular basis.

To sum it up making a player feel useless with no rewards, and no real gameplay other than waiting is a terrible experience to have as a player, and yes I'm aware that is exactly how bi-polar disorder makes the sufferer feel, but in my opinion a game is more than just the story and the theme, it needs mechanics and this only has one.

all of the 'mean-ness' aside You did do a fantastic job of showing the player of the 'game' what it's like when you are on one of your low periods. You also did a great job with the mood of the game, and the sound effects are spot on. You did such a good job that you ended up making me feel a bit depressed since you reminded me what the disease throws at me every day, maybe put up some kind of warning that the game can cause you to feel even MORE depressed?

P.S: I see you have removed the 'fun' vote, so you seem to already be aware of much of what I just said. I say these things not to be mean but to try and give you the perspective of another person other than your own, take it as you will, but I hope you don't take it as an offense as it was not meant as one.

Dec 20, 2014 @ 3:23am

I didn't take offense at all. For better and for worse, everything you said is somewhat true. Keep in mind this is the 1.0v too, and I have some changes planned for the game, but at its core it won't change that much, it will still make you feel what's its meant to make the player feel.
Maybe a warning would indeed be appropriate; if another player makes this complain, I will add a disclaimer.
I did remove the 'fun' vote with that in mind. I personally don't suffer from chronic depression or bipolar disorder, as I mentioned in my postmortem, and the game doesn't feel as "heavy" to me. If you say it has such a powerful impact on you, that make me somewhat happy as an artist.
Again, I may have to add an disclaimer about this, but your feedback makes me happy nonetheless.
Thank you for your comment.

Dec 20, 2014 @ 3:25am

makes* me somewhat happy as

Mincemeat says ...
Dec 20, 2014 @ 3:38am

fantastic, I'm glad I didn't offend you and I wish you happiness and Success in your endeavors, thank you for considering my opinions.

mathmadlen says ...
Dec 20, 2014 @ 4:14am

An interesting journey for someone who is only vaguely aware of this disorder. I like your approach to visualizing this problem and the fact that it's not trying to be traditionally 'game-like'. It could have some more direction for the player, but other then this, really impressive work.

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