Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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We Are One

by justking14 - Compo Entry

Downloads and Links




johnbrynte says ...
Dec 8, 2014 @ 8:59pm

Really cool concept and great controls! A bit short and the different screens might have benefited from being more "connected" so that you don't accidentally reach the goal for a player you didn't focus on.

NuSan says ...
Dec 9, 2014 @ 1:06pm

I cant run it on my pc, the screen is always black and the application doesnt want to minimise. Could you make a webplayer export maybe?

Alendro says ...
Dec 10, 2014 @ 2:58pm

Whoa very interesting idea. I like it

Ken Scott says ...
Dec 12, 2014 @ 9:06am

A couple of notes. First, it took way to much effort to get this to run. Downloading the source from get hub, opening the Unity project when the exe didn't work, deleting the exe and data files so that Unity could compile the code. The idea intrigued me enough to stick with it.

Once I got it running, it took me a long time to figure out that I could wall jump. This is a core feature and it isn't mentioned in your ReadMe.

I really like the Atari 2600 graphics. They match the simple gameplay well. I wish there were more levels or even a timer. Maybe an endless mode where completed levels are immediately replaced with a new one. Just a thought. Good job.

asobitech says ...
Dec 15, 2014 @ 7:20am

Nice idea, and I'm a fan of the Atari 2600 presentation.

Paisley Games says ...
Dec 18, 2014 @ 2:26am

I like the way it looks.

Renaldo says ...
Dec 28, 2014 @ 10:12pm

The controls are a bit strange, but it's easy to get used to them. Some dots lost their tracks and got into the other dots' places, what made the game impossible to beat. Overall, the game is fun. Good job!

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