Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by vlamaster - Compo Entry

Destroy bombs and protect your little island. Get items, power ups and try to survive as many waves as possible.

This game lacks some gameplay, but it's because I was late for the jam and I had to finish this project early, because of school.

I hope you enjoy it, and I am looking forward to work on this game after the jam.

some items/upgrades are not getting reset after death.


A,D - move
W - jump
2xW - 2-jump
mouse - shoot

Downloads and Links




Dec 8, 2014 @ 3:03pm

i really like how the player feels when i input controls, Very simple game but in a good way :D

Tipyx says ...
Dec 8, 2014 @ 3:04pm

So haaaard ! ^^

hectorhon says ...
Dec 8, 2014 @ 3:08pm

Hey! It was more fun than expected! I feel that the difficulty is just nice, but I had trouble collecting scraps to exchange. Once you add the audio, I'm sure this will turn out to be a attractive game!

kalugny says ...
Dec 9, 2014 @ 6:21pm

Also had more fun then expected. The "collect stuff while shooting and jumping" mechanic works very well.

S0rax says ...
Dec 9, 2014 @ 6:23pm

It'sa very hard game, but i like the concept. Music and sound are missing the game

Myyyvothrr says ...
Dec 9, 2014 @ 6:26pm

Nice one!

SuperDisk says ...
Dec 12, 2014 @ 4:08pm

You can definitely tell where you were going with this, what with the seemingly nonfunctional items on the map. It's a good game for what it is! I wish the bombs had sped up though.

Scam says ...
Dec 12, 2014 @ 4:20pm

The audio with beating techno music and loud explosion effects were obviously missing. Of course a game like this needs a crosshair-shaped cursor. I liked the concept progression. Waiting for the next upgrade kept me playing. What I didn't like was the constant mouse clicking, especially when you needed multiple hits to down one bomb.

zatyka says ...
Dec 16, 2014 @ 2:18am

That was simple, but fun. The jumping felt a little unforgiving... I most often died when trying to jump off the edge, but the jump didn't register, and I fell to my doom.

I was hoping there would be a bit more variety to the game, and look forward to a post-compo version.

johnbrynte says ...
Dec 18, 2014 @ 10:29pm

Simple yet challenging idea that keeps you playing for a while! Would have been fun to have different kind of bombs, for example one that drops immediately but only explodes within a set timer and you need to throw away. This have some potential!

Dec 28, 2014 @ 7:29pm

Really lacks some audio, but I guess you're excused.. :) The movement felt surprisingly good.
Gameplay could be a little more varied after all, but it's a good start and holds some potential for a really fun game, you know, the super crate box kind.

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