Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

The Hall Effect

by aranscope - Compo Entry

The Hall Affect is a VS. platformer with a twist, It's not just your friends you have to look out for. Magnets will be flying in every direction pulled side to side by each other, some sticking to walls and others forming giant waves. Good luck!

Controls:
Controller (Xbox 360):
Jump: A
Strafe: Left Analog
Shoot: X

Player 1:
Jump: Space
Strafe: A,D
Shoot: Left Ctrl/Mouse 1

Player 2:
Jump: Up arrow
Strafe: Left, Right arrows
Shoot: Right Ctrl

*Note: This is a super alpha, like an alpha but too broken to receive the title. It is best played with xbox 360 controllers as anything else is fairly awful. This is also my first ever entry and second time ever using unity so please give me some constructive criticism!

Downloads and Links


Ratings

#354Humor2.80
#726Graphics2.80
#795Audio2.25
#952Innovation2.50
#1049Theme3.00
#1065Mood2.13
#1117Fun2.25
#1207Overall2.06
#2152Coolness22%

Comments

Trixton says ...
Dec 9, 2014 @ 5:40am

This game is hilariously bad in its current state, but I certainly got a nice laugh when something (me?) exploded into hundreds of blocks.

Liam :D says ...
Dec 10, 2014 @ 11:30am

Yeah I love the death effect :D

Frenchie says ...
Dec 11, 2014 @ 11:12am

Some cool physics here!

LMT says ...
Dec 14, 2014 @ 11:57am

Well... That was certainly interesting. Not sure quite what it was but something happened.

aranscope says ...
Dec 16, 2014 @ 5:45pm

@Trixton I know, I know :) This is the first project I made with unity and I used barely any of the time. If I get round to it I will be recreating this without the huge time constraints. I think the concept isn't terrible though.

Lo-X says ...
Dec 16, 2014 @ 7:15pm

The concept sounds interesting but I can't understand what's happening in game.
The movements are hard to control, the fact that you slip is hard to master. There are some sound effects issues when you jump on a platform (the sound is played several times, which is annoying).
But I liked too when someone die and is shattered in cubes :)

Mechatodzilla says ...
Dec 18, 2014 @ 11:49pm

You showed up, you put something together, and you got a submission in. Good on ya.

aranscope says ...
Dec 19, 2014 @ 11:00am

@Lo-X I wrote a rigidbody character controller and had a lot of issues with getting the controls tighter. I only added damping to horizontal motion in the last hour and that wasn't nearly enough.

Dec 22, 2014 @ 9:40pm

The death effect is awesome, I love the music too :)

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]