Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Arovoid - Jam Entry

During a stormy evening, lightning strikes and ruins the TV. However, amid the glitches a single pixel becomes sentient and decides to set out on a journey to step into the real world.

Try to find the exit of each level by moving your base to the level exit but beware of your surroundings: you can only survive outside of your base for a limited time. Scavenging will yield you fuel to move your base.

Move with the <arrow keys>
Control your base with <SPACE>
Shoot, when mounted, with your <MOUSE + LCLICK>

So, the first Ludum Dare is a wrap! And what fun it was. Sadly, we all had very limited time this weekend to work on the game. In total I think we only managed to put 12h of work into it.

On the bright side, there is a lot to learn from making a game. We will be joining Ludem Dare next time for sure and make sure no interruptions befall us.

- The framerate issue was a small mistake in handling the "fog of war" colliders. It should be fixed now :)

Downloads and Links




error031 says ...
Dec 9, 2014 @ 2:41am

Loved the graphics and your interpretation of theme!

daftcube says ...
Dec 9, 2014 @ 2:44am

Huge framerate drop when flying as base makes this game too difficult to rate and enjoy. I didn't rate it and will look at this if you fix this bug.

d3garcia says ...
Dec 9, 2014 @ 2:51am

Excellent work, very good mechanics and awesome graphics, didnt quite understand the objectives but I liked it.

Phyyl says ...
Dec 9, 2014 @ 2:51am

Wow, really liked the style! One thing, While playing I encountered a very bad lag (Not a joke related to the title ;D).

FatKarate says ...
Dec 9, 2014 @ 2:52am


billrizer says ...
Dec 9, 2014 @ 2:52am

Good graphics - gameplay a little confusing tho

CliffracerX says ...
Dec 9, 2014 @ 3:29am

Neat concept, really hard though. I died repeatedly.

Good use of the theme, and the glitches on the screen actually look like terrifying glitches in the game.

Taldius says ...
Dec 9, 2014 @ 3:37am

Nice game, it's well thought but also really hard.
Good job :D

JFern says ...
Dec 9, 2014 @ 7:19am

LOVED the graphics for this! Super hard game and some FR loss when moving around, but very interesting concept

Alendro says ...
Dec 9, 2014 @ 7:55am

I like the idea of mounting and dismounting.

PoQA Games says ...
Dec 9, 2014 @ 8:07am

I lost and I cant restart it. This is a good try.

Emkani says ...
Dec 9, 2014 @ 10:45am

Good core concept with simple but nice graphics. Thought it was a little hard in the beginning, could use some reset button.

Muush says ...
Dec 9, 2014 @ 5:10pm

Cool looking game. In web version options windows pops up when you right click so I wasn't able to shoot and I died, so I second the notion about adding a reset button.

Lokiman says ...
Dec 9, 2014 @ 7:46pm

Extra points for making this "Glitch" game - I love the idea :D

monika says ...
Dec 10, 2014 @ 7:35am

Liked it a lot! It was a little hard to tell the difference between the blue of no fog of war and the black of fog of war on my monitor, and I don't think of this monitor as having contrast issues, but I might check again on my other monitors later. But I'd recommend upping that contrast a bit. Also wasn't sure where to find fuel. But I had fun running around looking and it was really pretty! Hope to see you next time.

rnlf says ...
Dec 14, 2014 @ 2:15pm

Nice gameplay, sweet graphics and unique interpretation of the theme! What more could one ask for :-)

ruerob says ...
Dec 15, 2014 @ 1:59am

Nice little glitchy game. Was fun to play. Nice mechanics.

Mechatodzilla says ...
Dec 18, 2014 @ 11:11pm

There was a lot going on here. The flow of things wasn't immediately apparent but I like where it was headed. Cool project!

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