Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

CRT

by staticky - Jam Entry

CRT is a simple multiplayer platformer heavily inspired by old school "one-screen" arcade games, created in UE4. In CRT, players are pitted against each other on a small "one screen style map" while having on clear cut goal or score system.

CRT was originally designed for the 1 vs 1 experience, but there is no 'hard coded' limit on the amount of players that can occupy one server (the only limit is your frame rate :D). Players can host or join servers using in game menus for easy of accesses.
you may need to open ports to host a server the port you will need to forward are 7777-7778

Controls

A/D move --------- Left/Right
W/Space ---------- Jump
Left/Right keys -- Shooting
Space ------------ Respawn

I believe I have made the most out of UE4's lighting and texture settings with a simplistic neon art-style, inspired by the free music assets we were given.

The Game requires C++ Redistributes (included in .EXE). Because on this a few types of anti-virus software will attempt to block or even delete the .exe (Avast and bit-defender)

Troubleshooting/FAQ

Q. The game wont start, File Missing form computer?

A. Its likely you do not have dependence installed, you can get them here: http://www.microsoft.com/en-nz/download/details.aspx?id=40784

Q. Can I play this via harmarchi or another vpn?

A. Yes, tried and tested, seems to be more lag tho

Q. is there Upnp support?

A. on paper yes, but its hasn't worked for me so far

Q. I've typed the Ip and the join button does nothing?

A. its likely a port or network issue, first check that the hosts ports are setup correctly, then check firewall settings

Downloads and Links


Ratings

#513Graphics(Jam)3.25
#802Overall(Jam)2.83
#879Innovation(Jam)2.35
#900Mood(Jam)2.33
#918Fun(Jam)2.38
#974Theme(Jam)2.47
#2112Coolness24%

Comments

frenzyasii says ...
Dec 9, 2014 @ 1:47am

cool! :)

Dec 9, 2014 @ 2:56am

Liked the glowing character and the lighting was good.

SolomaZ says ...
Dec 11, 2014 @ 8:50pm

This looks like I'd like to play it, but I can't really afford to install visual c++.

Dec 11, 2014 @ 9:58pm

Menu wasn't intuitive, and hard to read. Controls seemed a bit sluggish but it impacts everyone fairly. Good 3D graphics and lighting, the art style also fit the jam music well.

dieblume86 says ...
Dec 13, 2014 @ 3:10pm

I like the style

maxmetallica says ...
Dec 16, 2014 @ 3:27pm

graphic nice

lxd1 says ...
Dec 28, 2014 @ 5:09pm

Fun

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]