Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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brawling game

by barry.p.evans - Jam Entry

My game is intended to be a multiplayer beat'em up type game. Sadly i did not finish it but here is what i got.


WASD to move and SPACE to jump.

Hold down "H" for a charged attack.

Hold down "H" and "W" for a upward slash.

Press "K" to shoot a projectile.

Press "J" for a light attack.

Press "J" three times in a row for a combo.

Hit and enemy with a light attack while he's in the air to send him flying!

Yes i know there are bugs, sorry.

Downloads and Links




muramasa says ...
Dec 9, 2014 @ 3:56am

I think it's fine. But there seems to be a lot of things in progress. Projectiles didn't seem to hit the enemy, just the green squares. And of course there is a lot of bugs. And you know (?).
But it seems pretty interesting, and I like the combos, so props for that.

disdanes says ...
Dec 9, 2014 @ 3:56am

The attacks were pretty cool, I think you should keep working on it!

herofresh says ...
Dec 9, 2014 @ 3:56am

I think it could have been a nice game if the multiplayer would have worked

Dec 9, 2014 @ 4:03am

There's definitely some potential here, despite some bugs and stuff the controls feel quite fluid, and I like some of your visual effects like kicking up dust and the screen shake. You could make this into a cool game.

stephenhaney says ...
Dec 9, 2014 @ 5:12am

Off to a good start! I really liked the cartoony big splashes for projectile hits. Obviously a work in progress, but I think you should keep going!

JFern says ...
Dec 9, 2014 @ 5:43am

Even though it's WIP I can see some really fun potential. I really like the big hits when doing the combos and the exaggerated physics with it!

Sublustris says ...
Dec 9, 2014 @ 5:49am

Strange controls. If you use WSAD, why Spase to jump?

andrewkennedy says ...
Dec 9, 2014 @ 5:51am

You had some really good mechanics - the physics felt nice, and the screen shake+time freeze when enemies get hit big was a great touch. Obviously, as you said, it's not quite finished but you have a good base to keep working on in the future.

Murchurl says ...
Dec 9, 2014 @ 6:18am

Interesting fighting mechanic! It's a shame you couldn't complete the game! I'd really light to see some more work on the fighting mechanic in the future, Nice Job!

Tater_hater says ...
Dec 9, 2014 @ 6:18am

Physics were pretty nifty

ChuiGum says ...
Dec 9, 2014 @ 6:21am

These kind of games have always been awesome. There may be a bug here or there but you got a lot done in 48 hours. Well done!

Hellequin says ...
Dec 9, 2014 @ 6:42am

As a 48 hours game I found it really interesting and fun to play!

Dec 9, 2014 @ 7:13am

This is such a charming little game, I only wish it had more substance to it!

pixzleone says ...
Dec 9, 2014 @ 7:15am

Cool idea, but maybe get the game fully working before adding tons of mechanics.

lvoursl says ...
Dec 9, 2014 @ 7:26am

If you will solve bugs, create multiplayer, add achivements, new guns, hp, it will be good, addictive and funny game!

Spilim says ...
Dec 9, 2014 @ 5:04pm

Even if it was not finished, the whole feedback you get when you send an enemy flying was very polished, it feels really awesome and great, and that is all it takes to play a beat'em up, well, and having a more complete game, but you know that haha Good job on what you've done

TeamQuadratic says ...
Dec 10, 2014 @ 5:16am

Not much to it, but I love the hit effects. Reminds me of smash bros. Keep up the good work!

Dec 11, 2014 @ 6:08am

Man, I wish multiplayer was implemented :(

MrShoestore says ...
Dec 12, 2014 @ 4:19am

its interesting some of the polish you have yet the game play is missing. like, it was enjoyable to mash the buttons because there was a lot of good feedback, unfortunately you can't do too much playing. thanks for uploading it though, it really shows you were heading in the right direction. keep working on it! (if you want :P)

Geckoo1337 says ...
Dec 12, 2014 @ 6:11am

Nice game. Can be improved if you work on it. Thank you for your comment about my game ++

BUNN1E5 says ...
Dec 15, 2014 @ 3:48am


Dec 18, 2014 @ 11:38pm

Step by step things get. Finish it, sure the end result is good.

Dec 23, 2014 @ 7:01pm

Unfinished, but I liked the effects, especially when jumping.

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