A big adventure for a tiny hero - you are, literally, a single pixel. It's the only way a game this big will fit on a single screen!
Collect powerful items, gather the dead pixels and, if you can, SAVE THE WORLD!
WASD/ARROW, SPACE if you collect the gun.
Most of the gameplay was planned in advance, but the fog-of-war was a last minute addition, but I think it adds a lot to the feel of exploration in the game. I generally use Unity these days, so it was nice to do something with Flash for a change. Took a while to get back in the swing of AS3, and I learn some things I wish I'd picked up a few years ago.
It was my first time entering Ludum Dare, and it was fun.I unsure what to do with the theme, but finally settled on a platform exploration/adventure/collection game and the best way to fit an entire game onto one screen was to make the hero a single pixel.
Probably not great timing, deciding to do this when I'm in the middle of moving into a house, but I can worry about that next week! I expect to keep working on this game now the Compo is over and release a fully realized version sometime next year.
(Edited as embedding a game on Kongregate seems to divert you directly to their site.)
UPDATE: Added a Respawn key as some players report getting stuck in the terrain. (Hold R)
Downloads and Links
Ratings
![]() | Coolness | 71% |
#37 | Humor | 3.80 |
#45 | Theme | 4.32 |
#64 | Audio | 3.76 |
#107 | Overall | 3.74 |
#108 | Mood | 3.57 |
#145 | Fun | 3.62 |
#260 | Graphics | 3.57 |
#327 | Innovation | 3.45 |
Comments
I love this idea! Innovative way to make a giant world fit on one screen.
Very cute audio! You should include a magnifying glass so you can see the part you're in better. Love it!
I love the game but constantly focusing on a single pixel can be a bit tiring for my eyes (I'm still recovering from the compo weekend, so that could be why)
Other than that detail the game is great: music and sound effects are really cute, and the metroidvania-like mechanics work perfectly. Congrats! :D
I felt compelled to finish this. Even the precision-platform-hell before the lift activator. Unfortunately, I got stuck in a block and couldn't get out and couldn't face refreshing, and spending another twenty minutes trying to get the lift activator. Precision platforming with a single pixel is hard.
Otherwise, great game.
@GeeItSomeLaldy - Thanks for pointing out that you can get stuck in the landscape. It's a surprisingly large world so I didn't have time to QA the entire map.
This seems to come under 'bug that stops players completing the game', so I've added R to Respawn if you get stuck, but left the map as it is.
@everyone else: thanks for playing and commenting!
What is this, game for ants? Just kidding :D Great game, i only had hard time findig the pixel i was controling :D
Outstanding game! I love how you used the theme to create a real meatroidvania on a single screen. The game is challenging, has a very good depth for a 48h made game, feels very polished, fun to play, and very funny audio. 5/5 everywhere :)!
This is really great, but it's so hard to control! Fantastic idea and great job fitting so much into such a small space.
That was really cute! But damn, I lost track of where I was with such small graphics
This was really cool. I'm always a fan of saving dead pixels. No major complaints other than finding it hard to determine what was hazardous to me and what wasn't until it was a bit too late.
The sound effects really humanize the pixel. That was a nice touch. I think the controls are a bit slippery, its hard to aim your jumps correctly. But it was fun to play! Thanks for the game, and well done!
Great work! Nice job getting a whole metroidvania on one screen! I love this.
It would be neat to have a bit more than just a Ukulele play the whole time though.
Generally it's kinda finicky to pick up dead pixels, other than that, GREAT entry!!!
Awesome game! You really followed the theme and you added fun and nice audio to it.
Check out this one ;)
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
My eyes hurt now, but it was worth it :D Very awesome, love that game.
Wow this is cool, some great attention to detail put in! Nice job!
I was so engrossed, I let my tea go cold. You can use that quote when you release it ;). I'd definitely buy this with more worlds/progression. Maybe make the movement a bit less 'slippery'.
the details are amazing and the sound is fitting, the screen could be a bit bigger though
Really cute little pixel! I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/bpNoFf0QyBM
The voice was cute and I thought it added a lot of character to the player. The game felt kinda slow though as I kept getting stuck on random pixels in the level. This also made the game feel really long and I never finished it. Got the lava shield but quit before making it through the volcano.If it had half as many upgrade items and fewer pixels to collect before beating the game it would've helped.
The level felt like you went through the world with an eraser the make paths. It might have been better if you used a more clear approach to the levels instead of this rough 'cave' like level.
It didn't help that the checkpoint were so far away from each other. Also if you made the background and walls darker it would've been easier to find your pixel.
-AlucardX60
My eyes!
But I did eventually save the world :D Struggled to get the drill because the framrate varied between blisteringly fast and almost unplayable on a ~1minute cycle. That could be my laptop though...
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I've never Heard a pixel speak before, nice game!