Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Victor RENE - Jam Entry

A space shooter like Space Invaders. You have 4 min to reach the last level and get maximum score.


Arrow keys to move.
S: Fire laser x2 (1 pt, but fast recharge rate)
D: Shield (Invulnerable, but can not fire)
F: Fire missile (5 pts, but low recharge rate)


Enemies deal 1 pt of damage with each bullet. You're starting with 50 HP. Game ends at 0 HP. You can't fire when the shield is up.

After a certain amount of time, the difficulty increases and the ship is repaired to full HP. The game ends automatically after level 20.

The goal is to balance shielding, firing and dodging to maximize the score.

N.B.: It was a solo comp, but I guess I didn't use the website correctly... must submit in Jam now. Music must be credited to cgMusic.

Downloads and Links




Phyyl says ...
Dec 9, 2014 @ 4:22am

The enemies' bullets are too fast and almost impossible to dodge! A little bit of refining would make it playable... :(

Dec 9, 2014 @ 4:30am

If it's not apparent to anyone else, you have to click on "View Raw" on the github page to trigger the .zip download.

The player seems to move way to fast to allow you to aim. I like that you life refills after you haven't been hit for a few seconds, but since the shield can stay up longer than that, it's really pretty difficult to die.

Victor RENE says ...
Dec 9, 2014 @ 12:42pm

Thanks for feedback. I will update the description to make apparent what I was trying to do.

Basically, you always reach the last level if you don't die. That's easy if you shield up. However you can't fire while shielded, so you make no score during that time.

A party lasts 4 min. The goal is get the maximum score before time runs out.

Alendro says ...
Dec 9, 2014 @ 5:53pm

fun game, a little difficult but that's not entirely a bad thing. I'm probably just bad :D

lxd1 says ...
Dec 18, 2014 @ 9:28pm


insane66 says ...
Dec 22, 2014 @ 7:38pm

can it be a web game?

Victor RENE says ...
Dec 22, 2014 @ 7:46pm

@insane66. In retrospect, I think it could have.

Dec 22, 2014 @ 8:28pm

The hitbox on the ship is too big for the size it looks! You should either shrink the hitbox or make the sprite larger. Preferably shrink the hitbox!

Victor RENE says ...
Dec 22, 2014 @ 8:38pm

@FrankieSmileShow. I agree. At the time I didn't know know about bullet hell games. But I corrected the hitboox in the current version (for Android-Windows). However, I try to stick with the rules of the constest, so I can't really change that. Thanks for your feedback.

cxsquared says ...
Dec 22, 2014 @ 8:42pm

Nice simple game. I like the shield mechanic. Some power ups would have be nice to give a little variation to the game. Overall nice work.

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