Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Picofrio: Shadow Play night

by ManuSaiz - Compo Entry

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IMPROVED VERSIONS:
As I saw some of you liked the game but gave me some feedback I made a new version OUT OF COMPO featuring:
· Screen is now adjustable respecting aspect ratio.
· Improved ice cube animations (Melting animation)
· New mechanic "Recovery": Picofrio revives seconds after death.
· Tweaked character movement.
· Added 3rd party music from "Gladiator" and "Castlevania Symphony of the Night" respectively to achieve a better mood.
· Added animated Background.
· Special effects on turtles start acording to music.
· Minor block placement.

I hope you enjoy the new features! :D Please tell me if you do!

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DISCLAIMER:
· Resolution is set to 1920x1080
· Press F11 or "ctrl + mouse wheel" to resize the window.
· Use "Visualization > Reduction" in the Safari menu for Mac

Listening to your wishes I made an "After Compo" build using one of my favourite songs from C.SOTN for mood. I hope you like it :)
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Lore:
Our little friend picofrio was once a human prince. One day, an evil snow queen turned him into a bird and usurped the throne, having his beautiful princess enslaved.
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Gameplay:
Picofrío will use the light cauldreons to project
his beloved princess' silhouette on a screen. Use Picofrío's ice breath to turn the frost turtles into human-size Ice cubes and reach highest platforms. Good Luck!

The objective is to collect the golden pieces scattered over the level and place them on the correct cauldron.

You can use the ice breath on the turtles to turn them into solid ice and thus use them as platforms.

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Controls:
A <--
D -->
Space = Jump
S = Ice Breath
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Downloads and Links


Ratings

Coolness54%
#384Graphics3.37
#667Theme3.52
#823Mood2.62
#893Overall2.87
#970Fun2.57
#1056Innovation2.30

Comments

Resonious says ...
Dec 8, 2014 @ 4:34am

The whole game certainly is on one screen, albeit a huge one.

ManuSaiz says ...
Dec 8, 2014 @ 5:10am

I will remove the embeded version, it can be played on Web :)

mahalis says ...
Dec 8, 2014 @ 5:11am

I... can't really tell what I'm supposed to do here. I got the fire? but can't seem to do anything with it.

ManuSaiz says ...
Dec 8, 2014 @ 5:18am

The objective is to collect the golden pieces scattered over the level and place then in the correct cauldron.

You can use the ice breath on the turtles to turn them into solid ice and thus use them as platforms.

eruiz00 says ...
Dec 8, 2014 @ 11:14am

Good good graphics for this mbross clone. Lack sound? a shame because with some more speed it could be a even better platformer. Good done!

Dec 8, 2014 @ 11:51am

WOHHH That's a huge screen!

ManuSaiz says ...
Dec 8, 2014 @ 12:34pm

I wish I had have the time to make a beautiful soundtrack. So unfortunately It is mute, yes.

Screen size can be adjusted by pressing: "ctrl + mousewheel".
In Mac you can use "Visualization -> reduce".

woodecker says ...
Dec 8, 2014 @ 1:32pm

Nice platform. Big screen resolution on the web player.

Dohxis says ...
Dec 8, 2014 @ 1:33pm

Really like the game and graphics!

Tinimations says ...
Dec 8, 2014 @ 1:34pm

I thought the game was broken until I by instinct pressed F11 to fullscreen. Include a warning for stuff like that is a good idea!

tigerbyte says ...
Dec 8, 2014 @ 1:38pm

Great graphics. Using ice breath to turn enemies into platforms is great, and since you can't really "kill" them there's always tension (will that enemy thaw too quickly?)
Jumping is a bit floaty.

Dec 8, 2014 @ 3:27pm

The game is a bit bland. Also, the start position is absolutely horrible as an introduction. It is way to hard to progress. The freeze mechanic is quite novel, though. But please state that you use spirits from other games. The portals didn't work for me, they didn't warp me trough the level, or are they just for spawning enemies?

ManuSaiz says ...
Dec 8, 2014 @ 4:07pm

Hi Woodecker, I realize now I should have managed resolution better, I will definetly expatiete on it next time! Thanks for sharing your thoughts on the issue.

Thanks Dohxis, i'm very glad you liked it! :D

I will definetly include more information about that,try and stop it from keeping being a problem.

I am very happy you really got that detail tigerbyte! :D

I apreaciate your plain dealing Random Abductions. The sprites are actually remade, but I guess they look exactly the same, sorry for that. Portals are portals and should wrap you, you can tell me more about where you are running it so I can try and find out why doesn't it work for you.

Thank you all for your imput, it feels GREAT when someone does enjoy playing oneself's game! :D

pjimmy says ...
Dec 8, 2014 @ 6:10pm

nice graphics, but hard to play due to the browser resolution. well done

ManuSaiz says ...
Dec 8, 2014 @ 6:12pm

I uploaded new thumbnails explaining the Ice Breath mechanics.
Also added a Disclaimer about the resolution Tinimations.

arzi says ...
Dec 8, 2014 @ 10:05pm

I think the theme for this one should be Entire Screen On One Game ;) The enemies sure looked familiar...

ManuSaiz says ...
Dec 8, 2014 @ 11:13pm

Yeah we talked about that arzi.

The enemies are intended to be a reference :)

error031 says ...
Dec 9, 2014 @ 4:12am

Very nice game, but it lacks sound for setting nice mood

Yarek says ...
Dec 9, 2014 @ 10:58am

Nice game I really like the freeze mechanic. You should add sound that would increse the mood :)

ManuSaiz says ...
Dec 10, 2014 @ 3:25am

Listening to your wishes I made an "After Compo" build using one of my favourite songs from CSOTN as a "mood setter". I hope you like it :)

orion_black says ...
Dec 10, 2014 @ 6:44pm

The game could certainly use a more carefully crafted level. There is only one route to reach many points, that's problematic because most of the "action" happens in one area of the level, making the rest kind of a "waste of screen". Another issue is that enemies tend to get closer and closer(a byproduct of the freezing mechanic), so later on when reaching the golden piece on the top you have to wait a lot.

TheMeorch says ...
Dec 12, 2014 @ 5:51am

Freezing enemies to make platforms is an interesting mechanic. It would be nice to be able to use the freeze attack in mid-air.

Forcing a complete restart when you die seems a bit excessive, since players aren't likely to want to retrieve the first 1 or 2 gold pieces all over again when there's only one specific path to do so.

hwinwuzhere says ...
Dec 18, 2014 @ 9:16pm

Very cool graphics :)

Valeour says ...
Dec 28, 2014 @ 5:12pm

Error 404 on compo build. :(

ManuSaiz says ...
Dec 30, 2014 @ 12:55pm

fixed

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