Stay Frosty is a stealth / shooter game.
You are a highly trained sniper, deep behind enemy lines.
Your mission is to take out the enemy command structure.
Officers are your highest priority targets.
Avoid detection by the enemy, eliminate your targets, don’t let anyone get out alive.
The Team:
Daniel Ries
Michael Kaiser
Tim Lewis
Music created by DeceasedSuperiorTechnician (http://www.nosoapradio.us/)
Tools Used:
Unity Pro
Maya
Photoshop
Audition
Visual Studios
Rain AI
FreeSounds.org
Downloads and Links
Ratings
![]() | Coolness | 73% |
#55 | Fun(Jam) | 3.84 |
#94 | Overall(Jam) | 3.82 |
#135 | Mood(Jam) | 3.64 |
#165 | Theme(Jam) | 3.95 |
#214 | Graphics(Jam) | 3.86 |
#292 | Innovation(Jam) | 3.40 |
#416 | Humor(Jam) | 2.74 |
Comments
Nice little game. =) I like how you have to take aim every time every time you want to shoot.
Great game with good atmosphere. It is difficult not to die, though, but I guess it is the purpose.
Awesome stealth game.
Really great mechanics.
If front-end will be improved(I know it's a jam) this will be really playable game.
Loved it. Difficult. Simple. Great gameplay. Felt like getting spotted was basically game over. Not sure if it was just me but I really couldn't hit anything on its way to an alarm.
Great idea and stuck to the theme quite well. Looks great and sounds great. The lighting looks to be spot on and appreciated the accuracy mechanic.
If I had to knock anything it'd be the movement scheme. I kept running around in circles forgetting to move the pointer. Just didn't feel intuitive. I'd suggest setting the mouse for movement (point-click or hold and follow mouse style) and the spacebar would switch off movement for aiming/firing.
Overall one of the better ones I've seen so far. Awesome job!
I'm confused about the controlls. The game looks really professional as for a game jam. Good job. I also like the music.
Love the name! I enjoyed playing, although I had some trouble with the controls. I would like to see either strafing and walking back, or play up the sniper element and allow hiding places and blinds to fire from. These are just my two cents, overall a solid entry, nice work!
Excellent game, I just hope the player could go faster or have a run option, other than that all mechanics are awesome. Great job!
Really good on every point.
I had a really fun time playing it and the level design is well done.
Really nice work :D
Haha I'm terrible at this, I think I might be too impatient for stealth games ;) Very cool though, and I like the name ^^
I had no issues with the control scheme, but my one complaint is that the sfx could have been a lot better (the dog bark is sooo repetitive). Also I would have felt more baddass if the sniper shot was extremely muffled. Which reminds me, I loved the aiming mechanic!
Some quality sniping mechanics in this game! It would be nice addition if the sniper had to escape somewhere after completing the mission, since right now it's a bit easy to get up close to the target and shoot without caring for consequences.
Great to see another stealth game in this LD (I made a similar game, albeit more focus on the sneaking and not on killing).
Thinks I liked:
* The graphics and indicators of the guards vision
* Sniping mechanics
* Different types of enemies
Things I didn't like so much:
* Movement controls
* That I have to start from Level1 if I fail a mission ;-)
Wow. Really cool. Best game of that type I played yet. If the controls would be not forward/backwad but just control player independantly of direction he is looking it would be perfect. Very addictive game.
Have you guys posted this on Reddit? You'll have our upvote http://i.imgur.com/ye5nOg8.gif
I really like what you did with the lighting. And the assets all looked great.
I died quite a few times in the beginning and it was a bit annoying having to wait for the level to reset. I wanted to fast click, space something back to get to try it again.
I think the controls were OK, though I missed quite a few shots and died from not remembering how to walk. When I finally got the hang of it a bit and survived to kill off many it kind of became apparent that the difficulty progression was rather reversed. It started quite hard and then for a long time (since I'm not that good of a sniper) it just kept getting easier until it got really hard again. Maybe there's another spawning mechanism possible, with smaller waves of enemies and have the waves go per shots fired or time or something so that difficulty in the beginning works more intuitively.
I was also surprised that several features was possible to walk through for the enemy (like the house and guard tower).
But in general a really well made game and I enjoyed playing it!
Really fun! One of my favorite games so far! Fits well with the them too. Good job!
Nice game, very fun to play, even if the aim-machanic is not very well done, at least in my opinion.
But the idea is fresh and it´s very well executed. I would love to see you guys upload the source-files
I wasn't a good soldier ;-)
But a nice game, looks polished and has great graphics/sound.
Very well done!
Really fun! The controls (choosing the direction with the mouse) can be a little tricky at first. Excellent production sound and graphics. Well done!
shooting mechanic has a good concept but the controls are a bit flimsy...Music could have been chosen better
Interesting game idea, The size of your game is too larege to see the whole map on a 15.5" monitor, perhaps make it smaller so more people can enjoy the game.
If you fix this problems the game will me much more enjoyable. I think its a fabulous game other than that small problem
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The controls are a bit annoying but otherwise its pretty good. I like the way you shoot.