Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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I Can See Everything

by Deranes - Jam Entry

Control a cube in this torture platformer, with dynamic vision of the games 16 rooms at all times. Survive getting to the end of each room to progress, and finally enter the victory room (also displayed on the screen) to end the game.

Simple controls: Move left(A), right(D), and jump(Space).

Update(ResolutionFix): Decreased games resolution from 1500x900 to 1200x720 to fit smaller screens. Resizing window with mouse now works but causes stretching.

Update 2(v1.2): Fixed rendering bug that occured on all tested AMD and Intel cards. Likely caused by clearing of SFMLs render target being ignored by the graphics drivers.

Update 3(v1.3): Game should now also work on Windows 32-bit and added missing .dlls that the game had dependency on.

Known compatibility issues: Game requires graphics cards that support 2048x1024 textures.

Downloads and Links




alecmilne says ...
Dec 9, 2014 @ 6:06pm

Unable to start the game

Fuchter says ...
Dec 9, 2014 @ 6:08pm

"LudumDare31-ICanSeeEverything-ResolutionFix (1).zip is malicious, and Chrome has blocked it."

naufr4g0 says ...
Dec 9, 2014 @ 6:13pm

I've seen this trick on another game here at LD.
Anyway the game is very fun and deserves to be completed. :)

Dec 9, 2014 @ 6:14pm

^ Yep :/

Shackhal says ...
Dec 9, 2014 @ 6:23pm

Simple graphics and soundless, but it have a good use of the screen and the map is well designed but some of them are annoying.

Overall, I like it :)

Ace says ...
Dec 9, 2014 @ 6:55pm

A rather well designed and executed jumping game I'd say, though the fact that inertia wasn't lost when hitting a ceiling felt a bit off.
Nice interpretation of the theme I've got to say though.

Deranes says ...
Dec 9, 2014 @ 8:10pm

"alecmilne Dec 9, 2014 @ 6:06pm: Unable to start the game"

Sorry to hear that. Likely caused by me not knowing how to provide an independent executable properly. Usually always just run my programs from within the IDE. An error message would be helpfull so I know if I should provide something that is already installed on my machine in order to get it working for everyone. Or it could be that the game requires a 64-bit environment that's causing you problems.

"Fuchter Dec 9, 2014 @ 6:08pm: "LudumDare31-ICanSeeEverything-ResolutionFix (1).zip is malicious, and Chrome has blocked it.""

Probably once again casued by me not knowing how to properly ship a c++ game. If you're interested enough the source is provided and you can check that the code does nothing malicious. You could then build the game directly from source with Visual Studio 2013.

Magicolo says ...
Dec 10, 2014 @ 1:22am

-Excellent way to cope with the theme :)
-The game is pretty boring though (lack of interesting game mechanic and/or storyline) :(

Dec 10, 2014 @ 2:03am

I like the way you implemented the theme, it was nice. The game itself is tough and addictive, sometimes I felt like I needed checkpoints mid-level, but I'm also just bad at games

SusanTheCat says ...
Dec 10, 2014 @ 8:28pm

Had a problem because I was missing msvcp120.dll. Once I installed that, it was working fine. I love the mechanic for having everything on the same screen and the current level growing. The animation was very smooth. Unfortunately I couldn't get past the fourth screen because I suck at platformers.

banana4life says ...
Dec 10, 2014 @ 8:30pm

Fun game

Deranes says ...
Dec 10, 2014 @ 10:02pm

"SusanTheCat Dec 10, 2014 @ 8:28pm: Had a problem because I was missing msvcp120.dll. Once I installed that, it was working fine."

Thanks for telling me. I think that .dll is only needed if you don't have Visual Studio 2013 installed on the computer (which all of my friends that tested the game have). I will get a virtual machine so that I can test getting the game to work on a fresh install of Windows. Will try and get support for 32-bit Windows at the same time.

harley77 says ...
Dec 11, 2014 @ 8:39pm

Awesome job!

dieblume86 says ...
Dec 11, 2014 @ 8:40pm

Nice game, really cool the levels scales.

pfitzner says ...
Dec 11, 2014 @ 8:45pm

The controls were too loose; normally I'd let this slide, but torture platformers NEED tight controls.

Still, nice use of the theme.

Dec 14, 2014 @ 7:36am

Great use of the theme, really enjoyed just moving between the screens and seeing the effect take place. The player movement was also a nice touch, liked the way he would flip when jumping to the side or falling sideways.

01rafael says ...
Dec 14, 2014 @ 3:16pm

Super minimalistic style! :)

Dec 14, 2014 @ 3:26pm

I love how you put everything into one screen, but still have several levels. For me it was a lot fun to play. I personally did not like the controls so much, because space and A, D are far away from each other, but that is a personal preference. Also i gave up at level 8 or so, because it became too hard for me.

snickersnacks says ...
Dec 18, 2014 @ 9:07pm

Cool interpretation of the theme! I like the visual simplicity. Good entry :)

Valeour says ...
Dec 28, 2014 @ 5:06pm

Reminds me of Pix the cat. The jump animation is pretty great, so simple I love it.
The whole map changing is very fluid and well done. With some actual graphics this would be great. Nice job.

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