Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Where is my sword?!

by Kaijuu - Jam Entry

You can't directly control your sword, but you can ask it to attack the boss or defend you, and maybe the sword will do it.

Use WASD to move around, Space to call the sword back and <E> to activate bonus.

Use F5 instead of in-game <O> restart, it's not so bugged.

Downloads and Links


Ratings

Coolness87%
#127Graphics(Jam)4.13
#202Innovation(Jam)3.58
#252Mood(Jam)3.40
#285Theme(Jam)3.78
#326Overall(Jam)3.41
#408Fun(Jam)3.18

Comments

yongcamu says ...
Dec 8, 2014 @ 10:32pm

That was really fun! Love the falling tiles, made it quite a challenge. Just me though, I wished I could use left click instead of space though. :P Not very dexterous with my left hand, it got all tangled up.

Kuupu says ...
Dec 9, 2014 @ 2:16am

Nice game, really beautiful, I wish I could use a closer camera to see the details.

Strange but fun gameplay! :)

cmdr says ...
Dec 9, 2014 @ 4:22am

Awesome art, concept and UI. I loved the idea of the huge flying sword :D. I just wish we could get a clearer path to the other areas. I found myself dodging bullets from areas that I couldn't reach for a long time. But honestly, this is a very cool and polished game. Good job!

nicotuason says ...
Dec 9, 2014 @ 4:32am

Lovely colors and great pixel art! The sword seems to have a mind of it's own which makes it fun and unpredictable.

Caspila says ...
Dec 9, 2014 @ 4:35am

Wow, superb art! I'm not so sure about the gameplay though. It would be very nice to see this game with more polished mechanics! Keep working on it!

SaintHeiser says ...
Dec 9, 2014 @ 7:13am

Reminds me Hyper Light Drifter by the screens...

Alter says ...
Dec 9, 2014 @ 4:14pm

Great pixel art. Interesting idea and realization. Good job bro

NeithR says ...
Dec 9, 2014 @ 9:12pm

I like the graphics ;).
Also, found a bug that when I game over and pressed a key (I pressed E key), the game can still be continue without player but the sword keeps attacking.

Sestren says ...
Dec 10, 2014 @ 1:30am

Very impressive and fun entry. Also really difficult, but in an enjoyable way.

louis.denizet says ...
Dec 10, 2014 @ 10:24am

Really good! I think the sounds were not on the level of the rest, but great everywhere else ;)

qristofer says ...
Dec 10, 2014 @ 10:27am

Beautiful art! I didn't understand the game too well tho.

Rodaja says ...
Dec 10, 2014 @ 10:29am

Good game. Pixel art is good on the sword and boss, decent enough on the rest. Gameplay could be better, but the idea is interesting. Keep it up.

dieblume86 says ...
Dec 10, 2014 @ 10:29am

Nice game, i like the graphic style.

Dec 10, 2014 @ 10:34am

Awesome graphics ! I love the idea, but some of the swords movement seem confusing to me when it flies around you.
On another note, it's not always easy to read and move around the fallen tiles, it may add up a little too much difficulty to moving around, but that's just my two cents.

Great game overall !

Valtaroth says ...
Dec 10, 2014 @ 10:38am

Amazing visuals and fun gameplay, unfortunately it lagged like crazy on my laptop.

Jaloko says ...
Dec 10, 2014 @ 10:46am

The art is awesome. The sword flying around is a bit confusing to start but you get used to it. Cool idea and game.

goodbadokay says ...
Dec 10, 2014 @ 10:52am

Wow, what a nice picture!
Big freaking sword :)

allurious says ...
Dec 10, 2014 @ 11:02am

Loved the aesthetic, neat idea. Falling tiles really keeps you on your toes and I liked the sword mechanic. <:

InHelli says ...
Dec 10, 2014 @ 11:49am

Классная) звуки только жестковаты )))

dearenot says ...
Dec 10, 2014 @ 2:39pm

все очень круто, жаль на олде так и не дорвался, но сейчас с удовольствием поиграл

thopis says ...
Dec 11, 2014 @ 12:53am

Nice!

EvanEGibbs says ...
Dec 11, 2014 @ 8:04am

Sweet game! That is a really cool idea. I love switching between attacking the boss and trying to mitigate all of the hives around you. I wish I could have had control of swinging the sword around myself, but overall it was fun and I loved the aesthetic! Awesome job. :)

Threstle says ...
Dec 11, 2014 @ 3:58pm

Great idea ! I really liked that game. :) Though the sword could be more wildish and less listening to you. The graphics are awesome and the concept is quite cool.

TheMeorch says ...
Dec 11, 2014 @ 8:33pm

Lovely art, and an interesting core mechanic. It would be nice to get more visual feedback when you hit an enemy, so you know your attacks are working. Awesome job!

celanova says ...
Dec 12, 2014 @ 11:09pm

Kind of simple not in a good way

pegigante says ...
Dec 12, 2014 @ 11:52pm

Audio and graphics very very good.

Dec 13, 2014 @ 9:49pm

privet

waxwire says ...
Dec 15, 2014 @ 12:23pm

it's really pretty and the idea is cool, but maybe a bit more animation would be nice

OldPeculier says ...
Dec 16, 2014 @ 8:44pm

Lotta cool stuff going on here: tiles, big boss, nice art, cool sword concept. I think the motion of the sword needs work though: it is unpredictable and not very fluid, and overall doesn't "sing" like it should.

Lynx says ...
Dec 17, 2014 @ 2:57am

Interesting concept and pretty graphics, although I was slightly confused on what I was doing or why I was doing it...

The space between instructions seem to startle me though, I kept think "oh no, what did I do? Did I die?" whenever one would stop my game and pop up.

InToGames says ...
Dec 17, 2014 @ 10:54pm

Interesting idea and rock hard -- I got nowhere near offing the boss!

Ashtom says ...
Dec 18, 2014 @ 2:36pm

Superb ambiance with nice graphics. I like the smart core mechanic with a good risk/reward balance. The destructive floor is a nice touch. I would have liked to be able to escape more easily from the mob if I get blocked.

freaknarf says ...
Dec 21, 2014 @ 8:49pm

Very hard :) but very good ! I like bossfights !! gameplay is original and sprites licked :] the boss really looks nice. Cheers!

jtpup0 says ...
Dec 21, 2014 @ 8:49pm

Really like the artstyle, the gameplay was confusing but after awhile but I understood it later, interesting concept and a very fun game

Slothmachine says ...
Dec 21, 2014 @ 8:59pm

Beautiful beast. Nice gameplay too.

Si1ver says ...
Dec 21, 2014 @ 9:45pm

This is fun, I've enjoyed playing it.
Nice feature with sword indirect control.

DrHahn says ...
Dec 21, 2014 @ 10:08pm

Art is really nice :D Enemies are a bit confusing, but generally it was fun.

metalchouchen says ...
Dec 21, 2014 @ 10:43pm

Nice game. Art is really nice. I really don't like the sword for close fight. But the game idea is really good. Congrats!

Raiyumi says ...
Dec 21, 2014 @ 10:45pm

I would have liked more control over the sword especially when it was around you and the sounds were a bit harsh. But overall it has gorgeous graphics and it was fun!

Aisland says ...
Dec 22, 2014 @ 6:08am

that's really really cool game, the sword man looks like a character from east

lemmily says ...
Dec 22, 2014 @ 12:00pm

I found the swords movement to be a bit odd, in the way it bounced off things sometimes, not quite how I'd expect, so it's hard to predict its movement on occasion. Really love the art style!

hypnoticbytes says ...
Dec 22, 2014 @ 1:09pm

Love the graphics!!! Great game in overall!

camlang says ...
Dec 22, 2014 @ 1:36pm

Cool art and mood. Simple concept, but fun. Good job!

Arkrothe says ...
Dec 22, 2014 @ 3:49pm

Very nice concept! Would have loved it if it had more fluid controls, and a closer camera would definitely have helped as others mentioned.

Hempuli says ...
Dec 22, 2014 @ 7:35pm

Interesting concept! I found the sword a tad too unpredictable at times (it seemed like it would randomly jump towards the boss even when in the "attack enemies" mode). I also wish the boss moved, it'd add a lot to the atmosphere. Still, nice art and an engaging concept!

mathmadlen says ...
Dec 22, 2014 @ 10:44pm

Great art and interesting mechanics /took some time getting used to it/. Brimming with potential!

MaesK says ...
Dec 23, 2014 @ 1:57am

Nice graphics and colors. Idea is nice, but the changing layout got me isolated from most places for a while without being able to do much.

DDRKirby(ISQ) says ...
Dec 24, 2014 @ 9:12pm

What an awkward experience. I like it xD

Dec 25, 2014 @ 2:37pm

Great concept, and gameplay is varied and fun. A bit slow on OS X (because of Flash?), and collision detection isn't perfect.

sP0CkEr2 says ...
Dec 26, 2014 @ 5:16pm

i like a lot of things in this game - could really turn into something - great job

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]