I always thought Schrodinger's Cat was unlikely to take being trapped in a box lightly...
You must travel around the inside of the box, trying to get to the node which will collapse the parallel dimensions in the quantum state to a new reality (I wasn't really paying attention in physics), searching of the exit. Interacting with other particle will gradually collapse the quantum state, leading to your demise! Use the power of quantum! "Q" and "E" will alter your size, allowing you to move or become invisible to particle.
Arrow keys or WASD to move.
Get the coins/chests if you care about points. Remember, they care about you.
First time competing in Ludum Dare! Was quite the blast.
Downloads and Links
Ratings
#119 | Humor | 3.37 |
#485 | Fun | 3.16 |
#611 | Mood | 2.88 |
#685 | Innovation | 2.95 |
#738 | Audio | 2.37 |
#749 | Overall | 3.00 |
#822 | Graphics | 2.68 |
#1129 | Theme | 2.74 |
#2075 | Coolness | 26% |
Comments
Good game mechanic, but why did you have to make it so small? I'm nearly 100 you know, at least in base 7, and even with glasses...!
Hah, loved the intro :) I didn't quite understand why enemies only hit you when you're normal or big, or why you couldn't move when small. Still, nicely done!
Solid game. The shrink/enlarge mechanic was kind of confusing though.
Cute game! I did get hit once after I had finished a level. Also, I didn't beat it, but growing didn't seem like a useful maneuver to use.
The quantum mechanics proving that this is actually one screen does seem like a bit of a cheap shot, but nobody understands enough to argue so it works!
The remarks at the top made my day, funniest thing I've seen in the LD 31 games thus far.
Nice details/story. The controls could improved a bit - I couldn't move at all when very small.
You aren't supposed to be able to move while very small. The trade off is you are invincible to the other particles, so you can use that to avoid being hit in tight spaces.
That was quite clever, and the tough levels were really fun. I dig the Schroedinger jokes too, great job on the humor!
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Hah, the x4.5 lives made me laugh.
Nice work, but man this quickly gets super hard.