Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Not-your-average-pacman

by jfreax - Compo Entry

It's like good ol' pacman. But with only one level. Sounds boring? Appearances are deceptive!

In every round the rules get bend.
And in the end... its absolutly not like pacman.


How to start:
- if you have a relative up-to-date webbrowser use the web link
- for desktop version (running on Windows, Linux, MacOSX, ...) install Java (jre) and start with: "java -jar ld31-nyup-4.jar"


How to play:
- use wasd / arrow keys to move
- press enter or space to restart lost level
- if there are too many ghost to win a level, try to get rid of them
hint: you can eat ghost under special circumstances


Technology used:
- libgdx
- aseprite
- tiled
- gwt
- bfxr / jfxr


Level *SPOILER*

Level 0 - Classic pacman.
· mostly classic pacman rules
· get all coins, ghosts will kill you
· eat mushrooms and you can eat ghost (8 seconds long)
· green beans will boost your speed for a second
Level 1 - Classic Pacman. Difficulty++
· same as level 0, except a litte bit harder
Level 2 - Attention! Attention!
· beware of the lasers! contact will kill you instantly
Level 3 - Goal!
· go to the goal in the middle of the map
Level 4 - I need energy!
· you have 25 health (see top left status line)
· you lose one health point every second
· get energy to get healthier (energy? laser!)
Level 5 - Secret key!
· get the red key to shutdown the red laser
· then get the yellow key for the yellow laser
· go into the goal
Level 6 - 42
· collection exactly 42 coins
· go into the goal
Level 7 - 20 Step to Haven
· you die on step 21
· go to the goal
· use a secret "door" in the wall left to the goal

Downloads and Links


Ratings

Coolness66%
#559Humor2.48
#604Theme3.57
#706Mood2.76
#714Audio2.41
#721Graphics2.81
#735Fun2.90
#744Overall3.02
#792Innovation2.79

Comments

xaedes says ...
Dec 8, 2014 @ 2:56am

Nice graphics and cool idea.
Lots of levels

AgentParsec says ...
Dec 8, 2014 @ 3:03am

Interesting, but it gets into a lot of situations where it's nigh impossible to proceed, like 4 ghosts clustered around the last dots and refusing to budge.

Groydis says ...
Dec 8, 2014 @ 3:12am

Interesting take on a classic. I always like it when people get the classic and try to find ways to improve them. With a bit more polish I feel like the experience would of been more fun. Good Work!

jfreax says ...
Dec 8, 2014 @ 3:15am

@AgentParsec: Yeahh, the ghost movement is bad, and thats a problem. But did you know, that you are able to kill ghost? This helps, at least in most situations.

Pinpickle says ...
Dec 8, 2014 @ 9:56am

Even from the outset, the movement is fluid enough to make you feel like you are in control of PacMan.
Good take on the theme, I did have to ragequit not very far in though.

kraln says ...
Dec 8, 2014 @ 10:59am

Sounds were actually painful! I like the game concept, and I think it could have potential

lisac says ...
Dec 8, 2014 @ 11:04am

Interesting twist! :)

eruiz00 says ...
Dec 8, 2014 @ 11:43am

Strange pacman clone with oscure motivations. Done with LibGDX always is a good idea, instead. Well done!!!

hadesfury says ...
Dec 8, 2014 @ 12:15pm

Interesting game :D

mahu says ...
Dec 8, 2014 @ 12:56pm

Enemies moves randomly, so sometimes its impossible to proceed. The sound is awful especially when have lot of lasers at the same time on the screen. Very challenging

Gaspard_ says ...
Dec 8, 2014 @ 2:40pm

Got through the 7 levels.
Nice concept!
You could have made us explore the level a little more.(I nearly never went to the right of the screen...)
The controls were fluid too.

renatopp says ...
Dec 8, 2014 @ 2:41pm

Pacman with lasers =)

A suggestion: you can do small changes to the pitch (up and down) to make a variation of the sounds (you can do that with audacity, it is very easy), so it wouldn't be so difficult to hear a sequence of them. You can also limit the maximum number of sounds you play at the same time, for example the lasers.

Good job.

davidB says ...
Dec 8, 2014 @ 3:02pm

I like it. Both, we use pacman classic at start point + java. but we created very different result (tech, visual, gameplay). The ludum dare magic.

mrspeaker says ...
Dec 8, 2014 @ 3:37pm

Good work - very interesting. But I'm not so keen on those controls - feels a bit "floaty and imprecise" to me. Maybe it's just because I know the original controls too well ;)

GagaPete says ...
Dec 8, 2014 @ 8:17pm

Great game. Controls are a bit weird on mobile (Kindle Fire) so I didn't get very far (Level 3). The ghost AI should be more predictable and less random. But nice game overall.

Indieindio says ...
Dec 9, 2014 @ 4:02am

nice check us out http://ludumdare.com/compo/2014/12/08/super-touch/

SirJavaGaming says ...
Dec 9, 2014 @ 12:47pm

Movements are bad, the rest is ok

danidre14 says ...
Dec 9, 2014 @ 12:54pm

It was a bit of a rage game, but it's really cool.

Tater_hater says ...
Dec 10, 2014 @ 7:43am

Not bad. Like the mobile port

gre says ...
Dec 10, 2014 @ 5:24pm

weird and fun

rnlf says ...
Dec 10, 2014 @ 10:18pm

Tried it on android. The controls need a bit much of finger-movement. Nice interpretation of the theme!

HUMANICS says ...
Dec 10, 2014 @ 10:31pm

can't get past level 2 on android :\
ate everything but the walls
judging from the description pretty funny game, tho!

jfreax says ...
Dec 11, 2014 @ 3:42am

@HUMANICS: Ohh, you are right. Level 2 was defect on android in same cases. I fixed it.

snickersnacks says ...
Dec 12, 2014 @ 9:45pm

Interesting take on Pacman, it's awesome that you got through so many levels in such a short period of time. Nice entry :)

Wakka says ...
Dec 13, 2014 @ 8:49am

interesting controls for a pacman clone.

LMT says ...
Dec 13, 2014 @ 4:59pm

Quite a nice game. Ran smoothly and was relatively fun to play. Also the theme was strong throughout.

sP0CkEr2 says ...
Dec 16, 2014 @ 4:00am

nice pacman variant - although letting the ghosts go thru walls was mean - awesome game

Jezzamon says ...
Dec 20, 2014 @ 10:50pm

Ah. I got stuck on level 6. Didn't figure it out. I saw a coin that was in an inaccessible place and gave up :P

Nice concept, although the laser sound effect should really be much shorter if you wanted to set it off so many times, because when they overlap and become much louder it's a little annoying...

Also the idea that lasers gave you health in that one level was a little too cryptic. I beat it but I didn't even know that happened. A sound effect would have helped, because I still had to mindset of "laser's kill me". I ended up beating it because I was lucky and the lasers never blocked my path

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