Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Phask - Compo Entry

My first game ever called <HexaMem>!

<HexaMem> is a game about memorizing the game board and plan moves ahead.
You have infinite time to look at the boad.
BUT BEWARE - Once you move, the hexagonal tiles will be hidden!!!

> You are BLUE and consume 'moves' if you uncover hidden hexa tiles
> Stars are YELLOW, collect them to finish the level
> Buffs are GREEN, collect!
> Debuffs are RED, avoid!

Move hexagonal-style with: W, E, D, X, Z (or Y), A
Peek around you with: S

Whats your best highscore?
Can you reach & beat the final level 5?

Downloads and Links




Phask says ...
Dec 7, 2014 @ 5:32pm

Remember to focus the Unity3D player once with a mouse click so the controls work (at least it's like that on my computer).

acidave says ...
Dec 8, 2014 @ 8:18am

Interesting combination of mechanics, increasingly challenging with simple but neat graphics. Well done, especially for your first game!

Dezzles says ...
Dec 8, 2014 @ 9:20am

A bit hard to play for the colourblind. I couldn't see a difference between the yellow and green places

Phask says ...
Dec 8, 2014 @ 9:22am

I'm sorry Dezzles! I really didn't think of that :-(

Thalikoth says ...
Dec 8, 2014 @ 9:22am

It's a fun game. I'm guessing you're German because of the keymapping. On international keyboards the Y and Z are the other way around. Maybe you can still add support for that.

seledorn says ...
Dec 8, 2014 @ 9:25am

Always fun to get to test your memory. Shouldn't the y key instead be z? Was really confused there for a while

Phask says ...
Dec 8, 2014 @ 9:51am

Aww, damn. Yes, I am from Germany and here the 'y' and 'z' keys are switched :(

Phask says ...
Dec 8, 2014 @ 9:57am

Hey guys, just added the 'Z' key as equivalent to the 'Y' key for the english keyboard layout. Should be working now!

mattpattie says ...
Dec 8, 2014 @ 10:42am

Enjoyed playing this. i like the whole puzzle genre well done and for a first game this is amazing work!

hexagore says ...
Dec 8, 2014 @ 10:46am

I gave this a good crack. First level, I thought, yes, I can do this! Then the second level the representation of where I was going was so different I completely forgot my path :) Nice idea, genuinely felt brain cells creaking trying to play it :)

Krisjet says ...
Dec 8, 2014 @ 11:24am

Interesting memory game. Maybe have a timer that determines how long you have to prepare for each round? Now I feel like the best way to beat it is to create an optimal route and write it down, which I guess isn't the intent.

Phask says ...
Dec 8, 2014 @ 12:54pm

@Krisjet: Everyone can play the game as he wants, I wanted it to be open. You can do it like you proposed and write your path down or you can even make a screenshot and put it beside the game to solve it. It depends on how hard you want it to be.
The real challenge is to memorise it though ;-)

FerraWare says ...
Dec 9, 2014 @ 5:03am

One of the best mechanics I've seen today! Keep it up!

Wilson says ...
Dec 9, 2014 @ 11:57am

Slick little game - nice concept well executed!

MonoS says ...
Dec 9, 2014 @ 12:35pm


Really interesting game, personally i'd make an Android/iOS version, would be perfect as a smartphone game :D

Phask says ...
Dec 9, 2014 @ 1:24pm

Glad you guys like it :-)

Jacksendary says ...
Dec 9, 2014 @ 9:09pm

Seems that the website is down, at least it doesn't let me access it correctly...

Krunoslav says ...
Dec 9, 2014 @ 9:11pm

Same for me, it does not work.

Code Medicine says ...
Dec 10, 2014 @ 12:19am

There is a surprising amount of depth you dont see at first. Especially good for being your first game!

Phask says ...
Dec 10, 2014 @ 8:21am

@Krunoslav, Jacksendary: Should be working now.

@Code Medicine: Thank you :)

djk says ...
Dec 10, 2014 @ 8:57am

Pretty fun! It had a nice difficulty ramp - at first I thought it was going to be entirely too challenging, but the first couple levels were easy enough to ease me into the experience. One thing I might suggest is changing the control interface a bit. Since I'm more accustomed to using WASD, I would sometimes hit the wrong key and end up burning a move. Perhaps consider switching it to a mouse click (just draw a border or highlight a hexagon when you hover over it, to show which hexagon you're selecting to move to). Just a thought.

Phask says ...
Dec 10, 2014 @ 9:00am

Hey djk, thanks for the feedback. Indeed, the controls are the first thing I would improve. Sadly I didn't have enough time to tweak them. Thanks for playing! :)

Wakka says ...
Dec 10, 2014 @ 10:39am

I got a score of 27250. A really good game. I like Hexagons :)

stray says ...
Dec 10, 2014 @ 12:47pm

Wow, I didn't get it at first but... It's really fun

hypnoticbytes says ...
Dec 10, 2014 @ 7:51pm

Nice gameplay mechanic, loved it!! 5/5 innovation and fun!!!

grid96 says ...
Dec 10, 2014 @ 8:02pm

Really cool game idea, nice puzzle challange. And thank you for QUERTZ keyboard support

Trite Games says ...
Dec 11, 2014 @ 10:46am

That was fun. Like the challenge level. With some sounds and a bit more visual feedback like flashing when you collect something or hit a red thing, it would make a great game :)

SinistraGames says ...
Dec 11, 2014 @ 2:52pm

I like it! cool innovation, but a little hard! Great game : )

Pestel Crew says ...
Dec 13, 2014 @ 3:54pm

interesting concept)

erik says ...
Dec 15, 2014 @ 8:22am

Neat idea. Keyboard controls are pretty challenging. Maybe useability would be improved if an outline of the hex cells was visible during play?

Shivur says ...
Dec 18, 2014 @ 4:43pm

Very original.

sandbaydev says ...
Dec 28, 2014 @ 7:53pm

Nice idea, well executed. I think controls are not that good. I noticed I needed to look my keyboard in order to move. I would have liked simply the possibility to click (or tap if you plan mobile version) hexes around you.

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