

My first game ever called <HexaMem>!
<HexaMem> is a game about memorizing the game board and plan moves ahead.
You have infinite time to look at the boad.
BUT BEWARE - Once you move, the hexagonal tiles will be hidden!!!
> You are BLUE and consume 'moves' if you uncover hidden hexa tiles
> Stars are YELLOW, collect them to finish the level
> Buffs are GREEN, collect!
> Debuffs are RED, avoid!
Controls:
Move hexagonal-style with: W, E, D, X, Z (or Y), A
Peek around you with: S
Whats your best highscore?
Can you reach & beat the final level 5?
Downloads and Links
Ratings
![]() | Coolness | 76% |
#283 | Innovation | 3.53 |
#416 | Theme | 3.70 |
#512 | Overall | 3.24 |
#864 | Fun | 2.75 |
#869 | Graphics | 2.61 |
#918 | Humor | 1.66 |
#1056 | Mood | 2.18 |
Comments
Interesting combination of mechanics, increasingly challenging with simple but neat graphics. Well done, especially for your first game!
A bit hard to play for the colourblind. I couldn't see a difference between the yellow and green places
It's a fun game. I'm guessing you're German because of the keymapping. On international keyboards the Y and Z are the other way around. Maybe you can still add support for that.
Always fun to get to test your memory. Shouldn't the y key instead be z? Was really confused there for a while
Aww, damn. Yes, I am from Germany and here the 'y' and 'z' keys are switched :(
Hey guys, just added the 'Z' key as equivalent to the 'Y' key for the english keyboard layout. Should be working now!
Enjoyed playing this. i like the whole puzzle genre well done and for a first game this is amazing work!
I gave this a good crack. First level, I thought, yes, I can do this! Then the second level the representation of where I was going was so different I completely forgot my path :) Nice idea, genuinely felt brain cells creaking trying to play it :)
Interesting memory game. Maybe have a timer that determines how long you have to prepare for each round? Now I feel like the best way to beat it is to create an optimal route and write it down, which I guess isn't the intent.
@Krisjet: Everyone can play the game as he wants, I wanted it to be open. You can do it like you proposed and write your path down or you can even make a screenshot and put it beside the game to solve it. It depends on how hard you want it to be.
The real challenge is to memorise it though ;-)
YESH, I DID IT
http://abload.de/img/clipboard02nsd9z.png
Really interesting game, personally i'd make an Android/iOS version, would be perfect as a smartphone game :D
Seems that the website is down, at least it doesn't let me access it correctly...
There is a surprising amount of depth you dont see at first. Especially good for being your first game!
@Krunoslav, Jacksendary: Should be working now.
@Code Medicine: Thank you :)
Pretty fun! It had a nice difficulty ramp - at first I thought it was going to be entirely too challenging, but the first couple levels were easy enough to ease me into the experience. One thing I might suggest is changing the control interface a bit. Since I'm more accustomed to using WASD, I would sometimes hit the wrong key and end up burning a move. Perhaps consider switching it to a mouse click (just draw a border or highlight a hexagon when you hover over it, to show which hexagon you're selecting to move to). Just a thought.
Hey djk, thanks for the feedback. Indeed, the controls are the first thing I would improve. Sadly I didn't have enough time to tweak them. Thanks for playing! :)
Nice gameplay mechanic, loved it!! 5/5 innovation and fun!!!
Really cool game idea, nice puzzle challange. And thank you for QUERTZ keyboard support
That was fun. Like the challenge level. With some sounds and a bit more visual feedback like flashing when you collect something or hit a red thing, it would make a great game :)
I like it! cool innovation, but a little hard! Great game : )
Neat idea. Keyboard controls are pretty challenging. Maybe useability would be improved if an outline of the hex cells was visible during play?
Nice idea, well executed. I think controls are not that good. I noticed I needed to look my keyboard in order to move. I would have liked simply the possibility to click (or tap if you plan mobile version) hexes around you.
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