Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Space Diggers

by arg-games - Jam Entry

You are repairing something on your ship when suddenly -- you snooze! You are drifting away from your ship, floating in space for hours until a small asteroid hits you. Luckily, your mobile base station kit is still intact, so you can start finding energy on this lost place to leave the planet as soon as possible. To collect energy, you need to build solar panels, but this isn't easy. Solar panels need a rare material, deep under the surface of this asteroid. You need to dig deep into the ground to find the needed materials for your power plants. This will bring up your energy meter. Good luck!

Downloads and Links


Ratings

Coolness59%
#472Graphics(Jam)3.33
#625Mood(Jam)2.88
#648Theme(Jam)3.39
#682Fun(Jam)2.82

Comments

mildmojo says ...
Dec 8, 2014 @ 8:18pm

Cool game. Kind of like an RTS without the pressure of an enemy bearing down on you. It took me a while to figure out the interface. Things I had to figure out:

- Clicking a spot mines it for resources.
- The red bar is your stored resource capacity; expand it with silos.
- The resources shown beside unit types in the help panel correspond to resource icons in the resource panel at the bottom of the screen.
- Energy (E) units are the solar panels you need to escape.
- The small progress bar above the resource panel at the bottom of the screen tracks your progress toward enough solar panels to escape the surface.

Once I got past all that, the game was pretty nice. I liked the way a single square of terrain had strata that yielded different resources as you dug down.

I think the game could use more explanation. It might help if the speech bubbles said "MISSING <resource icon>" instead of "MISSING RES".

And here's what it looks like with a lot of miners. =D

http://imgur.com/O2sFFy8

arg-games says ...
Dec 8, 2014 @ 10:14pm

Thanks a lot for the explanations (and for playing the game!). There was no time left for clarifying the gameplay more, so we just all it a mix of strategy and point and click adventure :P Your miner farm is awesome, made my day! :D

gallerdude says ...
Dec 8, 2014 @ 10:27pm

Desperately needs a tutorial, but fun when figured out!

Dec 8, 2014 @ 10:28pm

Looks cool but i can't figure it out. nice ui.

Jadernak says ...
Dec 8, 2014 @ 10:32pm

Thanks mildmojo, as well, for the explanation. A little bit confusing UI and the economy escalates very quickly. Reaching the end goal is just matter of time and knowing what to do :) Cool game though.

arzi says ...
Dec 8, 2014 @ 10:35pm

Base building is my favourite thing in RTS games so I really liked this one. I'm not sure if I understood it totally, even though I was able to escape the planet :P

Ossi says ...
Dec 8, 2014 @ 10:55pm

Great graphics and a good use of the theme. It took a while to figure out and with the help of mildmojo's comment I got something going! Very well made, good job!

borgi says ...
Dec 8, 2014 @ 11:59pm

Cool idea, nice implementation! I liked tha graphics too! Good job!

JayCee23 says ...
Dec 9, 2014 @ 12:11am

It was fine while it lasted. It took awhile to figure out what was going on, that the tiles wore out and dug down to other tiles. Fun stuff, though. It would be nice to see more.

mechabit says ...
Dec 9, 2014 @ 12:11am

fun game

codeapparat says ...
Dec 9, 2014 @ 4:49am

Great idea and art. But understanding what's even going on takes a while.

LeReveur says ...
Dec 9, 2014 @ 11:47pm

I needed a little time to figure out how to play, but I managed to finish the game. Good entry, simple and fun.

Wertle says ...
Dec 10, 2014 @ 10:58pm

I had a really difficult time figuring out how the resource and space management system worked. It would probably be helpful to have some sort of tutorial segment where the concept of digging and releasing was introduced in a more gentle and clear manner.

farwyler says ...
Dec 11, 2014 @ 7:34pm

Looks like fun, but I don´t know what to do

pht59x says ...
Dec 18, 2014 @ 4:14pm

It took me far too long to figure out the logic behind this: a real tutorial would be a big plus. I don't mind the rough aspect of graphics.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]