Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Vanishing Point

by paperweight - Compo Entry

Collect the wreckage of fallen spacecraft to find your way home.
W,A,S,D or arrow keys to dodge.
ESC to quit.
P to pause/unpause
SPACE to skip text at the start.

Engine - Unity
Textures - GIMP
Audio - AudioTool App
World - Procedural


Downloads and Links




davidB says ...
Dec 8, 2014 @ 8:51am

Controls (WASD/array) are flipped : up go down, left go right, ...

Dec 8, 2014 @ 9:00am

Cool mechanic! Haven't seen anything quite like it before.

However I found it super hard! I kept letting go of the keys when I thought I had moved and then I died. Probably something you'd get used to, but threw me off.

I also liked the scrolling text.

Something like this where you could also shoot would be gleeful fun.

Dec 8, 2014 @ 9:02am

pretty fun but quite hard. needs shorter delay after losing

wandersenus says ...
Dec 8, 2014 @ 9:05am

nice game!

Dec 8, 2014 @ 9:06am

Very interesting mechanics! Need some time to get used to it. Especially flying through cubes. But then it becomes a good challenge! Nice job!

Groydis says ...
Dec 8, 2014 @ 9:07am

Banging Beat, Game Super Hard, Great Work!

Fonserbc says ...
Dec 8, 2014 @ 9:45am

It took me a while to get used to where I was colliding though. I understood that I was avoiding in the blue grid, not on the camera itself.

Dec 8, 2014 @ 7:42pm

Thought this game was easy till I slammed into a wall lol. Cool graphics, interesting idea. Nice job!

Dec 8, 2014 @ 7:47pm

It was an ok game. Playable, hard, but repetitive after a while. The background music becomes irritating after a while.

Natura-Time says ...
Dec 8, 2014 @ 7:53pm

Cool game ! The text is running a little bit too fast ^^

ben_pxlplz says ...
Dec 8, 2014 @ 7:59pm

Very fun. It's really hard not to try and steer with the controls though. It took me several attempts to understand what I was doing.

goodbadokay says ...
Dec 8, 2014 @ 8:12pm

nice idea, wold look nice on mobile)

Kim says ...
Dec 9, 2014 @ 1:19pm

Smart gameplay! And the feeling when being inside was really intense, I always pressed the wrong way. Challanging and quite the puzzle for the brain and fingers to work together. Well done!

xaedes says ...
Dec 9, 2014 @ 2:48pm

Nice music!
Interesting concept to present the controls.
But it felt flipped - am I right?

Anshul Goyal says ...
Dec 9, 2014 @ 5:34pm

control mechanic is quite unique but I had trouble understanding as to how to play the game. Also the game keep getting paused by itself, not sure why.

Dec 9, 2014 @ 7:31pm

good game

Taldius says ...
Dec 10, 2014 @ 10:52pm

Nice game, I needed a lot of time to get used to control but it was fun.
Good job! :D

pjimmy says ...
Dec 10, 2014 @ 10:55pm

nice visuals, but very unforgiving

hoqjed says ...
Dec 10, 2014 @ 10:56pm

It took me about 5 tries to get used to the controls, then i managed to make it to 1.56x speed.

The blue square that shows different slots to move to is unessessary, as all it did was confuse me in the beginning. I thought the blue squares was my character, and it confused me why it moved in the opposite direction i wanted it to.

This is a cool game concept. I feel with some polish and testing it could absolutely be a fully fledged game.

ajopart says ...
Dec 10, 2014 @ 10:56pm

I also needed some time to adapt. But good job.

rodobodolfo says ...
Dec 10, 2014 @ 10:58pm

Great Game, hard as hell, challenging!

el-pepi says ...
Dec 10, 2014 @ 10:59pm

Nice, simple and innovative. Very solid and challenging gameplay.

Skipi says ...
Dec 10, 2014 @ 11:05pm

This game is cool :D

Some of the orange thing spawn in unreachable areas, like right in front of a wall, but other than that it's solid.

I really liked how the text was done, too.

deepnight says ...
Dec 10, 2014 @ 11:06pm

The controls are a bit surprising at first, but it's actually what makes your entry very fun to play :) Contrary to other tunnel games, you have to concentrate on your finger movements: which key to press and which to release.

The 2 main problems, imho are:
- the theme: your entry doesn't seem to fit it
- the fact that you reset the score to 0 as soon as the player lose! I don't even know what is my best score so far :(

Asaratha says ...
Dec 11, 2014 @ 8:47pm

Cool game. Hard to see your dude though

Kuality Games says ...
Dec 11, 2014 @ 8:48pm

Unique gameplay, nice design.

Crosstales says ...
Dec 11, 2014 @ 8:48pm

Nice and hard game - I like ;-)

Good job!

Raiyumi says ...
Dec 11, 2014 @ 8:49pm

Not bad, the controls took a bit time to get used to, but afterwards it became a nice challenge.

AMS says ...
Dec 11, 2014 @ 8:52pm

This game is really cool, its gameplay hooks you pretty fast, well done!

ynots says ...
Dec 12, 2014 @ 7:57pm

nice mechanics...
quite challenging..

yanisvieilly says ...
Dec 12, 2014 @ 9:41pm

Pretty difficult, but the gameplay is interesting and I had fun playing it!

banana4life says ...
Dec 12, 2014 @ 11:02pm


miro662 says ...
Dec 13, 2014 @ 4:06pm

nice hard game, but controls might be different

GarethIW says ...
Dec 15, 2014 @ 9:48am

Nice idea and engine, but the unique control scheme was really hard to get used to.

Lovelock says ...
Dec 16, 2014 @ 8:27am

The controls also kinda felt inverted for me. And the intro felt a bit long every time I failed. Neat idea for the theme though!

alhvi says ...
Dec 19, 2014 @ 6:43am

Nice game, a really original mechanic. The controls are too difficult for me, always ended up hitting the walls. Good job though, nice graphics and idea. Thank you for rating our game :)

Piscythe says ...
Dec 22, 2014 @ 2:13am

This was fun and challenging once I got the hang of it. That took a long time, because I really found that my own expectations and muscle memory were working against me here - I kept expecting more traditional controls and either releasing a button I shouldn't have or pressing the opposite directional button to go from the side to the middle.

DonovanWu says ...
Dec 24, 2014 @ 1:02am

Cool game! The control takes some time to master. Currently I only go up to 1.56x speed, I think.

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