Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Super George

by celanova - Jam Entry

Meet Super George! The greatest guy you'll ever meet! Gameplay is simple, WASD for movement and Spacebar to attack with your mighty sword! He may look like a normal guy, but I ensure you that he is here to save us from purple minions (that look like nightstands) and inconveniently placed turrets!

Kill all enemies to progress to the next wave! Hit heart boxes to get an extra heart!

Downloads and Links




SamCyanide says ...
Dec 9, 2014 @ 2:17am

Submission hour has begun!

CoolChesire says ...
Dec 11, 2014 @ 2:32am

Can i go home now?, :D, fun to play, have some issues with the platforms collision, but good overall.

SinistraGames says ...
Dec 11, 2014 @ 2:49am

Quite decent. Nothing particular standing out, though. Controls are smooth and the game plays nicely. Decent AI work as well. But, voice acting wasn't the strongest side, haha!

celanova says ...
Dec 11, 2014 @ 2:51am

@SinistraGames Haha, yeah we used a few sleeping bags piled on each-other to make a nice acoustic environment. We added the voices in the last few hours, just for the cheesy feel. Glad you enjoyed it, it is our very first game! :)

Dec 11, 2014 @ 2:52am

I had fun with this game! The art and music really helped make it. The physics were a bit glitchy though - sometimes boxes would spaz out through the walls. Also, the demon-bunnies wouldn't jump when standing on health/another demon-bunny.
Overall I liked it though!

Gread72 says ...
Dec 11, 2014 @ 2:53am

Pretty good. Funny audio and straight forward game play. Just a geeky unity tip: You might be able to have the gun bullets ignore collision with the dancing enemy. In script, just collide with the player. Just a thought.

ciaodavinci says ...
Dec 11, 2014 @ 2:55am

Hey, good job!

celanova says ...
Dec 11, 2014 @ 2:57am

Thanks for the feedback! I also encountered the troubles with boxes going through walls, and the only guess we had was the fact that we had to use a totally separate script for the healthkit boxes, which had their collision set up oddly, apparently. Also, we really could never figure out why the enemies would totem pole up, haha. We were considering making them form up as a giant robot for a boss of some sort, but we ran out of time.

@Gread72 Yes, we had considered this, but due to time constraints and the fact that it's a bit funny when the enemies go flying (but don't take any damage, mind you!) we decided to keep it :P

udo says ...
Dec 11, 2014 @ 2:58am

Simple and fun, I liked it - especially the upbeat audio!

Dec 11, 2014 @ 3:01am

This game ended up being a lot more fun than I was expecting. I especially enjoyed being able to do silly things like this: (if only it helped me)

celanova says ...
Dec 11, 2014 @ 3:07am

@C63industries Haha! We had a fun time messing about with the physics once we figured them out. The death animation was very enjoyable for our main coder, and we all laughed when we saw it.

The sword blocking damage and pushing things is a feature, not a bug! haha

Kaijuu says ...
Dec 11, 2014 @ 7:52am

Kind of simple not in a good way

celanova says ...
Dec 11, 2014 @ 5:52pm

@Kaijuu care to elaborate?

2193q says ...
Dec 24, 2014 @ 2:50am

Very Good!

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