Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Jelly Test

by deyteris_team - Jam Entry

Jelly Test!!! It was hard 56 hours, but we managed to do this. Although we had some problems with stream in twitch because of slow internet connection (it was even unavailable during 10 hours), our game is done. Is it good or not, that’s for you to decide. Try to survive at least one minute being test lab jelly. Do you think you can do this? Well, then play! Jelly Power!!!

Follow us on Twitter:
@MishaKulikov - Programmer
@maximivanov07 - Artist

Gameplay video:

Downloads and Links




Kuupu says ...
Dec 8, 2014 @ 6:35pm

nice job! has more stages?

March says ...
Dec 8, 2014 @ 11:39pm

Amazing :D
I love the animations, the graphics and the way this cute Jelly meets sharp knife :D

SilentNight says ...
Dec 9, 2014 @ 6:05am

I loved the game. Wish I could rate it on more categories. The graphics were great for instance and it was super fun.

deyteris_team says ...
Dec 9, 2014 @ 6:56am

Hi. Now you can rate our game in multiple categories. It was some kind of glitch. Also thanks for your comments. You are amazing

Phask says ...
Dec 9, 2014 @ 10:34am

I am missing a goal or something that gives avoid getting killed a purpose. Otherwise the graphics are very good, the sound is fitting and the idea has a lot of potential!

deyteris_team says ...
Dec 9, 2014 @ 11:19am

Phask, there is no chance to survive therefore there is no any goal :) Life is hard my friend.

Huba BubaO says ...
Dec 9, 2014 @ 11:36am

Mega cool game, very sweet character and awesome graphics!!

Kovalsky says ...
Dec 9, 2014 @ 11:51am

amazing =)

Aske says ...
Dec 9, 2014 @ 12:27pm

If you want to, you can add a version on this entry page :)

Taldius says ...
Dec 9, 2014 @ 12:31pm

Nice game. It was very fun to play and quite polished.

Chaoseed says ...
Dec 9, 2014 @ 12:31pm

Pretty fun...those missiles are ANNOYING, though! Anyway, I love the jelly character's design and animations. The gameplay wasn't too unexpected, but it was fun. ;)

danidre14 says ...
Dec 9, 2014 @ 12:32pm

Addicting game, really.
However, there are a lot of flaws, which almost all games have.
Re-spawn while light is on you and instant death again.
Or while spikes rolling and instead death again.
And it's hard to stay in one place, since rockets have to spawning location.

But that does not mater anyway, I'm still giving you the votes you deserve.

MrBadIvan says ...
Dec 9, 2014 @ 12:33pm

Pretty good =) Little difficulty tuning and score counter - and game will shine.

folmerkelly says ...
Dec 9, 2014 @ 12:34pm

Dang that's the most polished entry I've come across so far! I kinda wish the destroyed jellies would just stick around forever, eventually turning the whole screen into a giant bath of jelly

indie4fun says ...
Dec 9, 2014 @ 1:59pm

The animations are nice. The movement quite smooth. I liked it. At some point I did't know what to do.

Forge says ...
Dec 9, 2014 @ 3:10pm

Fun game, insanely hard but fun.
Graphics are very nice, music is well done, nice fluid controls, a couple of minor bugs (dying without getting hit) but overall a very good solid game!

Dec 9, 2014 @ 3:13pm

Nice graphics, feels like super meatboys jelly brother! :D

Overall an enjoyable and fun game, well done!

udo says ...
Dec 9, 2014 @ 3:19pm

Mwahaha, loved it! There's a lot of luck involved though, sometimes they are sawing or rocketing at you from very close by :D

dsilvers says ...
Dec 9, 2014 @ 3:21pm

This has the potential to be something very Gish-esque! The character is cute, the traps are fun, controls are SUPER tight, but currently it lacks a clear goal which I feel takes away from the experience a bit. Good job overall though!

merzlot says ...
Dec 9, 2014 @ 3:22pm

Jelly Souls: Prepare to Die Edition

deyteris_team says ...
Dec 9, 2014 @ 3:29pm

merzlot. Hahahahhaha! You killed me with your comment. Thank you all guys. We love you all

Blobby101 says ...
Dec 9, 2014 @ 3:31pm

Awesome start! Very smooth and polished. Couldn't see if there was any kind of score or not? If not that would be an improvement. Still, very good!

Rothens says ...
Dec 9, 2014 @ 3:34pm

What the hell?! :D I love the graphics, and everything... but then the deadly lasers went crazy and everything broke apart and sh*t xD

SwiftIllusion says ...
Dec 10, 2014 @ 5:15am

Really cool entry :). Would have liked to have some kind of timer so you could get a better sense of accomplishment after surviving for a long period of time, but still there was a nice variation of dangers to avoid and the controls felt tight, well done :).

pavel_insight says ...
Dec 10, 2014 @ 8:24am

Well done. :)
Забавная хардкорная игруха. )

SoulGame says ...
Dec 10, 2014 @ 3:59pm

Amazing 3 days realization, smooth controls & animations. The gameplay himself might need some balancing though. Rockets by example are pretty unfair and unpredictable. Currently I spend quite some times waiting, and then I die instantly cause I didn't see a rocket coming. Maybe making the rocket launcher appears ? Or decrease the speed of rockets ? Still, very cool entry.

Dec 10, 2014 @ 8:18pm

great job :) i love when jelly explode!

Pulsartronic says ...
Dec 10, 2014 @ 10:21pm

cool, high rated on graphics also i like the way the character moves and animates :D

ynots says ...
Dec 11, 2014 @ 5:56am


lilag says ...
Dec 11, 2014 @ 9:56am

Trivial clone of "Gish" and "Wimp: Who Stole My Pants?" with disgusting game balance and a lot of death.

deyteris_team says ...
Dec 11, 2014 @ 11:47am

lilag, "Sorry, this person does not have an entry". Why so?

lukepilgrim says ...
Dec 11, 2014 @ 2:08pm

engine works nice, graphics look awesome, very polished - nice game :)

Dec 11, 2014 @ 2:32pm

Very slick, the platforming controls are probably the best I've come across in the jam so far. I like how you can stick to any surface too. Nice art. :)

lilag says ...
Dec 11, 2014 @ 3:51pm

I dont have talent in programming (( But I play games a lot )))
Sorry for criticism, but I know you can better, good luck 2u next time!!!

ruerob says ...
Dec 11, 2014 @ 8:37pm

Nice little game. It's very hard to live longer then a minute... But it makes fun.

sputnik says ...
Dec 11, 2014 @ 9:18pm

Lovely jelly! But the missiles are way to fast!

skonkan says ...
Dec 11, 2014 @ 9:20pm

Nice, love the sticky mechanic and particle effects.

deyteris_team says ...
Dec 11, 2014 @ 11:24pm

lilag, no offence :) We just want to have fun making this game on last weekend. For us it was the way to relax after hard work week and just have a good time. Sorry for being rude.

Code Medicine says ...
Dec 12, 2014 @ 12:54am

Good stuff. Gotta love a death chamber. Artwork is looking good, the audio is done well. It might be cooler with a bigger arena and more traps but also more places to escape to. I often died immediately after respawning, I laughed about it though. Good entry!

deyteris_team says ...
Dec 12, 2014 @ 1:30am

Code Medicine, "I often died immediately after respawning, I laughed about it though" exactly! Thats truly good effect. I'm glad that you and other guys in comments likes our game. You was trying to survive, died and laughed! That's amazing!!! Thank you all for playing our game. And sorry for my broken english :)

Code Medicine says ...
Dec 12, 2014 @ 1:38am

No problem deyteris_team! We actually did a torture chamber game in our last jam so I was excited to see this!

rjhelms says ...
Dec 12, 2014 @ 3:47am

The polish here is really excellent. Great controls, really well executed and charming style.

This is a Jelly Test - but I think there's a huge potential for this to be the basis for a much bigger Jelly Platformer.

Phoenix849 says ...
Dec 12, 2014 @ 8:32am

Overral it's pretty cute, but I hated the rockets. They are way too fast for me to react

Trite Games says ...
Dec 12, 2014 @ 12:27pm

Cool visuals and animations. Don't seem to get the purpose of surviving, plus the enemies are cruel. You are dead way too fast without even knowing, what just happened. But a bit more tweaking and it's a great mini game :)

Backterria says ...
Dec 13, 2014 @ 12:55am

Very well done!cool animations and cool gameplay!

sP0CkEr2 says ...
Dec 13, 2014 @ 3:07am

that was so much fun - wish there were more levels - hope you continue to work on this

andrewkennedy says ...
Dec 16, 2014 @ 5:09pm

I think that it would be more fun with a timer to see how long you've lasted.

That being said, everything else about it felt pretty well polished. I particularly liked the little jelly pieces left on the ground after the character had exploded.

dunin says ...
Dec 18, 2014 @ 2:27pm

well done but a little unfair (rockets are annoying)

Grindstorm says ...
Dec 18, 2014 @ 2:42pm

Nice, I guess there wasn't a lose state, but I think it's necessary :) still the game looks highly polished, good job.

Tuism says ...
Dec 19, 2014 @ 10:05am

The concept is sound, I like it quite a lot, and there's already a lot in there, but a few things compound to it being difficult to enjoy:

1. The controls - moving around corners for a blob should be natural, but as it is now I'd try and move around a corner and basically end up in a jump and die in some other way

2. Random is nice, but random with zero prediction is terrible if I'm supposed to be surviving. The rockets come out of nowhere and it could be right next to you, and you have no hope of surviving it in that case.

3. There's no indicator of a goal. There's no timer to beat your best time, there's no levels as far as I can tell. You're just... There. Always give your players a goal. IF there are more levels, I can't tell, so I quit before I could even consider "going for" the next level.

Kyatric says ...
Dec 22, 2014 @ 5:55am

Nicely made game.

I'm still wondering if there are a lot more stages, but after two or three unfair deaths (spawning right on top of a saw for example) I don't really want to push on.

I believe the game is missing a clear goal, something that makes it worth "surviving for" ^^

A good point of yours was to give a windows version to download for those who don't have the unity web player installed (and don't want to install it).

Congratulations on making that game in 72 hours.

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