MasterStarr and I have made a local pvp game where each player is trying to press the opposite button. Player must dash away from their pursuers while avoiding obstacles in order to emerge victorious.
SFX were done using bfxr
Music was made by Mawnz - http://www.newgrounds.com/audio/listen/561584
Downloads and Links
Ratings
![]() | Coolness | 100% |
#572 | Theme(Jam) | 3.48 |
#656 | Humor(Jam) | 2.29 |
#686 | Fun(Jam) | 2.81 |
#708 | Innovation(Jam) | 2.73 |
#741 | Mood(Jam) | 2.70 |
#764 | Overall(Jam) | 2.89 |
#808 | Graphics(Jam) | 2.58 |
Comments
Really nice game and the addition of multiplayer just makes it more awesome. It reminds me a lot of Super Meat Boy.
In the beginning, it's a death hit then the race begins! I like it~
Though, the music is so repetitive.
Sorry, I can't test multiplayer game only for my own. And I can't make my way to the button. Can recommend to look at Speed Runners game. It have similar idea of racing though challanges, but much more polished in movement mechanics.
Cool! :D
Took me a little bit to finish it, but i had to play it alone! :(
This could be a great idea for a bigger project, keep it in mind! ^^
Interesting idea! Pretty challenging to control both players at once. Has a pretty good feel. Great work!
Jump controls are little rough. It's pretty hard to play two player games since there's only me here.
Really fun game. I played this with a friend and we had a good laugh.
Awesome game. =)
Quite challenging, I didn't mind it. Though I'd probably have liked it better if I had someone to play it with.:P
The twitchy jumping makes the game hard to recommend. Also didn't feel like much of a competition.
Graphics might be a bit ugly, but gameplay was nice and I liked the idea.
I like the co-op angle a great deal. Controls are a bit clunky, but the music is good. Well done.
Cool game! It's a great idea try to expand it after LD, also I loved how the spikes get red once you touch it!
Nice game. Had a nice time playing with my wife (I won :) )
Large game, but very interesting. Played with a friend of mine and we got a solid 30 minutes out of it haha, nicely done mate.
I think the level design is a bit claustrophobic for how floaty the jump is. It's hard to get through small gaps with precision. I think wider spaces and more opportunity for the players to chase and collide with each other could work wonders here.
Kudos for tackling a multiplayer game in the jam, though: it's not easy, and I think you've done a pretty good job of it, all things considered.
I played against myself and somehow managed to only lose. Can imagine this being a fun competitive game with some improvements to the controls. They felt too slippery for my taste.
The controls are a bit floaty, but the rest of the game is nice.
The wall jump is difficult to handle but it seems fun. It's unclear which button each squirrel much reach, you should have use blue and red color for them.
Ooh, why did you have to make it so difficult. :| Tried for about 10 minutes to reach one of the buttons and when I finally did, nothing happened. Couldn't figure out what to do, then tried to dash down but apparently didn't succeed as I just died as was respawned pretty far away.
I think this has a lot of potential to be very fun (and I assume when playing with a friend it might actually be, as both would fail equally bad and continue getting themselves killed over and over), but those slippery controls make it infuriating. :D
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Not too shabby, this could make for an interesting game if the controls were improved a little bit. I like the idea of a multiplayer game that isn't just killing each other. There's a nice avoidance and platforming competition as well. Well done, great idea.